Commit f137ba51 authored by Laurent Aimar's avatar Laurent Aimar

Allow using es_out timeshift pause support.

parent 7e1b9f44
......@@ -490,7 +490,7 @@ void input_StopThread( input_thread_t *p_input )
input_ControlPush( p_input, INPUT_CONTROL_SET_DIE, NULL );
}
sout_instance_t * input_DetachSout( input_thread_t *p_input )
sout_instance_t *input_DetachSout( input_thread_t *p_input )
{
assert( p_input->b_dead );
sout_instance_t *p_sout = p_input->p->p_sout;
......@@ -504,7 +504,7 @@ sout_instance_t * input_DetachSout( input_thread_t *p_input )
* This is the "normal" thread that spawns the input processing chain,
* reads the stream, cleans up and waits
*****************************************************************************/
static void* Run( vlc_object_t *p_this )
static void *Run( vlc_object_t *p_this )
{
input_thread_t *p_input = (input_thread_t *)p_this;
const int canc = vlc_savecancel();
......@@ -536,7 +536,7 @@ exit:
* This is the "just forget me" thread that spawns the input processing chain,
* reads the stream, cleans up and releases memory
*****************************************************************************/
static void* RunAndDestroy( vlc_object_t *p_this )
static void *RunAndDestroy( vlc_object_t *p_this )
{
input_thread_t *p_input = (input_thread_t *)p_this;
const int canc = vlc_savecancel();
......@@ -1498,20 +1498,23 @@ static void ControlReduce( input_thread_t *p_input )
/* Pause input */
static void ControlPause( input_thread_t *p_input, mtime_t i_control_date )
{
int i_ret;
int i_state;
if( p_input->p->input.p_access )
i_ret = access_Control( p_input->p->input.p_access,
ACCESS_SET_PAUSE_STATE, true );
else
i_ret = demux_Control( p_input->p->input.p_demux,
DEMUX_SET_PAUSE_STATE, true );
int i_ret = VLC_SUCCESS;
int i_state = PAUSE_S;
i_state = PAUSE_S;
if( i_ret )
if( p_input->p->b_can_pause )
{
msg_Warn( p_input, "cannot set pause state" );
i_state = p_input->i_state;
if( p_input->p->input.p_access )
i_ret = access_Control( p_input->p->input.p_access,
ACCESS_SET_PAUSE_STATE, true );
else
i_ret = demux_Control( p_input->p->input.p_demux,
DEMUX_SET_PAUSE_STATE, true );
if( i_ret )
{
msg_Warn( p_input, "cannot set pause state" );
i_state = p_input->i_state;
}
}
/* Switch to new state */
......@@ -1519,25 +1522,28 @@ static void ControlPause( input_thread_t *p_input, mtime_t i_control_date )
/* */
if( !i_ret )
es_out_SetPauseState( p_input->p->p_es_out, true, true, i_control_date );
es_out_SetPauseState( p_input->p->p_es_out, p_input->p->b_can_pause, true, i_control_date );
}
static void ControlUnpause( input_thread_t *p_input, mtime_t i_control_date )
{
int i_ret;
if( p_input->p->input.p_access )
i_ret = access_Control( p_input->p->input.p_access,
ACCESS_SET_PAUSE_STATE, false );
else
i_ret = demux_Control( p_input->p->input.p_demux,
DEMUX_SET_PAUSE_STATE, false );
int i_ret = VLC_SUCCESS;
if( i_ret )
if( p_input->p->b_can_pause )
{
/* FIXME What to do ? */
msg_Warn( p_input, "cannot unset pause -> EOF" );
vlc_mutex_unlock( &p_input->p->lock_control );
input_ControlPush( p_input, INPUT_CONTROL_SET_DIE, NULL );
vlc_mutex_lock( &p_input->p->lock_control );
if( p_input->p->input.p_access )
i_ret = access_Control( p_input->p->input.p_access,
ACCESS_SET_PAUSE_STATE, false );
else
i_ret = demux_Control( p_input->p->input.p_demux,
DEMUX_SET_PAUSE_STATE, false );
if( i_ret )
{
/* FIXME What to do ? */
msg_Warn( p_input, "cannot unset pause -> EOF" );
vlc_mutex_unlock( &p_input->p->lock_control );
input_ControlPush( p_input, INPUT_CONTROL_SET_DIE, NULL );
vlc_mutex_lock( &p_input->p->lock_control );
}
}
/* Switch to play */
......@@ -1676,14 +1682,14 @@ static bool Control( input_thread_t *p_input, int i_type,
b_force_update = true;
}
else if( val.i_int == PAUSE_S && p_input->i_state == PLAYING_S &&
p_input->p->b_can_pause )
else if( val.i_int == PAUSE_S && p_input->i_state == PLAYING_S /* &&
p_input->p->b_can_pause */ )
{
ControlPause( p_input, i_control_date );
b_force_update = true;
}
else if( val.i_int == PAUSE_S && !p_input->p->b_can_pause )
else if( val.i_int == PAUSE_S && !p_input->p->b_can_pause && 0 )
{
b_force_update = true;
......
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