Commit f86056ee authored by Rémi Denis-Courmont's avatar Rémi Denis-Courmont

waveout: use softare amplification

parent 0b087d21
...@@ -82,33 +82,6 @@ static const wchar_t device_name_fmt[] = L"%ls ($%x,$%x)"; ...@@ -82,33 +82,6 @@ static const wchar_t device_name_fmt[] = L"%ls ($%x,$%x)";
static const char *const ppsz_adev[] = { "wavemapper", }; static const char *const ppsz_adev[] = { "wavemapper", };
static const char *const ppsz_adev_text[] = { N_("Microsoft Soundmapper") }; static const char *const ppsz_adev_text[] = { N_("Microsoft Soundmapper") };
/*****************************************************************************
* Module descriptor
*****************************************************************************/
#define DEVICE_TEXT N_("Select Audio Device")
#define DEVICE_LONG N_("Select special Audio device, or let windows "\
"decide (default), change needs VLC restart "\
"to apply.")
#define DEFAULT_AUDIO_DEVICE N_("Default Audio Device")
vlc_module_begin ()
set_shortname( "WaveOut" )
set_description( N_("Win32 waveOut extension output") )
set_capability( "audio output", 50 )
set_category( CAT_AUDIO )
set_subcategory( SUBCAT_AUDIO_AOUT )
add_string( "waveout-audio-device", "wavemapper",
DEVICE_TEXT, DEVICE_LONG, false )
change_string_list( ppsz_adev, ppsz_adev_text, ReloadWaveoutDevices )
change_action_add( ReloadWaveoutDevices, N_("Refresh list") )
add_bool( "waveout-float32", true, FLOAT_TEXT, FLOAT_LONGTEXT, true )
set_callbacks( Open, Close )
vlc_module_end ()
/***************************************************************************** /*****************************************************************************
* aout_sys_t: waveOut audio output method descriptor * aout_sys_t: waveOut audio output method descriptor
***************************************************************************** *****************************************************************************
...@@ -141,13 +114,48 @@ struct aout_sys_t ...@@ -141,13 +114,48 @@ struct aout_sys_t
uint8_t *p_silence_buffer; /* buffer we use to play silence */ uint8_t *p_silence_buffer; /* buffer we use to play silence */
float volume; union {
bool mute; float volume;
float soft_gain;
};
union {
bool mute;
bool soft_mute;
};
bool b_chan_reorder; /* do we need channel reordering */ bool b_chan_reorder; /* do we need channel reordering */
int pi_chan_table[AOUT_CHAN_MAX]; int pi_chan_table[AOUT_CHAN_MAX];
}; };
#include "volume.h"
/*****************************************************************************
* Module descriptor
*****************************************************************************/
#define DEVICE_TEXT N_("Select Audio Device")
#define DEVICE_LONG N_("Select special Audio device, or let windows "\
"decide (default), change needs VLC restart "\
"to apply.")
#define DEFAULT_AUDIO_DEVICE N_("Default Audio Device")
vlc_module_begin ()
set_shortname( "WaveOut" )
set_description( N_("Win32 waveOut extension output") )
set_capability( "audio output", 50 )
set_category( CAT_AUDIO )
set_subcategory( SUBCAT_AUDIO_AOUT )
add_string( "waveout-audio-device", "wavemapper",
DEVICE_TEXT, DEVICE_LONG, false )
change_string_list( ppsz_adev, ppsz_adev_text, ReloadWaveoutDevices )
change_action_add( ReloadWaveoutDevices, N_("Refresh list") )
add_sw_gain( )
add_bool( "waveout-float32", true, FLOAT_TEXT, FLOAT_LONGTEXT, true )
set_callbacks( Open, Close )
vlc_module_end ()
/***************************************************************************** /*****************************************************************************
* Open: open the audio device * Open: open the audio device
***************************************************************************** *****************************************************************************
...@@ -310,7 +318,7 @@ static int Open( vlc_object_t *p_this ) ...@@ -310,7 +318,7 @@ static int Open( vlc_object_t *p_this )
} }
else else
#endif #endif
aout_VolumeSoftInit( p_aout ); aout_SoftVolumeInit( p_aout );
} }
waveOutReset( p_aout->sys->h_waveout ); waveOutReset( p_aout->sys->h_waveout );
......
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