Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
V
vlc-2-2
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Issues
0
Issues
0
List
Boards
Labels
Milestones
Redmine
Redmine
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Operations
Operations
Metrics
Environments
Analytics
Analytics
CI / CD
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
videolan
vlc-2-2
Commits
b282e00c
Commit
b282e00c
authored
Apr 11, 2011
by
Laurent Aimar
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Checked D3DCAPS9 before setting D3DPTFILTERCAPS_MINFLINEAR/D3DPTFILTERCAPS_MAGFLINEAR (direct3d).
parent
6e559fbd
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
14 additions
and
2 deletions
+14
-2
modules/video_output/msw/direct3d.c
modules/video_output/msw/direct3d.c
+14
-2
No files found.
modules/video_output/msw/direct3d.c
View file @
b282e00c
...
...
@@ -970,8 +970,20 @@ static int Direct3DCreateScene(vout_display_t *vd, const video_format_t *fmt)
IDirect3DDevice9_SetSamplerState
(
d3ddev
,
0
,
D3DSAMP_ADDRESSV
,
D3DTADDRESS_CLAMP
);
// Set linear filtering quality
IDirect3DDevice9_SetSamplerState
(
d3ddev
,
0
,
D3DSAMP_MINFILTER
,
D3DTEXF_LINEAR
);
IDirect3DDevice9_SetSamplerState
(
d3ddev
,
0
,
D3DSAMP_MAGFILTER
,
D3DTEXF_LINEAR
);
if
(
sys
->
d3dcaps
.
TextureFilterCaps
&
D3DPTFILTERCAPS_MINFLINEAR
)
{
msg_Dbg
(
vd
,
"Using D3DTEXF_LINEAR for minification"
);
IDirect3DDevice9_SetSamplerState
(
d3ddev
,
0
,
D3DSAMP_MINFILTER
,
D3DTEXF_LINEAR
);
}
else
{
msg_Dbg
(
vd
,
"Using D3DTEXF_POINT for minification"
);
IDirect3DDevice9_SetSamplerState
(
d3ddev
,
0
,
D3DSAMP_MINFILTER
,
D3DTEXF_POINT
);
}
if
(
sys
->
d3dcaps
.
TextureFilterCaps
&
D3DPTFILTERCAPS_MAGFLINEAR
)
{
msg_Dbg
(
vd
,
"Using D3DTEXF_LINEAR for magnification"
);
IDirect3DDevice9_SetSamplerState
(
d3ddev
,
0
,
D3DSAMP_MAGFILTER
,
D3DTEXF_LINEAR
);
}
else
{
msg_Dbg
(
vd
,
"Using D3DTEXF_POINT for magnification"
);
IDirect3DDevice9_SetSamplerState
(
d3ddev
,
0
,
D3DSAMP_MAGFILTER
,
D3DTEXF_POINT
);
}
// set maximum ambient light
IDirect3DDevice9_SetRenderState
(
d3ddev
,
D3DRS_AMBIENT
,
D3DCOLOR_XRGB
(
255
,
255
,
255
));
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment