Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
V
vlc-2-2
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Issues
0
Issues
0
List
Boards
Labels
Milestones
Redmine
Redmine
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Operations
Operations
Metrics
Environments
Analytics
Analytics
CI / CD
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
videolan
vlc-2-2
Commits
c731da37
Commit
c731da37
authored
Sep 18, 2003
by
Simon Latapie
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
* fixed some bugs in logo filter
parent
402252af
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
65 additions
and
47 deletions
+65
-47
modules/video_filter/logo.c
modules/video_filter/logo.c
+65
-47
No files found.
modules/video_filter/logo.c
View file @
c731da37
...
@@ -2,7 +2,7 @@
...
@@ -2,7 +2,7 @@
* logo.c : logo video plugin for vlc
* logo.c : logo video plugin for vlc
*****************************************************************************
*****************************************************************************
* Copyright (C) 2000, 2001, 2002, 2003 VideoLAN
* Copyright (C) 2000, 2001, 2002, 2003 VideoLAN
* $Id: logo.c,v 1.
2 2003/07/04 19:00:43 titer
Exp $
* $Id: logo.c,v 1.
3 2003/09/18 21:42:54 garf
Exp $
*
*
* Authors: Simon Latapie <garf@videolan.org>
* Authors: Simon Latapie <garf@videolan.org>
*
*
...
@@ -141,9 +141,13 @@ static int Init( vout_thread_t *p_vout )
...
@@ -141,9 +141,13 @@ static int Init( vout_thread_t *p_vout )
png_bytep
*
row_pointers
;
png_bytep
*
row_pointers
;
png_infop
info_ptr
;
png_infop
info_ptr
;
unsigned
int
i
;
unsigned
int
i
;
unsigned
int
j
;
// unsigned int j;
unsigned
int
x
;
unsigned
int
y
;
int
temp
;
int
temp
;
int
i_size
;
int
i_size
;
int
i_parity_width
;
int
i_parity_height
;
/* read png file */
/* read png file */
filename
=
config_GetPsz
(
p_vout
,
"logo_file"
);
filename
=
config_GetPsz
(
p_vout
,
"logo_file"
);
...
@@ -156,7 +160,8 @@ static int Init( vout_thread_t *p_vout )
...
@@ -156,7 +160,8 @@ static int Init( vout_thread_t *p_vout )
p_vout
->
p_sys
->
error
=
1
;
p_vout
->
p_sys
->
error
=
1
;
msg_Err
(
p_vout
,
"file not found %s"
,
filename
);
msg_Err
(
p_vout
,
"file not found %s"
,
filename
);
free
(
filename
);
free
(
filename
);
}
else
}
else
{
{
free
(
filename
);
free
(
filename
);
p_vout
->
p_sys
->
error
=
0
;
p_vout
->
p_sys
->
error
=
0
;
...
@@ -174,6 +179,13 @@ static int Init( vout_thread_t *p_vout )
...
@@ -174,6 +179,13 @@ static int Init( vout_thread_t *p_vout )
fclose
(
fp
);
fclose
(
fp
);
/* finish to read the image in the file. Now We have to convert it YUV */
/* finish to read the image in the file. Now We have to convert it YUV */
/* initialize yuv plans of the image */
/* initialize yuv plans of the image */
i_parity_width
=
p_vout
->
p_sys
->
width
%
2
;
i_parity_height
=
p_vout
->
p_sys
->
height
%
2
;
p_vout
->
p_sys
->
height
=
p_vout
->
p_sys
->
height
+
(
p_vout
->
p_sys
->
height
%
2
);
p_vout
->
p_sys
->
width
=
p_vout
->
p_sys
->
width
+
(
p_vout
->
p_sys
->
width
%
2
);
i_size
=
p_vout
->
p_sys
->
height
*
p_vout
->
p_sys
->
width
;
i_size
=
p_vout
->
p_sys
->
height
*
p_vout
->
p_sys
->
width
;
p_vout
->
p_sys
->
png_image
[
0
]
=
malloc
(
i_size
);
p_vout
->
p_sys
->
png_image
[
0
]
=
malloc
(
i_size
);
...
@@ -184,44 +196,51 @@ static int Init( vout_thread_t *p_vout )
...
@@ -184,44 +196,51 @@ static int Init( vout_thread_t *p_vout )
p_vout
->
p_sys
->
png_image_a
[
1
]
=
malloc
(
i_size
/
4
);
p_vout
->
p_sys
->
png_image_a
[
1
]
=
malloc
(
i_size
/
4
);
p_vout
->
p_sys
->
png_image_a
[
2
]
=
p_vout
->
p_sys
->
png_image_a
[
1
];
p_vout
->
p_sys
->
png_image_a
[
2
]
=
p_vout
->
p_sys
->
png_image_a
[
1
];
/* conversion */
for
(
y
=
0
;
y
<
p_vout
->
p_sys
->
height
;
y
++
)
j
=
0
;
for
(
i
=
0
;
i
<
p_vout
->
p_sys
->
height
*
p_vout
->
p_sys
->
width
;
i
++
)
{
{
uint8_t
(
*
p
)[
4
];
for
(
x
=
0
;
x
<
p_vout
->
p_sys
->
width
;
x
++
)
int
x
;
int
y
;
x
=
i
%
p_vout
->
p_sys
->
width
;
y
=
i
/
p_vout
->
p_sys
->
width
;
/* FIXME FIXME */
p
=
(
void
*
)
row_pointers
[
y
];
p_vout
->
p_sys
->
png_image_a
[
0
][
i
]
=
p
[
x
][
3
];
p_vout
->
p_sys
->
png_image
[
0
][
i
]
=
(
p
[
x
][
0
]
*
257
+
p
[
x
][
1
]
*
504
+
p
[
x
][
2
]
*
98
)
/
1000
+
16
;
if
(
(
x
%
2
==
0
)
&&
(
y
%
2
==
0
)
)
{
{
temp
=
(
p
[
x
][
2
]
*
439
uint8_t
(
*
p
)[
4
];
-
p
[
x
][
0
]
*
148
int
idx
;
-
p
[
x
][
1
]
*
291
)
/
1000
+
128
;
int
idxc
;
temp
=
(
uint8_t
)(
temp
<
0
?
0
:
temp
);
/* FIXME FIXME */
p_vout
->
p_sys
->
png_image
[
1
][
j
]
=
temp
;
p
=
(
void
*
)
row_pointers
[
y
];
idx
=
x
+
y
*
p_vout
->
p_sys
->
width
;
temp
=
(
p
[
x
][
0
]
*
439
idxc
=
x
/
2
+
(
y
/
2
)
*
(
p_vout
->
p_sys
->
width
/
2
);
-
p
[
x
][
1
]
*
368
-
p
[
x
][
2
]
*
71
)
/
1000
+
128
;
if
(
((
i_parity_width
==
0
)
||
(
x
!=
(
p_vout
->
p_sys
->
width
-
1
)))
&&
temp
=
__MAX
(
__MIN
(
temp
,
255
),
0
);
((
i_parity_height
==
0
)
||
(
y
!=
(
p_vout
->
p_sys
->
height
-
1
))))
{
p_vout
->
p_sys
->
png_image
[
2
][
j
]
=
(
uint8_t
)(
temp
<
0
?
0
:
temp
);
p_vout
->
p_sys
->
png_image_a
[
0
][
idx
]
=
p
[
x
][
3
];
p_vout
->
p_sys
->
png_image_a
[
1
][
j
]
=
p_vout
->
p_sys
->
png_image_a
[
0
][
i
];
p_vout
->
p_sys
->
png_image
[
0
][
idx
]
=
(
p
[
x
][
0
]
*
257
j
++
;
+
p
[
x
][
1
]
*
504
+
p
[
x
][
2
]
*
98
)
/
1000
+
16
;
if
(
(
x
%
2
==
0
)
&&
(
y
%
2
==
0
)
)
{
temp
=
(
p
[
x
][
2
]
*
439
-
p
[
x
][
0
]
*
148
-
p
[
x
][
1
]
*
291
)
/
1000
+
128
;
temp
=
__MAX
(
__MIN
(
temp
,
255
),
0
);
p_vout
->
p_sys
->
png_image
[
1
][
idxc
]
=
temp
;
temp
=
(
p
[
x
][
0
]
*
439
-
p
[
x
][
1
]
*
368
-
p
[
x
][
2
]
*
71
)
/
1000
+
128
;
temp
=
__MAX
(
__MIN
(
temp
,
255
),
0
);
p_vout
->
p_sys
->
png_image
[
2
][
idxc
]
=
temp
;
p_vout
->
p_sys
->
png_image_a
[
1
][
idxc
]
=
p_vout
->
p_sys
->
png_image_a
[
0
][
idx
];
}
}
else
{
p_vout
->
p_sys
->
png_image_a
[
0
][
idx
]
=
0
;
}
}
}
}
}
/* now we can free row_pointers*/
/* now we can free row_pointers*/
free
(
row_pointers
);
free
(
row_pointers
);
...
@@ -323,7 +342,6 @@ static void Render( vout_thread_t *p_vout, picture_t *p_pic )
...
@@ -323,7 +342,6 @@ static void Render( vout_thread_t *p_vout, picture_t *p_pic )
{
{
picture_t
*
p_outpic
;
picture_t
*
p_outpic
;
int
i_index
;
int
i_index
;
int
i_pic_width
;
int
tr
;
int
tr
;
/* This is a new frame. Get a structure from the video_output. */
/* This is a new frame. Get a structure from the video_output. */
...
@@ -340,17 +358,16 @@ static void Render( vout_thread_t *p_vout, picture_t *p_pic )
...
@@ -340,17 +358,16 @@ static void Render( vout_thread_t *p_vout, picture_t *p_pic )
vout_DatePicture
(
p_vout
->
p_sys
->
p_vout
,
p_outpic
,
p_pic
->
date
);
vout_DatePicture
(
p_vout
->
p_sys
->
p_vout
,
p_outpic
,
p_pic
->
date
);
vout_LinkPicture
(
p_vout
->
p_sys
->
p_vout
,
p_outpic
);
vout_LinkPicture
(
p_vout
->
p_sys
->
p_vout
,
p_outpic
);
i_pic_width
=
p_vout
->
output
.
i_width
;
tr
=
p_vout
->
p_sys
->
trans
;
tr
=
p_vout
->
p_sys
->
trans
;
for
(
i_index
=
0
;
i_index
<
p_pic
->
i_planes
;
i_index
++
)
for
(
i_index
=
0
;
i_index
<
p_pic
->
i_planes
;
i_index
++
)
{
{
memcpy
(
p_outpic
->
p
[
i_index
].
p_pixels
,
memcpy
(
p_outpic
->
p
[
i_index
].
p_pixels
,
p_pic
->
p
[
i_index
].
p_pixels
,
p_pic
->
p
[
i_index
].
p_pixels
,
p_pic
->
p
[
i_index
].
i_lines
*
p_pic
->
p
[
i_index
].
i_pitch
);
p_pic
->
p
[
i_index
].
i_lines
*
p_pic
->
p
[
i_index
].
i_pitch
);
if
(
p_vout
->
p_sys
->
error
==
0
)
if
(
p_vout
->
p_sys
->
error
==
0
)
{
{
unsigned
int
i
;
unsigned
int
i
;
...
@@ -362,17 +379,20 @@ static void Render( vout_thread_t *p_vout, picture_t *p_pic )
...
@@ -362,17 +379,20 @@ static void Render( vout_thread_t *p_vout, picture_t *p_pic )
if
(
i_index
==
0
)
if
(
i_index
==
0
)
{
{
p_out
=
p_outpic
->
p
[
i_index
].
p_pixels
+
p_vout
->
p_sys
->
posy
*
i_pic_width
+
p_vout
->
p_sys
->
posx
;
p_out
=
p_outpic
->
p
[
i_index
].
p_pixels
+
i_delta
=
i_pic_width
-
p_vout
->
p_sys
->
width
;
p_vout
->
p_sys
->
posy
*
p_outpic
->
p
[
i_index
].
i_pitch
+
p_vout
->
p_sys
->
posx
;
i_max
=
p_vout
->
p_sys
->
height
;
i_max
=
p_vout
->
p_sys
->
height
;
j_max
=
p_vout
->
p_sys
->
width
;
j_max
=
p_vout
->
p_sys
->
width
;
}
else
}
else
{
{
p_out
=
p_outpic
->
p
[
i_index
].
p_pixels
+
(
p_vout
->
p_sys
->
posy
/
2
)
*
(
i_pic_width
/
2
)
+
p_vout
->
p_sys
->
posx
/
2
;
p_out
=
p_outpic
->
p
[
i_index
].
p_pixels
+
i_delta
=
(
i_pic_width
-
p_vout
->
p_sys
->
width
)
/
2
;
(
p_vout
->
p_sys
->
posy
/
2
)
*
p_outpic
->
p
[
i_index
].
i_pitch
+
p_vout
->
p_sys
->
posx
/
2
;
i_max
=
p_vout
->
p_sys
->
height
/
2
;
i_max
=
p_vout
->
p_sys
->
height
/
2
;
j_max
=
p_vout
->
p_sys
->
width
/
2
;
j_max
=
p_vout
->
p_sys
->
width
/
2
;
}
}
i_delta
=
p_outpic
->
p
[
i_index
].
i_pitch
-
j_max
;
p_in_a
=
p_vout
->
p_sys
->
png_image_a
[
i_index
];
p_in_a
=
p_vout
->
p_sys
->
png_image_a
[
i_index
];
p_in
=
p_vout
->
p_sys
->
png_image
[
i_index
];
p_in
=
p_vout
->
p_sys
->
png_image
[
i_index
];
...
@@ -383,7 +403,6 @@ static void Render( vout_thread_t *p_vout, picture_t *p_pic )
...
@@ -383,7 +403,6 @@ static void Render( vout_thread_t *p_vout, picture_t *p_pic )
for
(
j
=
0
;
j
<
j_max
;
j
++
)
for
(
j
=
0
;
j
<
j_max
;
j
++
)
{
{
*
p_out
=
(
*
p_out
*
(
65025
-
*
p_in_a
*
tr
)
+
*
p_in
*
*
p_in_a
*
tr
)
>>
16
;
*
p_out
=
(
*
p_out
*
(
65025
-
*
p_in_a
*
tr
)
+
*
p_in
*
*
p_in_a
*
tr
)
>>
16
;
p_out
++
;
p_out
++
;
p_in
++
;
p_in
++
;
p_in_a
++
;
p_in_a
++
;
...
@@ -391,7 +410,6 @@ static void Render( vout_thread_t *p_vout, picture_t *p_pic )
...
@@ -391,7 +410,6 @@ static void Render( vout_thread_t *p_vout, picture_t *p_pic )
p_out
+=
i_delta
;
p_out
+=
i_delta
;
}
}
}
}
}
}
vout_UnlinkPicture
(
p_vout
->
p_sys
->
p_vout
,
p_outpic
);
vout_UnlinkPicture
(
p_vout
->
p_sys
->
p_vout
,
p_outpic
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment