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Felix Abecassis authored
The number of threads impacts the number of surfaces that should be allocated by the HW acceleration backend. If not enough surfaces are allocated, the VAAPI and DXVA modules returned the oldest surface currently in used. This technique can cause many visual glitches with some samples. The number of allocated surfaces now scales with the number of threads used by avcodec. Fix #9887 Signed-off-by: Rémi Denis-Courmont <remi@remlab.net>
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