Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
V
vlc-gpu
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Issues
0
Issues
0
List
Boards
Labels
Milestones
Redmine
Redmine
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Operations
Operations
Metrics
Environments
Analytics
Analytics
CI / CD
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
videolan
vlc-gpu
Commits
0484b127
Commit
0484b127
authored
May 03, 2010
by
Pierre d'Herbemont
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
macosx_vout: Correctly change context after -lockgl.
And don't unlockgl if lockgl wasn't successful.
parent
6ef23b74
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
16 additions
and
13 deletions
+16
-13
modules/video_output/macosx.m
modules/video_output/macosx.m
+16
-13
No files found.
modules/video_output/macosx.m
View file @
0484b127
...
@@ -419,7 +419,10 @@ static void OpenglSwap(vout_opengl_t *gl)
...
@@ -419,7 +419,10 @@ static void OpenglSwap(vout_opengl_t *gl)
-
(
BOOL
)
lockgl
-
(
BOOL
)
lockgl
{
{
VLCAssertMainThread
();
VLCAssertMainThread
();
CGLError
err
=
CGLLockContext
([[
self
openGLContext
]
CGLContextObj
]);
NSOpenGLContext
*
context
=
[
self
openGLContext
];
CGLError
err
=
CGLLockContext
([
context
CGLContextObj
]);
if
(
err
==
kCGLNoError
)
[
context
makeCurrentContext
];
return
err
==
kCGLNoError
;
return
err
==
kCGLNoError
;
}
}
...
@@ -493,21 +496,21 @@ static void OpenglSwap(vout_opengl_t *gl)
...
@@ -493,21 +496,21 @@ static void OpenglSwap(vout_opengl_t *gl)
}
}
}
}
[
self
lockgl
];
if
([
self
lockgl
])
{
glViewport
((
width
-
x
)
/
2
,
(
height
-
y
)
/
2
,
x
,
y
);
glViewport
((
width
-
x
)
/
2
,
(
height
-
y
)
/
2
,
x
,
y
);
@synchronized
(
self
)
{
// This may be cleared before -drawRect is being called,
@synchronized
(
self
)
{
// in this case we'll skip the rendering.
// This may be cleared before -drawRect is being called,
// This will save us for rendering two frames (or more) for nothing
// in this case we'll skip the rendering.
// (one by the vout, one (or more) by drawRect)
// This will save us for rendering two frames (or more) for nothing
_hasPendingReshape
=
YES
;
// (one by the vout, one (or more) by drawRect)
}
_hasPendingReshape
=
YES
;
}
[
self
unlockgl
];
[
self
unlockgl
];
[
super
reshape
];
[
super
reshape
];
}
}
}
/**
/**
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment