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videolan
vlc-2-2
Commits
7373aed3
Commit
7373aed3
authored
Dec 20, 2012
by
Laurent Aimar
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Plain Diff
Simplified a bit RGBA frament shader (opengl).
parent
cb6083b1
Changes
1
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1 changed file
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4 additions
and
4 deletions
+4
-4
modules/video_output/opengl.c
modules/video_output/opengl.c
+4
-4
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modules/video_output/opengl.c
View file @
7373aed3
...
...
@@ -319,12 +319,12 @@ static void BuildRGBAFragmentShader(vout_display_opengl_t *vgl,
// Simple shader for RGBA
const
char
*
code
=
"#version 120
\n
"
"uniform sampler2D Texture
[3]
;"
"uniform sampler2D Texture;"
"uniform vec4 FillColor;"
"varying vec4 TexCoord0
,TexCoord1,TexCoord2
;"
"varying vec4 TexCoord0;"
"void main()"
"{ "
" gl_FragColor = texture2D(Texture
[0], TexCoord0.st)*
FillColor;"
" gl_FragColor = texture2D(Texture
, TexCoord0.st) *
FillColor;"
"}"
;
*
shader
=
vgl
->
CreateShader
(
GL_FRAGMENT_SHADER
);
vgl
->
ShaderSource
(
*
shader
,
1
,
&
code
,
NULL
);
...
...
@@ -897,7 +897,7 @@ int vout_display_opengl_Display(vout_display_opengl_t *vgl,
DrawWithShaders
(
vgl
,
left
,
top
,
right
,
bottom
);
// Change the program for overlays
vgl
->
UseProgram
(
vgl
->
program
[
1
]);
vgl
->
Uniform1i
(
vgl
->
GetUniformLocation
(
vgl
->
program
[
1
],
"Texture
[0]
"
),
0
);
vgl
->
Uniform1i
(
vgl
->
GetUniformLocation
(
vgl
->
program
[
1
],
"Texture"
),
0
);
}
else
{
DrawWithoutShaders
(
vgl
,
left
,
top
,
right
,
bottom
);
}
...
...
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