Commit 46d2b129 authored by Devin Heitmueller's avatar Devin Heitmueller Committed by Rafaël Carré

Add support for rendering EIA-608 captions with a black background

Place a black background behind caption text.  We cannot use the
existing "background" feature for subdecoders because it fills the
entire subpicture block, and in the case of the EIA-608 decoder
would result in a large square (since we send all lines to
the subpicture decoder even if they are blank).  This approach
allows for rendering of the background even in such cases, while
preserving proper layout of the captions.
Signed-off-by: default avatarRafaël Carré <funman@videolan.org>
parent 3d29910e
......@@ -67,6 +67,7 @@ struct subpicture_region_t
char *psz_text; /**< text string comprising this region */
char *psz_html; /**< HTML version of subtitle (NULL = use psz_text) */
text_style_t *p_style; /**< a description of the text style formatting */
bool b_renderbg; /**< render black background under text */
subpicture_region_t *p_next; /**< next region in the list */
subpicture_region_private_t *p_private; /**< Private data for spu_t *only* */
......
......@@ -333,6 +333,7 @@ static subpicture_t *Subtitle( decoder_t *p_dec, char *psz_subtitle, char *psz_h
p_spu_sys->text = psz_subtitle;
p_spu_sys->html = psz_html;
p_spu_sys->i_font_height_percent = 5;
p_spu_sys->renderbg = true;
return p_spu;
}
......
......@@ -10,6 +10,7 @@ struct subpicture_updater_sys_t {
bool is_fixed;
int fixed_width;
int fixed_height;
bool renderbg;
};
static int SubpictureTextValidate(subpicture_t *subpic,
......@@ -60,6 +61,7 @@ static void SubpictureTextUpdate(subpicture_t *subpic,
r->psz_text = sys->text ? strdup(sys->text) : NULL;
r->psz_html = sys->html ? strdup(sys->html) : NULL;
r->i_align = sys->align;
r->b_renderbg = sys->renderbg;
if (!sys->is_fixed) {
const float margin_ratio = 0.04;
const int margin_h = margin_ratio * fmt_dst->i_visible_width;
......
......@@ -301,6 +301,7 @@ struct line_desc_t
line_desc_t *p_next;
int i_width;
int i_height;
int i_base_line;
int i_character_count;
line_character_t *p_character;
......@@ -1059,6 +1060,93 @@ static inline void BlendAXYZLine( picture_t *p_picture,
}
}
static inline void RenderBackground( subpicture_region_t *p_region,
line_desc_t *p_line_head,
FT_BBox *p_bbox,
int i_margin,
picture_t *p_picture,
int i_text_width,
void (*ExtractComponents)( uint32_t, uint8_t *, uint8_t *, uint8_t * ),
void (*BlendPixel)(picture_t *, int, int, int, int, int, int, int) )
{
for( line_desc_t *p_line = p_line_head; p_line != NULL; p_line = p_line->p_next )
{
int i_align_left = i_margin;
int i_align_top = i_margin;
int line_start = 0;
int line_end = 0;
unsigned line_top = 0;
int line_bottom = 0;
int max_height = 0;
if( p_line->i_width < i_text_width )
{
/* Left offset to take into account alignment */
if( (p_region->i_align & 0x3) == SUBPICTURE_ALIGN_RIGHT )
i_align_left += ( i_text_width - p_line->i_width );
else if( (p_region->i_align & 0x10) == SUBPICTURE_ALIGN_LEAVETEXT)
i_align_left = i_margin; /* Keep it the way it is */
else if( (p_region->i_align & 0x3) != SUBPICTURE_ALIGN_LEFT )
i_align_left += ( i_text_width - p_line->i_width ) / 2;
}
/* Find the tallest character in the line */
for( int i = 0; i < p_line->i_character_count; i++ ) {
const line_character_t *ch = &p_line->p_character[i];
FT_BitmapGlyph p_glyph = ch->p_outline ? ch->p_outline : ch->p_glyph;
if (p_glyph->top > max_height)
max_height = p_glyph->top;
}
/* Compute the background for the line (identify leading/trailing space) */
for( int i = 0; i < p_line->i_character_count; i++ ) {
const line_character_t *ch = &p_line->p_character[i];
FT_BitmapGlyph p_glyph = ch->p_outline ? ch->p_outline : ch->p_glyph;
if (p_glyph && p_glyph->bitmap.rows > 0) {
// Found a non-whitespace character
line_start = i_align_left + p_glyph->left - p_bbox->xMin;
break;
}
}
/* Fudge factor to make sure caption background edges are left aligned
despite variable font width */
if (line_start < 12)
line_start = 0;
/* Find right boundary for bounding box for background */
for( int i = p_line->i_character_count; i > 0; i-- ) {
const line_character_t *ch = &p_line->p_character[i - 1];
FT_BitmapGlyph p_glyph = ch->p_shadow ? ch->p_shadow : ch->p_glyph;
if (p_glyph && p_glyph->bitmap.rows > 0) {
// Found a non-whitespace character
line_end = i_align_left + p_glyph->left - p_bbox->xMin + p_glyph->bitmap.width;
break;
}
}
/* Setup color for the background */
uint8_t i_x, i_y, i_z;
ExtractComponents( 0x000000, &i_x, &i_y, &i_z );
/* Compute the upper boundary for the background */
if ((i_align_top + p_line->i_base_line - max_height) < 0)
line_top = i_align_top + p_line->i_base_line;
else
line_top = i_align_top + p_line->i_base_line - max_height;
/* Compute lower boundary for the background */
line_bottom = __MIN(line_top + p_line->i_height, p_region->fmt.i_visible_height);
/* Render the actual background */
for( int dy = line_top; dy < line_bottom; dy++ )
{
for( int dx = line_start; dx < line_end; dx++ )
BlendPixel( p_picture, dx, dy, 0xff, i_x, i_y, i_z, 0xff );
}
}
}
static inline int RenderAXYZ( filter_t *p_filter,
subpicture_region_t *p_region,
line_desc_t *p_line_head,
......@@ -1093,6 +1181,11 @@ static inline int RenderAXYZ( filter_t *p_filter,
FillPicture( p_picture, i_a, i_x, i_y, i_z );
if (p_region->b_renderbg) {
RenderBackground(p_region, p_line_head, p_bbox, i_margin, p_picture, i_text_width,
ExtractComponents, BlendPixel);
}
/* Render shadow then outline and then normal glyphs */
for( int g = 0; g < 3; g++ )
{
......@@ -1105,7 +1198,7 @@ static inline int RenderAXYZ( filter_t *p_filter,
/* Left offset to take into account alignment */
if( (p_region->i_align & 0x3) == SUBPICTURE_ALIGN_RIGHT )
i_align_left += ( i_text_width - p_line->i_width );
else if( (p_region->i_align & 0x10) == SUBPICTURE_ALIGN_LEAVETEXT)
else if( (p_region->i_align & 0x10) == SUBPICTURE_ALIGN_LEAVETEXT)
i_align_left = i_margin; /* Keep it the way it is */
else if( (p_region->i_align & 0x3) != SUBPICTURE_ALIGN_LEFT )
i_align_left += ( i_text_width - p_line->i_width ) / 2;
......@@ -2411,6 +2504,7 @@ static int ProcessLines( filter_t *p_filter,
{
p_line->i_width = __MAX(line_bbox.xMax - line_bbox.xMin, 0);
p_line->i_base_line = i_base_line;
p_line->i_height = __MAX(i_face_height, i_face_height_previous);
if( i_ul_thickness > 0 )
{
for( int i = 0; i < p_line->i_character_count; i++ )
......
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