Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
V
vlc-2-2
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Issues
0
Issues
0
List
Boards
Labels
Milestones
Redmine
Redmine
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Operations
Operations
Metrics
Environments
Analytics
Analytics
CI / CD
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
videolan
vlc-2-2
Commits
c513cf2a
Commit
c513cf2a
authored
Apr 15, 2011
by
Laurent Aimar
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Cached texture created for subpicture rendering (direct3d).
It avoids creating/destroying texture uselessly.
parent
f65874cb
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
60 additions
and
18 deletions
+60
-18
modules/video_output/msw/common.h
modules/video_output/msw/common.h
+2
-0
modules/video_output/msw/direct3d.c
modules/video_output/msw/direct3d.c
+58
-18
No files found.
modules/video_output/msw/common.h
View file @
c513cf2a
...
...
@@ -182,6 +182,8 @@ struct vout_display_sys_t
// scene objects
LPDIRECT3DTEXTURE9
d3dtex
;
LPDIRECT3DVERTEXBUFFER9
d3dvtc
;
int
d3dregion_count
;
struct
d3d_region_t
*
d3dregion
;
picture_resource_t
resource
;
...
...
modules/video_output/msw/direct3d.c
View file @
c513cf2a
...
...
@@ -125,11 +125,16 @@ typedef struct
}
CUSTOMVERTEX
;
#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1)
typedef
struct
{
typedef
struct
d3d_region_t
{
D3DFORMAT
format
;
unsigned
width
;
unsigned
height
;
CUSTOMVERTEX
vertex
[
4
];
LPDIRECT3DTEXTURE9
texture
;
}
d3d_region_t
;
static
void
Direct3DDeleteRegions
(
int
,
d3d_region_t
*
);
static
int
Direct3DImportPicture
(
vout_display_t
*
vd
,
d3d_region_t
*
,
LPDIRECT3DSURFACE9
surface
);
static
void
Direct3DImportSubpicture
(
vout_display_t
*
vd
,
int
*
,
d3d_region_t
**
,
subpicture_t
*
);
...
...
@@ -316,9 +321,9 @@ static void Prepare(vout_display_t *vd, picture_t *picture, subpicture_t *subpic
Direct3DRenderScene
(
vd
,
&
picture_region
,
subpicture_region_count
,
subpicture_region
);
for
(
int
i
=
0
;
i
<
subpicture_region_count
;
i
++
)
IDirect3DTexture9_Release
(
subpicture_region
[
i
].
texture
)
;
free
(
subpicture_region
)
;
Direct3DDeleteRegions
(
sys
->
d3dregion_count
,
sys
->
d3dregion
);
sys
->
d3dregion_count
=
subpicture_region_count
;
sys
->
d3dregion
=
subpicture_region
;
}
}
...
...
@@ -1015,6 +1020,9 @@ static int Direct3DCreateScene(vout_display_t *vd, const video_format_t *fmt)
sys
->
d3dtex
=
d3dtex
;
sys
->
d3dvtc
=
d3dvtc
;
sys
->
d3dregion_count
=
0
;
sys
->
d3dregion
=
NULL
;
// Texture coordinates outside the range [0.0, 1.0] are set
// to the texture color at 0.0 or 1.0, respectively.
IDirect3DDevice9_SetSamplerState
(
d3ddev
,
0
,
D3DSAMP_ADDRESSU
,
D3DTADDRESS_CLAMP
);
...
...
@@ -1085,6 +1093,8 @@ static void Direct3DDestroyScene(vout_display_t *vd)
{
vout_display_sys_t
*
sys
=
vd
->
sys
;
Direct3DDeleteRegions
(
sys
->
d3dregion_count
,
sys
->
d3dregion
);
LPDIRECT3DVERTEXBUFFER9
d3dvtc
=
sys
->
d3dvtc
;
if
(
d3dvtc
)
IDirect3DVertexBuffer9_Release
(
d3dvtc
);
...
...
@@ -1095,6 +1105,10 @@ static void Direct3DDestroyScene(vout_display_t *vd)
sys
->
d3dvtc
=
NULL
;
sys
->
d3dtex
=
NULL
;
sys
->
d3dregion_count
=
0
;
sys
->
d3dregion
=
NULL
;
msg_Dbg
(
vd
,
"Direct3D scene released successfully"
);
}
...
...
@@ -1179,6 +1193,15 @@ static int Direct3DImportPicture(vout_display_t *vd,
return
VLC_SUCCESS
;
}
static
void
Direct3DDeleteRegions
(
int
count
,
d3d_region_t
*
region
)
{
for
(
int
i
=
0
;
i
<
count
;
i
++
)
{
if
(
region
[
i
].
texture
)
IDirect3DTexture9_Release
(
region
[
i
].
texture
);
}
free
(
region
);
}
static
void
Direct3DImportSubpicture
(
vout_display_t
*
vd
,
int
*
count_ptr
,
d3d_region_t
**
region
,
subpicture_t
*
subpicture
)
...
...
@@ -1202,22 +1225,39 @@ static void Direct3DImportSubpicture(vout_display_t *vd,
HRESULT
hr
;
d3dr
->
texture
=
NULL
;
hr
=
IDirect3DDevice9_CreateTexture
(
sys
->
d3ddev
,
r
->
fmt
.
i_visible_width
,
r
->
fmt
.
i_visible_height
,
1
,
D3DUSAGE_DYNAMIC
,
D3DFMT_A8R8G8B8
,
D3DPOOL_DEFAULT
,
&
d3dr
->
texture
,
NULL
);
if
(
FAILED
(
hr
))
{
d3dr
->
texture
=
NULL
;
msg_Err
(
vd
,
"Failed to create %dx%d texture for OSD"
,
for
(
int
j
=
0
;
j
<
sys
->
d3dregion_count
;
j
++
)
{
d3d_region_t
*
cache
=
&
sys
->
d3dregion
[
j
];
if
(
cache
->
texture
&&
cache
->
format
==
D3DFMT_A8R8G8B8
&&
cache
->
width
==
r
->
fmt
.
i_visible_width
&&
cache
->
height
==
r
->
fmt
.
i_visible_height
)
{
msg_Dbg
(
vd
,
"Reusing %dx%d texture for OSD"
,
cache
->
width
,
cache
->
height
);
*
d3dr
=
*
cache
;
memset
(
cache
,
0
,
sizeof
(
*
cache
));
}
}
if
(
!
d3dr
->
texture
)
{
d3dr
->
format
=
D3DFMT_A8R8G8B8
;
d3dr
->
width
=
r
->
fmt
.
i_visible_width
;
d3dr
->
height
=
r
->
fmt
.
i_visible_height
;
hr
=
IDirect3DDevice9_CreateTexture
(
sys
->
d3ddev
,
d3dr
->
width
,
d3dr
->
height
,
1
,
D3DUSAGE_DYNAMIC
,
d3dr
->
format
,
D3DPOOL_DEFAULT
,
&
d3dr
->
texture
,
NULL
);
if
(
FAILED
(
hr
))
{
d3dr
->
texture
=
NULL
;
msg_Err
(
vd
,
"Failed to create %dx%d texture for OSD"
,
d3dr
->
width
,
d3dr
->
height
);
continue
;
}
msg_Dbg
(
vd
,
"Created %dx%d texture for OSD"
,
r
->
fmt
.
i_visible_width
,
r
->
fmt
.
i_visible_height
);
continue
;
}
msg_Dbg
(
vd
,
"Created %dx%d texture for OSD"
,
r
->
fmt
.
i_visible_width
,
r
->
fmt
.
i_visible_height
);
D3DLOCKED_RECT
lock
;
hr
=
IDirect3DTexture9_LockRect
(
d3dr
->
texture
,
0
,
&
lock
,
NULL
,
0
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment