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Derk-Jan Hartman authored
This way we bypass Apple's very, very, very unoptimized I420 -> YUY2 routine and use titer's altivec optimized one. Quartz output is herefore now altivec optimized and close to the opengl output.
06114cbe
This way we bypass Apple's very, very, very unoptimized I420 -> YUY2 routine and use titer's altivec optimized one. Quartz output is herefore now altivec optimized and close to the opengl output.