Commit 55bc237c authored by Sebastien Zwickert's avatar Sebastien Zwickert Committed by Jean-Baptiste Kempf

OpenGL: enable shaders for MacOS and cleans some specific MacOS code.

Signed-off-by: default avatarJean-Baptiste Kempf <jb@videolan.org>
parent 7c4e25d7
......@@ -166,12 +166,19 @@ vout_display_opengl_t *vout_display_opengl_New(video_format_t *fmt,
/* Load extensions */
bool supports_fp = false;
if (HasExtension(extensions, "GL_ARB_fragment_program")) {
#if !defined(MACOS_OPENGL)
vgl->GenProgramsARB = (PFNGLGENPROGRAMSARBPROC)vlc_gl_GetProcAddress(vgl->gl, "glGenProgramsARB");
vgl->BindProgramARB = (PFNGLBINDPROGRAMARBPROC)vlc_gl_GetProcAddress(vgl->gl, "glBindProgramARB");
vgl->ProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)vlc_gl_GetProcAddress(vgl->gl, "glProgramStringARB");
vgl->DeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)vlc_gl_GetProcAddress(vgl->gl, "glDeleteProgramsARB");
vgl->ProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)vlc_gl_GetProcAddress(vgl->gl, "glProgramLocalParameter4fvARB");
#else
vgl->GenProgramsARB = glGenProgramsARB;
vgl->BindProgramARB = glBindProgramARB;
vgl->ProgramStringARB = glProgramStringARB;
vgl->DeleteProgramsARB = glDeleteProgramsARB;
vgl->ProgramLocalParameter4fvARB = glProgramLocalParameter4fvARB;
#endif
supports_fp = vgl->GenProgramsARB &&
vgl->BindProgramARB &&
vgl->ProgramStringARB &&
......@@ -182,9 +189,13 @@ vout_display_opengl_t *vout_display_opengl_New(video_format_t *fmt,
bool supports_multitexture = false;
GLint max_texture_units = 0;
if (HasExtension(extensions, "GL_ARB_multitexture")) {
#if !defined(MACOS_OPENGL)
vgl->ActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)vlc_gl_GetProcAddress(vgl->gl, "glActiveTextureARB");
vgl->MultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)vlc_gl_GetProcAddress(vgl->gl, "glMultiTexCoord2fARB");
#else
vgl->ActiveTextureARB = glActiveTextureARB;
vgl->MultiTexCoord2fARB = glMultiTexCoord2fARB;
#endif
supports_multitexture = vgl->ActiveTextureARB &&
vgl->MultiTexCoord2fARB;
if (supports_multitexture)
......@@ -208,16 +219,6 @@ vout_display_opengl_t *vout_display_opengl_New(video_format_t *fmt,
vgl->tex_format = GL_RGB;
vgl->tex_internal = GL_RGB;
vgl->tex_type = GL_UNSIGNED_SHORT_5_6_5;
#elif defined(MACOS_OPENGL)
# if defined(WORDS_BIGENDIAN)
vgl->fmt.i_chroma = VLC_CODEC_YUYV;
# else
vgl->fmt.i_chroma = VLC_CODEC_UYVY;
# endif
vgl->tex_target = GL_TEXTURE_RECTANGLE_EXT;
vgl->tex_format = GL_YCBCR_422_APPLE;
vgl->tex_internal = GL_RGBA;
vgl->tex_type = GL_UNSIGNED_SHORT_8_8_APPLE;
#else
vgl->fmt.i_chroma = VLC_CODEC_RGB32;
# if defined(WORDS_BIGENDIAN)
......@@ -272,8 +273,6 @@ vout_display_opengl_t *vout_display_opengl_New(video_format_t *fmt,
bool supports_npot = false;
#if USE_OPENGL_ES == 2
supports_npot = true;
#elif defined(MACOS_OPENGL)
supports_npot = true;
#else
supports_npot |= HasExtension(extensions, "GL_APPLE_texture_2D_limited_npot") ||
HasExtension(extensions, "GL_ARB_texture_non_power_of_two");
......@@ -395,7 +394,7 @@ vout_display_opengl_t *vout_display_opengl_New(video_format_t *fmt,
*fmt = vgl->fmt;
if (subpicture_chromas) {
*subpicture_chromas = NULL;
#if !defined(MACOS_OPENGL) && !USE_OPENGL_ES
#if !USE_OPENGL_ES
if (supports_npot)
*subpicture_chromas = gl_subpicture_chromas;
#endif
......@@ -428,42 +427,6 @@ void vout_display_opengl_Delete(vout_display_opengl_t *vgl)
free(vgl);
}
#ifdef MACOS_OPENGL
struct picture_sys_t {
vout_display_opengl_t *vgl;
GLuint *texture;
};
/* Small helper */
static inline GLuint PictureGetTexture(picture_t *picture)
{
return *picture->p_sys->texture;
}
static int PictureLock(picture_t *picture)
{
if (!picture->p_sys)
return VLC_SUCCESS;
vout_display_opengl_t *vgl = picture->p_sys->vgl;
if (!vlc_gl_Lock(vgl->gl)) {
glBindTexture(vgl->tex_target, PictureGetTexture(picture));
glPixelStorei(GL_UNPACK_ROW_LENGTH, picture->p->i_pitch / picture->p->i_pixel_pitch);
glTexSubImage2D(vgl->tex_target, 0,
0, 0, vgl->fmt.i_width, vgl->fmt.i_height,
vgl->tex_format, vgl->tex_type, picture->p[0].p_pixels);
vlc_gl_Unlock(vgl->gl);
}
return VLC_SUCCESS;
}
static void PictureUnlock(picture_t *picture)
{
VLC_UNUSED(picture);
}
#endif
picture_pool_t *vout_display_opengl_GetPool(vout_display_opengl_t *vgl, unsigned requested_count)
{
if (vgl->pool)
......@@ -477,14 +440,6 @@ picture_pool_t *vout_display_opengl_GetPool(vout_display_opengl_t *vgl, unsigned
picture[count] = picture_NewFromFormat(&vgl->fmt);
if (!picture[count])
break;
#ifdef MACOS_OPENGL
picture_sys_t *sys = picture[count]->p_sys = malloc(sizeof(*sys));
if (sys) {
sys->vgl = vgl;
sys->texture = vgl->texture[count];
}
#endif
}
if (count <= 0)
return NULL;
......@@ -494,10 +449,6 @@ picture_pool_t *vout_display_opengl_GetPool(vout_display_opengl_t *vgl, unsigned
memset(&cfg, 0, sizeof(cfg));
cfg.picture_count = count;
cfg.picture = picture;
#ifdef MACOS_OPENGL
cfg.lock = PictureLock;
cfg.unlock = PictureUnlock;
#endif
vgl->pool = picture_pool_NewExtended(&cfg);
if (!vgl->pool)
goto error;
......@@ -509,7 +460,6 @@ picture_pool_t *vout_display_opengl_GetPool(vout_display_opengl_t *vgl, unsigned
for (int i = 0; i < VLCGL_TEXTURE_COUNT; i++) {
glGenTextures(vgl->chroma->plane_count, vgl->texture[i]);
for (unsigned j = 0; j < vgl->chroma->plane_count; j++) {
uint8_t *buffer = NULL;
if (vgl->use_multitexture)
vgl->ActiveTextureARB(GL_TEXTURE0_ARB + j);
glBindTexture(vgl->tex_target, vgl->texture[i][j]);
......@@ -525,23 +475,10 @@ picture_pool_t *vout_display_opengl_GetPool(vout_display_opengl_t *vgl, unsigned
glTexParameteri(vgl->tex_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(vgl->tex_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
#ifdef MACOS_OPENGL
/* Tell the driver not to make a copy of the texture but to use
our buffer */
glEnable(GL_UNPACK_CLIENT_STORAGE_APPLE);
glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
buffer = picture[i]->p[j].p_pixels;
/* Use AGP texturing */
glTexParameteri(vgl->tex_target, GL_TEXTURE_STORAGE_HINT_APPLE,
GL_STORAGE_SHARED_APPLE);
#endif
/* Call glTexImage2D only once, and use glTexSubImage2D later */
glTexImage2D(vgl->tex_target, 0,
vgl->tex_internal, vgl->tex_width[j], vgl->tex_height[j],
0, vgl->tex_format, vgl->tex_type, buffer);
0, vgl->tex_format, vgl->tex_type, NULL);
}
}
......@@ -577,10 +514,6 @@ int vout_display_opengl_Prepare(vout_display_opengl_t *vgl,
if (vlc_gl_Lock(vgl->gl))
return VLC_EGENERIC;
#ifdef MACOS_OPENGL
/* Bind to the texture for drawing */
glBindTexture(vgl->tex_target, PictureGetTexture(picture));
#else
/* Update the texture */
for (unsigned j = 0; j < vgl->chroma->plane_count; j++) {
const int plane = vgl->fmt.i_chroma == VLC_CODEC_YV12 && j > 0 ? (3 - j) : j;
......@@ -594,7 +527,6 @@ int vout_display_opengl_Prepare(vout_display_opengl_t *vgl,
vgl->fmt.i_height * vgl->chroma->p[plane].h.num / vgl->chroma->p[plane].h.den,
vgl->tex_format, vgl->tex_type, picture->p[plane].p_pixels);
}
#endif
int last_count = vgl->region_count;
gl_region_t *last = vgl->region;
......@@ -740,13 +672,11 @@ int vout_display_opengl_Display(vout_display_opengl_t *vgl,
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
#else
#if !defined(MACOS_OPENGL)
for (unsigned j = 0; j < vgl->chroma->plane_count; j++) {
if (vgl->use_multitexture)
vgl->ActiveTextureARB(GL_TEXTURE0_ARB + j);
glBindTexture(vgl->tex_target, vgl->texture[0][j]);
}
#endif
glBegin(GL_POLYGON);
glTexCoord2f(left[0], top[0]);
......
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