1. 07 Apr, 2011 10 commits
    • Rémi Denis-Courmont's avatar
    • Rémi Denis-Courmont's avatar
      Remove mixing from audio mixers · bcb8d0bc
      Rémi Denis-Courmont authored
      Only software amplification is left
      bcb8d0bc
    • Rémi Denis-Courmont's avatar
      Remove AOUT_MAX_INPUTS · a0ee6ee7
      Rémi Denis-Courmont authored
      a0ee6ee7
    • Rémi Denis-Courmont's avatar
      Spawn one audio output instance per audio input · 2b2af1eb
      Rémi Denis-Courmont authored
      When asked for more than one reference to an audio output instance, the
      input resource will now return distinct instances, instead of multiple
      references to a unique instance. This means each audio decoder will use
      an audio output of its own. Earlier, audio decoders from the same input
      would share their output through a mixer.
      
      In practice, this change does not make much difference. Indeed, there
      is normally only one active AUDIO_ES decoder_t/aout_input_t per input
      in any case. There is one quirk to render multiple audio tracks:
       # vlc --sout-all --sout '#display'
      
      There are a few advantages to this approach:
      
      - The output of each audio track can be controlled independently. For
      instance, different tracks can be routed to different devices,
      different ports, or in theory at least, to different output plugins.
      
      - This enables simplification of the audio output subsystem as it can
      now be assumed that there is only one (or zero) input per output.
      Track mixing is not required anymore. This is not to be confused with
      channel mixing!
      
      - We can get rid of the audio mixer plugins completely.
      
      There are also disadvantages. But there was no way to run into this
      situation with VLC, except for the --sout-all quirk as far as I know:
      
      - If the output does not support mixing internally, only one track can
      be rendered at a time. But any sane operating system supports mixing in
      hardware or software, so that more than one process can output audio.
      
      - The audio tracks might not be in perfect synchronization anymore.
      
      Note that the user interface does not support more than one output any
      better than the input (ES output) core. The input resource currently
      only keeps track of one audio output, but this could be fixed if
      needed. If you use PulseAudio, you can control the extrar outputs using
      an external PulseAudio mixer UI; I don't know about other systems.
      2b2af1eb
    • Rémi Denis-Courmont's avatar
      decoder: release the aout instance when we stop the aout input · 4626438f
      Rémi Denis-Courmont authored
      Effectively, the aout instance reference within the decoder now has the
      same lifetime has the aout input. As the aout instance is kept in the
      input resource, this does not really make any functional difference.
      4626438f
    • Rémi Denis-Courmont's avatar
      Require an aout instance to create an aout input · 0433b507
      Rémi Denis-Courmont authored
      The input resource creates the aout instance with the input manager as
      its parent object.
      
      If this fail, the aout input should not be created at all. This removes
      the fallback to an aout instance with the decoder object as parent.
      This would potentially crash as the decoder is shorter-lived than the
      aout instance.
      0433b507
    • Rémi Denis-Courmont's avatar
      Remove impossible error · ed94986f
      Rémi Denis-Courmont authored
      ed94986f
    • Rémi Denis-Courmont's avatar
      Remove outdated comment · 33727a57
      Rémi Denis-Courmont authored
      33727a57
    • Felix Paul Kühne's avatar
    • Sébastien Escudier's avatar
      c7df6021
  2. 06 Apr, 2011 12 commits
  3. 05 Apr, 2011 18 commits