Commit 117ebd7e authored by Faustino Osuna's avatar Faustino Osuna

video_output/opengllayer.m: Revert backbuffer resizing & code cleanup.

parent 3772bb95
......@@ -238,7 +238,7 @@ static void End( vout_thread_t *p_vout )
{
vout_sys_t *p_sys = p_vout->p_sys;
p_vout->p_sys->b_frame_available = 0;
p_vout->p_sys->b_frame_available = VLC_FALSE;
[CATransaction performSelectorOnMainThread:@selector(begin)
withObject:nil waitUntilDone:YES];
......@@ -253,8 +253,8 @@ static void End( vout_thread_t *p_vout )
[p_sys->autorealease_pool release];
/* Free the texture buffer*/
if( p_sys->pp_buffer[0] ) free( p_sys->pp_buffer[0] );
if( p_sys->pp_buffer[1] ) free( p_sys->pp_buffer[1] );
free( p_sys->pp_buffer[0] );
free( p_sys->pp_buffer[1] );
}
/*****************************************************************************
......@@ -296,7 +296,6 @@ static void Render( vout_thread_t *p_vout, picture_t *p_pic )
/* Give a buffer where the image will be rendered */
p_pic->p->p_pixels = p_sys->pp_buffer[p_new_index];
}
/*****************************************************************************
......@@ -312,7 +311,7 @@ static void DisplayVideo( vout_thread_t *p_vout, picture_t *p_pic )
p_sys->i_index = (p_sys->i_index + 1) & 1; /* Indicate the layer should use that index */
}
p_sys->b_frame_available = 1;
p_sys->b_frame_available = VLC_TRUE;
}
/*****************************************************************************
......@@ -394,7 +393,7 @@ static int InitTextures( vout_thread_t *p_vout )
+ (void)autoinitInVout:(NSValue*)arg
{
vout_thread_t * p_vout = [arg pointerValue];
p_vout->p_sys->o_layer = [[VLCVoutLayer layerWithVout: p_vout] retain];
p_vout->p_sys->o_layer = [[VLCVoutLayer layerWithVout:p_vout] retain];
[p_vout->p_sys->o_cocoa_container addVoutLayer:p_vout->p_sys->o_layer];
}
......@@ -419,10 +418,8 @@ static int InitTextures( vout_thread_t *p_vout )
- (BOOL)canDrawInCGLContext:(CGLContextObj)glContext pixelFormat:(CGLPixelFormatObj)pixelFormat forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp
{
/* Only draw the frame when if have a frame that was previously rendered */
BOOL ret = p_vout->p_sys->b_frame_available;
p_vout->p_sys->b_frame_available = VLC_FALSE;
return ret;
/* Only draw the frame if we have a frame that was previously rendered */
return p_vout->p_sys->b_frame_available; // Flag is cleared by drawInCGLContext:pixelFormat:forLayerTime:displayTime:
}
- (void)drawInCGLContext:(CGLContextObj)glContext pixelFormat:(CGLPixelFormatObj)pixelFormat forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp
......@@ -449,7 +446,6 @@ static int InitTextures( vout_thread_t *p_vout )
p_vout->fmt_out.i_height,
VLCGL_FORMAT, VLCGL_TYPE, p_vout->p_sys->pp_buffer[p_vout->p_sys->i_index] );
glClear( GL_COLOR_BUFFER_BIT );
glEnable( VLCGL_TARGET );
......@@ -466,34 +462,38 @@ static int InitTextures( vout_thread_t *p_vout )
}
CGLUnlockContext( glContext );
p_vout->p_sys->b_frame_available = VLC_FALSE;
}
- (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask
{
GLuint attribs[] =
{
NSOpenGLPFANoRecovery,
NSOpenGLPFAWindow,
NSOpenGLPFAAccelerated,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAColorSize, 24,
NSOpenGLPFAAlphaSize, 8,
NSOpenGLPFADepthSize, 24,
NSOpenGLPFAStencilSize, 8,
NSOpenGLPFAAccumSize, 0,
0
};
NSOpenGLPixelFormat* fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes: (NSOpenGLPixelFormatAttribute*) attribs];
return [super copyCGLPixelFormatForDisplayMask:mask];//[fmt CGLPixelFormatObj];
p_vout->p_sys->b_frame_available = VLC_FALSE;
}
// - (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask
// {
// GLuint attribs[] =
// {
// NSOpenGLPFANoRecovery,
// NSOpenGLPFAWindow,
// NSOpenGLPFAAccelerated,
// NSOpenGLPFADoubleBuffer,
// NSOpenGLPFAColorSize, 24,
// NSOpenGLPFAAlphaSize, 8,
// NSOpenGLPFADepthSize, 24,
// NSOpenGLPFAStencilSize, 8,
// NSOpenGLPFAAccumSize, 0,
// 0
// };
//
// NSOpenGLPixelFormat* fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes: (NSOpenGLPixelFormatAttribute*) attribs];
//
// return [fmt CGLPixelFormatObj];
// }
- (CGLContextObj)copyCGLContextForPixelFormat:(CGLPixelFormatObj)pixelFormat
{
CGLContextObj context = [super copyCGLContextForPixelFormat:pixelFormat];
CGLLockContext( context );
CGLSetCurrentContext( context );
/* Swap buffers only during the vertical retrace of the monitor.
http://developer.apple.com/documentation/GraphicsImaging/
......@@ -501,24 +501,18 @@ static int InitTextures( vout_thread_t *p_vout )
GLint params = 1;
CGLSetParameter( CGLGetCurrentContext(), kCGLCPSwapInterval,
&params );
&params );
/* Make sure our texture will gets drawn at the right resolution */
GLint dim[2] = { p_vout->p_sys->i_tex_width, p_vout->p_sys->i_tex_height};
NSLog(@"asking for %dx%d", p_vout->p_sys->i_tex_width, p_vout->p_sys->i_tex_height);
CGLSetParameter(context, kCGLCPSurfaceBackingSize, dim);
CGLEnable (context, kCGLCESurfaceBackingSize);
CGLSetCurrentContext( context );
InitTextures( p_vout );
glDisable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
glDisable(GL_CULL_FACE);
glDisable( GL_BLEND );
glDisable( GL_DEPTH_TEST );
glDepthMask( GL_FALSE );
glDisable( GL_CULL_FACE) ;
glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
glClear( GL_COLOR_BUFFER_BIT );
CGLUnlockContext( context );
return context;
}
......@@ -531,5 +525,4 @@ static int InitTextures( vout_thread_t *p_vout )
CGLUnlockContext( glContext );
}
@end
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment