Commit 485a070f authored by Rémi Denis-Courmont's avatar Rémi Denis-Courmont

avcodec: clobber XMM registers correctly (fixes #5268)

parent 07d8e576
......@@ -70,7 +70,7 @@ void CopyCleanCache(copy_cache_t *cache)
store " %%xmm2, 16(%[dst])\n" \
store " %%xmm3, 32(%[dst])\n" \
store " %%xmm4, 48(%[dst])\n" \
: : [dst]"r"(dstp), [src]"r"(srcp) : "memory")
: : [dst]"r"(dstp), [src]"r"(srcp) : "memory", "xmm1", "xmm2", "xmm3", "xmm4")
#ifndef __SSE4_1__
# undef vlc_CPU_SSE4_1
......@@ -91,6 +91,7 @@ void CopyCleanCache(copy_cache_t *cache)
* as used by some video surface.
* XXX It is really efficient only when SSE4.1 is available.
*/
VLC_SSE
static void CopyFromUswc(uint8_t *dst, size_t dst_pitch,
const uint8_t *src, size_t src_pitch,
unsigned width, unsigned height,
......@@ -136,6 +137,7 @@ static void CopyFromUswc(uint8_t *dst, size_t dst_pitch,
}
}
VLC_SSE
static void Copy2d(uint8_t *dst, size_t dst_pitch,
const uint8_t *src, size_t src_pitch,
unsigned width, unsigned height)
......@@ -164,6 +166,7 @@ static void Copy2d(uint8_t *dst, size_t dst_pitch,
}
}
VLC_SSE
static void SSE_SplitUV(uint8_t *dstu, size_t dstu_pitch,
uint8_t *dstv, size_t dstv_pitch,
const uint8_t *src, size_t src_pitch,
......@@ -209,7 +212,7 @@ static void SSE_SplitUV(uint8_t *dstu, size_t dstu_pitch,
"pshufb %%xmm7, %%xmm2\n"
"pshufb %%xmm7, %%xmm3\n"
STORE2X32
: : [dst1]"r"(&dstu[x]), [dst2]"r"(&dstv[x]), [src]"r"(&src[2*x]), [shuffle]"r"(shuffle) : "memory");
: : [dst1]"r"(&dstu[x]), [dst2]"r"(&dstv[x]), [src]"r"(&src[2*x]), [shuffle]"r"(shuffle) : "memory", "xmm0", "xmm1", "xmm2", "xmm3", "xmm7");
}
} else
#endif
......@@ -234,7 +237,7 @@ static void SSE_SplitUV(uint8_t *dstu, size_t dstu_pitch,
"packuswb %%xmm6, %%xmm2\n"
"packuswb %%xmm7, %%xmm3\n"
STORE2X32
: : [dst2]"r"(&dstu[x]), [dst1]"r"(&dstv[x]), [src]"r"(&src[2*x]), [mask]"r"(mask) : "memory");
: : [dst2]"r"(&dstu[x]), [dst1]"r"(&dstv[x]), [src]"r"(&src[2*x]), [mask]"r"(mask) : "memory", "xmm0", "xmm1", "xmm2", "xmm3", "xmm4", "xmm5", "xmm6", "xmm7");
}
}
#undef STORE2X32
......
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