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videolan
vlc-2-2
Commits
fbf37518
Commit
fbf37518
authored
Feb 24, 2013
by
Felix Paul Kühne
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opengl: don't use RGB shaders for RGB to RGB conversations
This fixes display of RGB* input modules such as screen://
parent
70180182
Changes
1
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1 changed file
with
3 additions
and
7 deletions
+3
-7
modules/video_output/opengl.c
modules/video_output/opengl.c
+3
-7
No files found.
modules/video_output/opengl.c
View file @
fbf37518
...
@@ -412,8 +412,7 @@ vout_display_opengl_t *vout_display_opengl_New(video_format_t *fmt,
...
@@ -412,8 +412,7 @@ vout_display_opengl_t *vout_display_opengl_New(video_format_t *fmt,
bool
need_fs_yuv
=
false
;
bool
need_fs_yuv
=
false
;
float
yuv_range_correction
=
1
.
0
;
float
yuv_range_correction
=
1
.
0
;
if
(
max_texture_units
>=
3
&&
supports_shaders
&&
if
(
max_texture_units
>=
3
&&
supports_shaders
&&
vlc_fourcc_IsYUV
(
fmt
->
i_chroma
))
{
vlc_fourcc_IsYUV
(
fmt
->
i_chroma
)
&&
!
vlc_fourcc_IsYUV
(
vgl
->
fmt
.
i_chroma
))
{
const
vlc_fourcc_t
*
list
=
vlc_fourcc_GetYUVFallback
(
fmt
->
i_chroma
);
const
vlc_fourcc_t
*
list
=
vlc_fourcc_GetYUVFallback
(
fmt
->
i_chroma
);
while
(
*
list
)
{
while
(
*
list
)
{
const
vlc_chroma_description_t
*
dsc
=
vlc_fourcc_GetChromaDescription
(
*
list
);
const
vlc_chroma_description_t
*
dsc
=
vlc_fourcc_GetChromaDescription
(
*
list
);
...
@@ -466,14 +465,11 @@ vout_display_opengl_t *vout_display_opengl_New(video_format_t *fmt,
...
@@ -466,14 +465,11 @@ vout_display_opengl_t *vout_display_opengl_New(video_format_t *fmt,
vgl
->
shader
[
1
]
=
vgl
->
shader
[
1
]
=
vgl
->
shader
[
2
]
=
-
1
;
vgl
->
shader
[
2
]
=
-
1
;
vgl
->
local_count
=
0
;
vgl
->
local_count
=
0
;
if
(
supports_shaders
)
{
if
(
supports_shaders
&&
vlc_fourcc_IsYUV
(
fmt
->
i_chroma
))
{
if
(
need_fs_yuv
)
BuildYUVFragmentShader
(
vgl
,
&
vgl
->
shader
[
0
],
BuildYUVFragmentShader
(
vgl
,
&
vgl
->
shader
[
0
],
&
vgl
->
local_count
,
&
vgl
->
local_count
,
vgl
->
local_value
,
vgl
->
local_value
,
fmt
,
yuv_range_correction
);
fmt
,
yuv_range_correction
);
else
BuildRGBFragmentShader
(
vgl
,
&
vgl
->
shader
[
0
]);
BuildRGBAFragmentShader
(
vgl
,
&
vgl
->
shader
[
1
]);
BuildRGBAFragmentShader
(
vgl
,
&
vgl
->
shader
[
1
]);
BuildVertexShader
(
vgl
,
&
vgl
->
shader
[
2
]);
BuildVertexShader
(
vgl
,
&
vgl
->
shader
[
2
]);
...
...
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