Revert "audiounit_ios: try to handle data drops more efficiently"
This (more or less) reverts commit 2b7e0168. Stopping the aout from within the callback like this could lead to deadlocks, where AudioOutputUnitStop in the callback thread and AudioOutputUnitStart in the audio decoder thread blocked each other (noticed at startup of playback on a 3GS with iOS 6.0). Signed-off-by: Felix Paul Kühne <fkuehne@videolan.org>
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