Commit 698a794d authored by Ben Hutchings's avatar Ben Hutchings Committed by Rémi Denis-Courmont

live555: Discard truncated DV frames

The DV demuxer (rawdv) can't deal with truncated frames, so discard them.
Signed-off-by: default avatarRémi Denis-Courmont <remi@remlab.net>
parent fa134b7b
......@@ -154,6 +154,7 @@ typedef struct
bool b_muxed;
bool b_quicktime;
bool b_asf;
bool b_discard_trunc;
stream_t *p_out_muxed; /* for muxed stream */
uint8_t *p_buffer;
......@@ -784,6 +785,7 @@ static int SessionsSetup( demux_t *p_demux )
tk->b_quicktime = false;
tk->b_asf = false;
tk->b_muxed = false;
tk->b_discard_trunc = false;
tk->p_out_muxed = NULL;
tk->waiting = 0;
tk->b_rtcp_sync = false;
......@@ -1001,6 +1003,7 @@ static int SessionsSetup( demux_t *p_demux )
else if( !strcmp( sub->codecName(), "DV" ) )
{
tk->b_muxed = true;
tk->b_discard_trunc = true;
tk->p_out_muxed = stream_DemuxNew( p_demux, "rawdv",
p_demux->out );
}
......@@ -1618,20 +1621,30 @@ static void StreamRead( void *p_private, unsigned int i_size,
/* grow buffer if it looks like buffer is too small, but don't eat
* up all the memory on strange streams */
if( i_truncated_bytes > 0 && tk->i_buffer < 2000000 )
if( i_truncated_bytes > 0 )
{
void *p_tmp;
msg_Dbg( p_demux, "lost %d bytes", i_truncated_bytes );
msg_Dbg( p_demux, "increasing buffer size to %d", tk->i_buffer * 2 );
p_tmp = realloc( tk->p_buffer, tk->i_buffer * 2 );
if( p_tmp == NULL )
if( tk->i_buffer < 2000000 )
{
msg_Warn( p_demux, "realloc failed" );
void *p_tmp;
msg_Dbg( p_demux, "lost %d bytes", i_truncated_bytes );
msg_Dbg( p_demux, "increasing buffer size to %d", tk->i_buffer * 2 );
p_tmp = realloc( tk->p_buffer, tk->i_buffer * 2 );
if( p_tmp == NULL )
{
msg_Warn( p_demux, "realloc failed" );
}
else
{
tk->p_buffer = (uint8_t*)p_tmp;
tk->i_buffer *= 2;
}
}
else
if( tk->b_discard_trunc )
{
tk->p_buffer = (uint8_t*)p_tmp;
tk->i_buffer *= 2;
p_sys->event = 0xff;
tk->waiting = 0;
return;
}
}
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment