Commit 00246f15 authored by Laurent Aimar's avatar Laurent Aimar

Small clean up (opengl)

parent 05a86500
......@@ -461,30 +461,30 @@ vout_display_opengl_t *vout_display_opengl_New(video_format_t *fmt,
free(code);
for (GLuint i = 0; i < 2; i++) {
int infoLength = 0;
int charsWritten = 0;
char *infolog;
vgl->GetProgramiv(vgl->program[i], GL_INFO_LOG_LENGTH, &infoLength);
if (infoLength > 1) {
/* If there is some message, better to check linking is ok */
GLint link_status = GL_TRUE;
vgl->GetProgramiv(vgl->program[i], GL_LINK_STATUS, &link_status);
int charsWritten;
char *infolog;
infolog = (char *)malloc(infoLength);
infolog = malloc(infoLength);
vgl->GetProgramInfoLog(vgl->program[i], infoLength, &charsWritten, infolog);
fprintf(stderr, "shader program %d:%s %d\n",i,infolog,infoLength);
fprintf(stderr, "shader program %d: %s\n", i, infolog);
free(infolog);
/* Check shaders messages too */
for (GLuint j = 0; j < 2; j++) {
vgl->GetShaderiv(vgl->shader[j], GL_INFO_LOG_LENGTH, &infoLength);
if (infoLength > 1) {
infolog = (char *)malloc(infoLength);
infolog = malloc(infoLength);
vgl->GetShaderInfoLog(vgl->shader[j], infoLength, &charsWritten, infolog);
fprintf(stderr, "shader %d: %s\n",j, infolog);
fprintf(stderr, "shader %d: %s\n", j, infolog);
free(infolog);
}
}
/* If there is some message, better to check linking is ok */
GLint link_status = GL_TRUE;
vgl->GetProgramiv(vgl->program[i], GL_LINK_STATUS, &link_status);
if (link_status == GL_FALSE) {
fprintf(stderr, "Unable to use program %d\n", i);
free(vgl);
......@@ -555,7 +555,7 @@ picture_pool_t *vout_display_opengl_GetPool(vout_display_opengl_t *vgl, unsigned
/* Allocate our pictures */
picture_t *picture[VLCGL_PICTURE_MAX] = {NULL, };
unsigned count = 0;
unsigned count;
for (count = 0; count < __MIN(VLCGL_PICTURE_MAX, requested_count); count++) {
picture[count] = picture_NewFromFormat(&vgl->fmt);
......@@ -751,7 +751,7 @@ static void DrawWithoutShaders(vout_display_opengl_t *vgl,
1.0f, 1.0f,
};
const GLfloat textureCoord[8] = {
const GLfloat textureCoord[] = {
left[0], bottom[0],
right[0], bottom[0],
left[0], top[0],
......@@ -791,7 +791,7 @@ static void DrawWithoutShaders(vout_display_opengl_t *vgl,
static void DrawWithShaders(vout_display_opengl_t *vgl,
float *left, float *top, float *right, float *bottom)
{
const GLfloat vertexCoord[] = {
static const GLfloat vertexCoord[] = {
-1.0, 1.0,
-1.0, -1.0,
1.0, 1.0,
......@@ -799,10 +799,9 @@ static void DrawWithShaders(vout_display_opengl_t *vgl,
};
for (unsigned j = 0; j < vgl->chroma->plane_count; j++) {
char *attribute = NULL;
const GLfloat texCoord[] = {
left[j], top[j],
left[j], bottom[j],
const GLfloat textureCoord[] = {
left[j], top[j],
left[j], bottom[j],
right[j], top[j],
right[j], bottom[j],
};
......@@ -810,13 +809,11 @@ static void DrawWithShaders(vout_display_opengl_t *vgl,
glClientActiveTexture(GL_TEXTURE0+j);
glEnable(vgl->tex_target);
glBindTexture(vgl->tex_target, vgl->texture[0][j]);
if (asprintf(&attribute, "MultiTexCoord%1d", j) == -1)
return;
char attribute[20];
snprintf(attribute, sizeof(attribute), "MultiTexCoord%1d", j);
vgl->EnableVertexAttribArray(vgl->GetAttribLocation(vgl->program[0], attribute));
vgl->VertexAttribPointer(vgl->GetAttribLocation(vgl->program[0], attribute), 2, GL_FLOAT, 0, 0, texCoord);
free(attribute);
attribute = NULL;
vgl->VertexAttribPointer(vgl->GetAttribLocation(vgl->program[0], attribute), 2, GL_FLOAT, 0, 0, textureCoord);
}
glActiveTexture(GL_TEXTURE0 + 0);
glClientActiveTexture(GL_TEXTURE0 + 0);
......@@ -883,10 +880,10 @@ int vout_display_opengl_Display(vout_display_opengl_t *vgl,
for (int i = 0; i < vgl->region_count; i++) {
gl_region_t *glr = &vgl->region[i];
const GLfloat vertexCoord[] = {
glr->left, glr->top,
glr->left, glr->bottom,
glr->left, glr->top,
glr->left, glr->bottom,
glr->right, glr->top,
glr->right,glr->bottom,
glr->right, glr->bottom,
};
static const GLfloat textureCoord[] = {
0.0, 0.0,
......
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