Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
V
vlc-2-2
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Issues
0
Issues
0
List
Boards
Labels
Milestones
Redmine
Redmine
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Operations
Operations
Metrics
Environments
Analytics
Analytics
CI / CD
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
videolan
vlc-2-2
Commits
b1b6d346
Commit
b1b6d346
authored
Sep 13, 2011
by
Laurent Aimar
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Fix texture cache accesses in opengl
It fixes a potential out of bound access.
parent
a4820b53
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
7 additions
and
7 deletions
+7
-7
modules/video_output/opengl.c
modules/video_output/opengl.c
+7
-7
No files found.
modules/video_output/opengl.c
View file @
b1b6d346
...
...
@@ -628,13 +628,13 @@ int vout_display_opengl_Prepare(vout_display_opengl_t *vgl,
glr
->
texture
=
0
;
for
(
int
j
=
0
;
j
<
last_count
;
j
++
)
{
if
(
last
[
i
].
texture
&&
last
[
i
].
width
==
glr
->
width
&&
last
[
i
].
height
==
glr
->
height
&&
last
[
i
].
format
==
glr
->
format
&&
last
[
i
].
type
==
glr
->
type
)
{
glr
->
texture
=
last
[
i
].
texture
;
memset
(
&
last
[
i
],
0
,
sizeof
(
last
[
i
]));
if
(
last
[
j
].
texture
&&
last
[
j
].
width
==
glr
->
width
&&
last
[
j
].
height
==
glr
->
height
&&
last
[
j
].
format
==
glr
->
format
&&
last
[
j
].
type
==
glr
->
type
)
{
glr
->
texture
=
last
[
j
].
texture
;
memset
(
&
last
[
j
],
0
,
sizeof
(
last
[
j
]));
break
;
}
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment