Commit fe1629bf authored by Laurent Aimar's avatar Laurent Aimar

Direct2D/3D does not need to clamp to display size.

parent b282e00c
......@@ -403,10 +403,9 @@ void UpdateRects(vout_display_t *vd,
#endif
#if defined(MODULE_NAME_IS_directx) || defined(MODULE_NAME_IS_direct3d) || defined(MODULE_NAME_IS_direct2d)
#if defined(MODULE_NAME_IS_directx)
/* UpdateOverlay directdraw function doesn't automatically clip to the
* display size so we need to do it otherwise it will fail
* It is also needed for d3d to avoid exceding our surface size */
* display size so we need to do it otherwise it will fail */
/* Clip the destination window */
if (!IntersectRect(&rect_dest_clipped, &rect_dest,
......
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