Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
V
vlc-2-2
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Issues
0
Issues
0
List
Boards
Labels
Milestones
Redmine
Redmine
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Operations
Operations
Metrics
Environments
Analytics
Analytics
CI / CD
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
videolan
vlc-2-2
Commits
1cfb626f
Commit
1cfb626f
authored
Jun 14, 2009
by
Laurent Aimar
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Fixed a bunch of invalid memory accesses in visual effects.
parent
71d4ab54
Changes
3
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
33 additions
and
18 deletions
+33
-18
modules/visualization/visual/effects.c
modules/visualization/visual/effects.c
+26
-18
modules/visualization/visual/visual.c
modules/visualization/visual/visual.c
+3
-0
modules/visualization/visual/visual.h
modules/visualization/visual/visual.h
+4
-0
No files found.
modules/visualization/visual/effects.c
View file @
1cfb626f
...
...
@@ -100,9 +100,7 @@ int spectrum_Run(visual_effect_t * p_effect, aout_instance_t *p_aout,
int16_t
*
p_buffs
;
/* int16_t converted buffer */
int16_t
*
p_s16_buff
;
/* int16_t converted buffer */
p_s16_buff
=
malloc
(
p_buffer
->
i_nb_samples
*
p_effect
->
i_nb_chans
*
sizeof
(
int16_t
));
p_s16_buff
=
malloc
(
p_buffer
->
i_nb_samples
*
p_effect
->
i_nb_chans
*
sizeof
(
int16_t
));
if
(
!
p_s16_buff
)
return
-
1
;
...
...
@@ -174,7 +172,11 @@ int spectrum_Run(visual_effect_t * p_effect, aout_instance_t *p_aout,
{
p_output
[
i
]
=
0
;
p_buffer1
[
i
]
=
*
p_buffs
;
p_buffs
=
p_buffs
+
p_effect
->
i_nb_chans
;
p_buffs
+=
p_effect
->
i_nb_chans
;
if
(
p_buffs
>=
&
p_s16_buff
[
p_buffer
->
i_nb_samples
*
p_effect
->
i_nb_chans
]
)
p_buffs
=
p_s16_buff
;
}
fft_perform
(
p_buffer1
,
p_output
,
p_state
);
for
(
i
=
0
;
i
<
FFT_BUFFER_SIZE
;
i
++
)
...
...
@@ -393,13 +395,11 @@ int spectrometer_Run(visual_effect_t * p_effect, aout_instance_t *p_aout,
(
float
*
)
p_buffer
->
p_buffer
;
int16_t
*
p_buffs
;
/* int16_t converted buffer */
int16_t
*
p_s16_buff
=
NULL
;
/* int16_t converted buffer */
int16_t
*
p_s16_buff
;
/* int16_t converted buffer */
i_line
=
0
;
p_s16_buff
=
(
int16_t
*
)
malloc
(
p_buffer
->
i_nb_samples
*
p_effect
->
i_nb_chans
*
sizeof
(
int16_t
));
p_s16_buff
=
malloc
(
p_buffer
->
i_nb_samples
*
p_effect
->
i_nb_chans
*
sizeof
(
int16_t
)
);
if
(
!
p_s16_buff
)
return
-
1
;
...
...
@@ -477,11 +477,14 @@ int spectrometer_Run(visual_effect_t * p_effect, aout_instance_t *p_aout,
return
-
1
;
}
p_buffs
=
p_s16_buff
;
for
(
i
=
0
;
i
<
FFT_BUFFER_SIZE
;
i
++
)
for
(
i
=
0
;
i
<
FFT_BUFFER_SIZE
;
i
++
)
{
p_output
[
i
]
=
0
;
p_buffer1
[
i
]
=
*
p_buffs
;
p_buffs
=
p_buffs
+
p_effect
->
i_nb_chans
;
p_buffs
+=
p_effect
->
i_nb_chans
;
if
(
p_buffs
>=
&
p_s16_buff
[
p_buffer
->
i_nb_samples
*
p_effect
->
i_nb_chans
]
)
p_buffs
=
p_s16_buff
;
}
fft_perform
(
p_buffer1
,
p_output
,
p_state
);
for
(
i
=
0
;
i
<
FFT_BUFFER_SIZE
;
i
++
)
...
...
@@ -809,13 +812,13 @@ int scope_Run(visual_effect_t * p_effect, aout_instance_t *p_aout,
}
for
(
i_index
=
0
,
p_sample
=
(
float
*
)
p_buffer
->
p_buffer
;
i_index
<
p_effect
->
i_width
;
i_index
<
__MIN
(
p_effect
->
i_width
,
p_buffer
->
i_nb_samples
)
;
i_index
++
)
{
uint8_t
i_value
;
/* Left channel */
i_value
=
(
*
p_sample
++
+
1
)
*
127
;
i_value
=
p_sample
[
p_effect
->
i_idx_left
]
*
127
;
*
(
ppp_area
[
0
][
0
]
+
p_picture
->
p
[
0
].
i_pitch
*
i_index
/
p_effect
->
i_width
+
p_picture
->
p
[
0
].
i_lines
*
i_value
/
512
...
...
@@ -827,7 +830,7 @@ int scope_Run(visual_effect_t * p_effect, aout_instance_t *p_aout,
/* Right channel */
i_value
=
(
*
p_sample
++
+
1
)
*
127
;
i_value
=
p_sample
[
p_effect
->
i_idx_right
]
*
127
;
*
(
ppp_area
[
1
][
0
]
+
p_picture
->
p
[
0
].
i_pitch
*
i_index
/
p_effect
->
i_width
+
p_picture
->
p
[
0
].
i_lines
*
i_value
/
512
...
...
@@ -836,6 +839,8 @@ int scope_Run(visual_effect_t * p_effect, aout_instance_t *p_aout,
+
p_picture
->
p
[
2
].
i_pitch
*
i_index
/
p_effect
->
i_width
+
p_picture
->
p
[
2
].
i_lines
*
i_value
/
512
*
p_picture
->
p
[
2
].
i_pitch
)
=
0xdd
;
p_sample
+=
p_effect
->
i_nb_chans
;
}
return
0
;
}
...
...
@@ -849,21 +854,24 @@ int vuMeter_Run(visual_effect_t * p_effect, aout_instance_t *p_aout,
{
VLC_UNUSED
(
p_aout
);
int
i
,
j
;
float
*
p_sample
=
(
float
*
)
p_buffer
->
p_buffer
;
float
i_value_l
=
0
;
float
i_value_r
=
0
;
float
ch
;
/* Compute the peack values */
for
(
i
=
0
;
i
<
1024
;
i
++
)
for
(
i
=
0
;
i
<
p_buffer
->
i_nb_samples
;
i
++
)
{
ch
=
(
*
p_sample
++
)
*
256
;
const
float
*
p_sample
=
(
float
*
)
p_buffer
->
p_buffer
;
float
ch
;
ch
=
p_sample
[
p_effect
->
i_idx_left
]
*
256
;
if
(
ch
>
i_value_l
)
i_value_l
=
ch
;
ch
=
(
*
p_sample
++
)
*
256
;
ch
=
p_sample
[
p_effect
->
i_idx_right
]
*
256
;
if
(
ch
>
i_value_r
)
i_value_r
=
ch
;
p_sample
+=
p_effect
->
i_nb_chans
;
}
i_value_l
=
abs
(
i_value_l
);
...
...
modules/visualization/visual/visual.c
View file @
1cfb626f
...
...
@@ -230,6 +230,9 @@ static int Open( vlc_object_t *p_this )
p_effect
->
i_width
=
p_sys
->
i_width
;
p_effect
->
i_height
=
p_sys
->
i_height
;
p_effect
->
i_nb_chans
=
aout_FormatNbChannels
(
&
p_filter
->
input
);
p_effect
->
i_idx_left
=
0
;
p_effect
->
i_idx_right
=
__MIN
(
1
,
p_effect
->
i_nb_chans
-
1
);
p_effect
->
psz_args
=
NULL
;
p_effect
->
p_data
=
NULL
;
...
...
modules/visualization/visual/visual.h
View file @
1cfb626f
...
...
@@ -32,6 +32,10 @@ typedef struct visual_effect_t
int
i_height
;
char
*
psz_args
;
int
i_nb_chans
;
/* Channels index */
int
i_idx_left
;
int
i_idx_right
;
}
visual_effect_t
;
typedef
struct
spectrum_data
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment