Commit 5afb7baa authored by Gildas Bazin's avatar Gildas Bazin

* src/input/input_programs.c: a few fixes to the navigation object variable.
parent d5791c9c
......@@ -2,7 +2,7 @@
* input_programs.c: es_descriptor_t, pgrm_descriptor_t management
*****************************************************************************
* Copyright (C) 1999-2002 VideoLAN
* $Id: input_programs.c,v 1.111 2003/05/15 21:31:53 gbazin Exp $
* $Id: input_programs.c,v 1.112 2003/05/15 23:05:59 gbazin Exp $
*
* Authors: Christophe Massiot <massiot@via.ecp.fr>
*
......@@ -356,7 +356,7 @@ input_area_t * input_AddArea( input_thread_t * p_input,
val.psz_string = malloc( sizeof("title ") + 5 );
if( val.psz_string )
{
vlc_value_t val2;
vlc_value_t val2, text, text2;
sprintf( val.psz_string, "title %2i", i_area_id );
var_Destroy( p_input, val.psz_string );
......@@ -365,14 +365,28 @@ input_area_t * input_AddArea( input_thread_t * p_input,
var_AddCallback( p_input, val.psz_string, NavigationCallback,
(void *)(int)i_area_id );
var_Change( p_input, "navigation", VLC_VAR_ADDCHOICE, &val, NULL );
text.psz_string = malloc( strlen( _("Title %i") ) + 20 );
if( text.psz_string )
sprintf( text.psz_string, _("Title %i"), i_area_id );
var_Change( p_input, "navigation", VLC_VAR_ADDCHOICE, &val, &text );
if( text.psz_string ) free( text.psz_string );
text2.psz_string = malloc( strlen( _("Chapter %i") ) + 20 );
for( i = 1; i <= i_part_nb; i++ )
{
val2.i_int = i;
if( text2.psz_string )
sprintf( text2.psz_string, _("Chapter %i"), i );
var_Change( p_input, val.psz_string,
VLC_VAR_ADDCHOICE, &val2, NULL );
VLC_VAR_ADDCHOICE, &val2, &text2 );
}
if( text2.psz_string ) free( text2.psz_string );
}
return p_area;
......@@ -1060,7 +1074,7 @@ static int NavigationCallback( vlc_object_t *p_this, char const *psz_cmd,
p_input->stream.pp_areas[i_area_id]->i_part_nb ) )
{
input_area_t *p_area = p_input->stream.pp_areas[i_area_id];
p_input->stream.p_selected_area->i_part = newval.i_int;
p_area->i_part = newval.i_int;
vlc_mutex_unlock( &p_input->stream.stream_lock );
input_ChangeArea( p_input, p_area );
input_SetStatus( p_input, INPUT_STATUS_PLAY );
......
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