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/*****************************************************************************
* vout_sdl.c: SDL video output display method
*****************************************************************************
* Copyright (C) 1998-2001 VideoLAN
* $Id: vout_sdl.c,v 1.83 2002/03/16 23:03:19 sam Exp $
*
* Authors: Samuel Hocevar <sam@zoy.org>
* Pierre Baillet <oct@zoy.org>
* Arnaud de Bossoreille de Ribou <bozo@via.ecp.fr>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
*****************************************************************************/
/*****************************************************************************
* Preamble
*****************************************************************************/
#include <errno.h> /* ENOMEM */
#include <stdlib.h> /* free() */
#include <string.h> /* strerror() */
#include <videolan/vlc.h>
#include <sys/types.h>
#ifndef WIN32
# include <netinet/in.h> /* BSD: struct in_addr */
#endif
#include SDL_INCLUDE_FILE
#include "netutils.h"
#include "video.h"
#include "video_output.h"
#include "interface.h"
#include "stream_control.h" /* needed by input_ext-intf.h... */
#include "input_ext-intf.h"
#define SDL_MAX_DIRECTBUFFERS 10
#define SDL_DEFAULT_BPP 16
/*****************************************************************************
* vout_sys_t: video output SDL method descriptor
*****************************************************************************
* This structure is part of the video output thread descriptor.
* It describes the SDL specific properties of an output thread.
*****************************************************************************/
typedef struct vout_sys_s
{
SDL_Surface * p_display; /* display device */
int i_width;
int i_height;
/* For YUV output */
SDL_Overlay * p_overlay; /* An overlay we keep to grab the XVideo port */
/* For RGB output */
int i_surfaces;
boolean_t b_cursor;
boolean_t b_cursor_autohidden;
mtime_t i_lastmoved;
} vout_sys_t;
/*****************************************************************************
* picture_sys_t: direct buffer method descriptor
*****************************************************************************
* This structure is part of the picture descriptor, it describes the
* SDL specific properties of a direct buffer.
*****************************************************************************/
typedef struct picture_sys_s
{
SDL_Overlay *p_overlay;
} picture_sys_t;
/*****************************************************************************
* Seeking function TODO: put this in a generic location !
*****************************************************************************/
static __inline__ void vout_Seek( off_t i_seek )
{
off_t i_tell;
vlc_mutex_lock( &p_input_bank->lock );
if( p_input_bank->pp_input[0] != NULL )
{
#define S p_input_bank->pp_input[0]->stream
i_tell = S.p_selected_area->i_tell + i_seek * (off_t)50 * S.i_mux_rate;
i_tell = ( i_tell <= 0 /*S.p_selected_area->i_start*/ )
? 0 /*S.p_selected_area->i_start*/
: ( i_tell >= S.p_selected_area->i_size )
? S.p_selected_area->i_size
: i_tell;
input_Seek( p_input_bank->pp_input[0], i_tell );
#undef S
}
vlc_mutex_unlock( &p_input_bank->lock );
}
/*****************************************************************************
* Local prototypes.
*****************************************************************************/
static int vout_Create ( struct vout_thread_s * );
static int vout_Init ( struct vout_thread_s * );
static void vout_End ( struct vout_thread_s * );
static void vout_Destroy ( struct vout_thread_s * );
static int vout_Manage ( struct vout_thread_s * );
static void vout_Render ( struct vout_thread_s *, struct picture_s * );
static void vout_Display ( struct vout_thread_s *, struct picture_s * );
static int SDLOpenDisplay ( vout_thread_t *p_vout );
static void SDLCloseDisplay ( vout_thread_t *p_vout );
static int SDLNewPicture ( vout_thread_t *p_vout, picture_t *p_pic );
/*****************************************************************************
* Functions exported as capabilities. They are declared as static so that
* we don't pollute the namespace too much.
*****************************************************************************/
void _M( vout_getfunctions )( function_list_t * p_function_list )
{
p_function_list->functions.vout.pf_create = vout_Create;
p_function_list->functions.vout.pf_init = vout_Init;
p_function_list->functions.vout.pf_end = vout_End;
p_function_list->functions.vout.pf_destroy = vout_Destroy;
p_function_list->functions.vout.pf_manage = vout_Manage;
p_function_list->functions.vout.pf_render = vout_Render;
p_function_list->functions.vout.pf_display = vout_Display;
}
/*****************************************************************************
* vout_Create: allocate SDL video thread output method
*****************************************************************************
* This function allocate and initialize a SDL vout method. It uses some of the
* vout properties to choose the correct mode, and change them according to the
* mode actually used.
*****************************************************************************/
static int vout_Create( vout_thread_t *p_vout )
{
if( SDL_WasInit( SDL_INIT_VIDEO ) != 0 )
{
return( 1 );
}
/* Allocate structure */
p_vout->p_sys = malloc( sizeof( vout_sys_t ) );
if( p_vout->p_sys == NULL )
{
intf_ErrMsg( "vout error: can't create p_sys (%s)", strerror(ENOMEM) );
return( 1 );
}
/* Initialize library */
if( SDL_Init( SDL_INIT_VIDEO
#ifndef WIN32
/* Win32 SDL implementation doesn't support SDL_INIT_EVENTTHREAD yet*/
| SDL_INIT_EVENTTHREAD
#endif
#ifdef DEBUG
/* In debug mode you may want vlc to dump a core instead of staying
* stuck */
| SDL_INIT_NOPARACHUTE
#endif
) < 0 )
{
intf_ErrMsg( "vout error: can't initialize SDL (%s)", SDL_GetError() );
free( p_vout->p_sys );
return( 1 );
}
p_vout->p_sys->b_cursor = 1;
p_vout->p_sys->b_cursor_autohidden = 0;
p_vout->p_sys->i_lastmoved = mdate();
if( p_vout->render.i_height * p_vout->render.i_aspect
>= p_vout->render.i_width * VOUT_ASPECT_FACTOR )
{
p_vout->p_sys->i_width = p_vout->render.i_height
* p_vout->render.i_aspect / VOUT_ASPECT_FACTOR;
p_vout->p_sys->i_height = p_vout->render.i_height;
}
else
{
p_vout->p_sys->i_width = p_vout->render.i_width;
p_vout->p_sys->i_height = p_vout->render.i_width
* VOUT_ASPECT_FACTOR / p_vout->render.i_aspect;
}
#if 0
if( p_vout->p_sys->i_width <= 300 && p_vout->p_sys->i_height <= 300 )
{
p_vout->p_sys->i_width <<= 1;
p_vout->p_sys->i_height <<= 1;
}
else if( p_vout->p_sys->i_width <= 400 && p_vout->p_sys->i_height <= 400 )
{
p_vout->p_sys->i_width += p_vout->p_sys->i_width >> 1;
p_vout->p_sys->i_height += p_vout->p_sys->i_height >> 1;
}
#endif
if( SDLOpenDisplay( p_vout ) )
{
intf_ErrMsg( "vout error: can't set up SDL (%s)", SDL_GetError() );
SDL_QuitSubSystem( SDL_INIT_VIDEO );
free( p_vout->p_sys );
return( 1 );
}
return( 0 );
}
/*****************************************************************************
* vout_Init: initialize SDL video thread output method
*****************************************************************************
* This function initialize the SDL display device.
*****************************************************************************/
static int vout_Init( vout_thread_t *p_vout )
{
int i_index;
picture_t *p_pic;
p_vout->p_sys->i_surfaces = 0;
I_OUTPUTPICTURES = 0;
/* Initialize the output structure */
if( p_vout->p_sys->p_overlay == NULL )
{
/* All we have is an RGB image with square pixels */
p_vout->output.i_width = p_vout->p_sys->i_width;
p_vout->output.i_height = p_vout->p_sys->i_height;
p_vout->output.i_aspect = p_vout->p_sys->i_width
* VOUT_ASPECT_FACTOR
/ p_vout->p_sys->i_height;
}
else
{
/* We may need to convert the chroma, but at least we keep the
* aspect ratio */
p_vout->output.i_width = p_vout->render.i_width;
p_vout->output.i_height = p_vout->render.i_height;
p_vout->output.i_aspect = p_vout->render.i_aspect;
}
/* Try to initialize SDL_MAX_DIRECTBUFFERS direct buffers */
while( I_OUTPUTPICTURES < SDL_MAX_DIRECTBUFFERS )
{
p_pic = NULL;
/* Find an empty picture slot */
for( i_index = 0 ; i_index < VOUT_MAX_PICTURES ; i_index++ )
{
if( p_vout->p_picture[ i_index ].i_status == FREE_PICTURE )
{
p_pic = p_vout->p_picture + i_index;
break;
}
}
/* Allocate the picture if we found one */
if( p_pic == NULL || SDLNewPicture( p_vout, p_pic ) )
{
break;
}
p_pic->i_status = DESTROYED_PICTURE;
p_pic->i_type = DIRECT_PICTURE;
PP_OUTPUTPICTURE[ I_OUTPUTPICTURES ] = p_pic;
I_OUTPUTPICTURES++;
}
return( 0 );
}
/*****************************************************************************
* vout_End: terminate Sys video thread output method
*****************************************************************************
* Terminate an output method created by vout_SDLCreate
*****************************************************************************/
static void vout_End( vout_thread_t *p_vout )
{
int i_index;
/* Free the output buffers we allocated */
for( i_index = I_OUTPUTPICTURES ; i_index ; )
{
i_index--;
if( p_vout->p_sys->p_overlay == NULL )
{
/* RGB picture */
}
else
{
SDL_UnlockYUVOverlay(
PP_OUTPUTPICTURE[ i_index ]->p_sys->p_overlay );
SDL_FreeYUVOverlay(
PP_OUTPUTPICTURE[ i_index ]->p_sys->p_overlay );
}
free( PP_OUTPUTPICTURE[ i_index ]->p_sys );
}
}
/*****************************************************************************
* vout_Destroy: destroy Sys video thread output method
*****************************************************************************
* Terminate an output method created by vout_SDLCreate
*****************************************************************************/
static void vout_Destroy( vout_thread_t *p_vout )
{
SDLCloseDisplay( p_vout );
SDL_QuitSubSystem( SDL_INIT_VIDEO );
free( p_vout->p_sys );
}
/*****************************************************************************
* vout_Manage: handle Sys events
*****************************************************************************
* This function should be called regularly by video output thread. It returns
* a non null value if an error occured.
*****************************************************************************/
static int vout_Manage( vout_thread_t *p_vout )
{
SDL_Event event; /* SDL event */
/* Process events */
while( SDL_PollEvent(&event) )
{
switch( event.type )
{
case SDL_VIDEORESIZE: /* Resizing of window */
p_vout->p_sys->i_width = event.resize.w;
p_vout->p_sys->i_height = event.resize.h;
SDLCloseDisplay( p_vout );
SDLOpenDisplay( p_vout );
break;
case SDL_MOUSEMOTION:
if( p_vout->p_sys->b_cursor &&
(abs(event.motion.xrel) > 2 || abs(event.motion.yrel) > 2) )
{
if( p_vout->p_sys->b_cursor_autohidden )
{
p_vout->p_sys->b_cursor_autohidden = 0;
SDL_ShowCursor( 1 );
}
else
{
p_vout->p_sys->i_lastmoved = mdate();
}
}
break;
case SDL_MOUSEBUTTONUP:
switch( event.button.button )
{
case SDL_BUTTON_RIGHT:
p_main->p_intf->b_menu_change = 1;
break;
}
break;
case SDL_MOUSEBUTTONDOWN:
switch( event.button.button )
{
case SDL_BUTTON_LEFT:
/* In this part we will eventually manage
* clicks for DVD navigation for instance. For the
* moment just pause the stream. */
input_SetStatus( p_input_bank->pp_input[0],
INPUT_STATUS_PAUSE );
break;
case 4:
vout_Seek( 15 );
break;
case 5:
vout_Seek( -15 );
break;
}
break;
case SDL_QUIT:
p_main->p_intf->b_die = 1;
break;
case SDL_KEYDOWN: /* if a key is pressed */
switch( event.key.keysym.sym )
{
case SDLK_q: /* quit */
case SDLK_ESCAPE:
p_main->p_intf->b_die = 1;
break;
case SDLK_f: /* switch to fullscreen */
p_vout->i_changes |= VOUT_FULLSCREEN_CHANGE;
break;
case SDLK_c: /* toggle grayscale */
p_vout->b_grayscale = ! p_vout->b_grayscale;
p_vout->i_changes |= VOUT_GRAYSCALE_CHANGE;
break;
case SDLK_i: /* toggle info */
p_vout->b_info = ! p_vout->b_info;
p_vout->i_changes |= VOUT_INFO_CHANGE;
break;
case SDLK_s: /* toggle scaling */
p_vout->b_scale = ! p_vout->b_scale;
p_vout->i_changes |= VOUT_SCALE_CHANGE;
break;
case SDLK_SPACE: /* toggle interface */
p_vout->b_interface = ! p_vout->b_interface;
p_vout->i_changes |= VOUT_INTF_CHANGE;
break;
case SDLK_MENU:
p_main->p_intf->b_menu_change = 1;
break;
case SDLK_LEFT:
vout_Seek( -5 );
break;
case SDLK_RIGHT:
vout_Seek( 5 );
break;
case SDLK_UP:
vout_Seek( 60 );
break;
case SDLK_DOWN:
vout_Seek( -60 );
break;
case SDLK_F10: network_ChannelJoin( 0 ); break;
case SDLK_F1: network_ChannelJoin( 1 ); break;
case SDLK_F2: network_ChannelJoin( 2 ); break;
case SDLK_F3: network_ChannelJoin( 3 ); break;
case SDLK_F4: network_ChannelJoin( 4 ); break;
case SDLK_F5: network_ChannelJoin( 5 ); break;
case SDLK_F6: network_ChannelJoin( 6 ); break;
case SDLK_F7: network_ChannelJoin( 7 ); break;
case SDLK_F8: network_ChannelJoin( 8 ); break;
case SDLK_F9: network_ChannelJoin( 9 ); break;
default:
break;
}
break;
default:
break;
}
}
/* Fullscreen change */
if( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE )
{
p_vout->b_fullscreen = ! p_vout->b_fullscreen;
SDL_WM_ToggleFullScreen(p_vout->p_sys->p_display);
p_vout->p_sys->b_cursor_autohidden = 0;
SDL_ShowCursor( p_vout->p_sys->b_cursor &&
! p_vout->p_sys->b_cursor_autohidden );
p_vout->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
}
/* Pointer change */
if( ! p_vout->p_sys->b_cursor_autohidden &&
( mdate() - p_vout->p_sys->i_lastmoved > 2000000 ) )
{
/* Hide the mouse automatically */
p_vout->p_sys->b_cursor_autohidden = 1;
SDL_ShowCursor( 0 );
}
return( 0 );
}
/*****************************************************************************
* vout_Render: render previously calculated output
*****************************************************************************/
static void vout_Render( vout_thread_t *p_vout, picture_t *p_pic )
{
;
}
/*****************************************************************************
* vout_Display: displays previously rendered output
*****************************************************************************
* This function sends the currently rendered image to the display.
*****************************************************************************/
static void vout_Display( vout_thread_t *p_vout, picture_t *p_pic )
{
int x, y, w, h;
SDL_Rect disp;
vout_PlacePicture( p_vout, p_vout->p_sys->i_width, p_vout->p_sys->i_height,
&x, &y, &w, &h );
disp.x = x;
disp.y = y;
disp.w = w;
disp.h = h;
if( p_vout->p_sys->p_overlay == NULL )
{
/* RGB picture */
SDL_Flip( p_vout->p_sys->p_display );
}
else
{
/* Overlay picture */
SDL_UnlockYUVOverlay( p_pic->p_sys->p_overlay);
SDL_DisplayYUVOverlay( p_pic->p_sys->p_overlay , &disp );
SDL_LockYUVOverlay( p_pic->p_sys->p_overlay);
}
}
/* following functions are local */
/*****************************************************************************
* SDLOpenDisplay: open and initialize SDL device
*****************************************************************************
* Open and initialize display according to preferences specified in the vout
* thread fields.
*****************************************************************************/
static int SDLOpenDisplay( vout_thread_t *p_vout )
{
Uint32 i_flags;
int i_bpp;
/* Initialize flags and cursor */
i_flags = SDL_ANYFORMAT | SDL_HWPALETTE | SDL_HWSURFACE | SDL_DOUBLEBUF;
i_flags |= p_vout->b_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE;
i_bpp = SDL_VideoModeOK( p_vout->p_sys->i_width, p_vout->p_sys->i_height,
SDL_DEFAULT_BPP, i_flags );
if( i_bpp == 0 )
{
intf_ErrMsg( "vout error: no video mode available" );
return( 1 );
}
p_vout->p_sys->p_display = SDL_SetVideoMode( p_vout->p_sys->i_width,
p_vout->p_sys->i_height,
i_bpp, i_flags );
if( p_vout->p_sys->p_display == NULL )
{
intf_ErrMsg( "vout error: cannot set video mode" );
return( 1 );
}
SDL_LockSurface( p_vout->p_sys->p_display );
/* Choose the chroma we will try first. */
switch( p_vout->render.i_chroma )
{
case FOURCC_YUY2:
case FOURCC_YUNV:
p_vout->output.i_chroma = SDL_YUY2_OVERLAY;
break;
case FOURCC_UYVY:
case FOURCC_UYNV:
case FOURCC_Y422:
p_vout->output.i_chroma = SDL_UYVY_OVERLAY;
break;
case FOURCC_YVYU:
p_vout->output.i_chroma = SDL_YVYU_OVERLAY;
break;
case FOURCC_YV12:
case FOURCC_I420:
case FOURCC_IYUV:
default:
p_vout->output.i_chroma = SDL_YV12_OVERLAY;
break;
}
p_vout->p_sys->p_overlay =
SDL_CreateYUVOverlay( 32, 32, p_vout->output.i_chroma,
p_vout->p_sys->p_display );
/* FIXME: if the first overlay we find is software, don't stop,
* because we may find a hardware one later ... */
/* If this best choice failed, fall back to other chromas */
if( p_vout->p_sys->p_overlay == NULL )
{
p_vout->output.i_chroma = SDL_IYUV_OVERLAY;
p_vout->p_sys->p_overlay =
SDL_CreateYUVOverlay( 32, 32, p_vout->output.i_chroma,
p_vout->p_sys->p_display );
}
if( p_vout->p_sys->p_overlay == NULL )
{
p_vout->output.i_chroma = SDL_YV12_OVERLAY;
p_vout->p_sys->p_overlay =
SDL_CreateYUVOverlay( 32, 32, p_vout->output.i_chroma,
p_vout->p_sys->p_display );
}
if( p_vout->p_sys->p_overlay == NULL )
{
p_vout->output.i_chroma = SDL_YUY2_OVERLAY;
p_vout->p_sys->p_overlay =
SDL_CreateYUVOverlay( 32, 32, p_vout->output.i_chroma,
p_vout->p_sys->p_display );
}
if( p_vout->p_sys->p_overlay == NULL )
{
intf_WarnMsg( 3, "vout warning: no SDL overlay for 0x%.8x (%4.4s)",
p_vout->render.i_chroma,
(char*)&p_vout->render.i_chroma );
switch( p_vout->p_sys->p_display->format->BitsPerPixel )
{
case 8:
p_vout->output.i_chroma = FOURCC_RGB;
break;
case 15:
p_vout->output.i_chroma = FOURCC_RV15;
break;
case 16:
p_vout->output.i_chroma = FOURCC_RV16;
break;
case 24:
p_vout->output.i_chroma = FOURCC_RV24;
break;
case 32:
p_vout->output.i_chroma = FOURCC_RV32;
break;
default:
intf_ErrMsg( "vout error: unknown screen depth" );
SDL_UnlockSurface( p_vout->p_sys->p_display );
SDL_FreeSurface( p_vout->p_sys->p_display );
return( -1 );
}
p_vout->output.i_rmask = p_vout->p_sys->p_display->format->Rmask;
p_vout->output.i_gmask = p_vout->p_sys->p_display->format->Gmask;
p_vout->output.i_bmask = p_vout->p_sys->p_display->format->Bmask;
SDL_WM_SetCaption( VOUT_TITLE " (software RGB SDL output)",
VOUT_TITLE " (software RGB SDL output)" );
}
else
{
if( p_vout->p_sys->p_overlay->hw_overlay )
{
SDL_WM_SetCaption( VOUT_TITLE " (hardware YUV SDL output)",
VOUT_TITLE " (hardware YUV SDL output)" );
}
else
{
SDL_WM_SetCaption( VOUT_TITLE " (software YUV SDL output)",
VOUT_TITLE " (software YUV SDL output)" );
}
}
SDL_EventState( SDL_KEYUP, SDL_IGNORE ); /* ignore keys up */
return( 0 );
}
/*****************************************************************************
* SDLCloseDisplay: close and reset SDL device
*****************************************************************************
* This function returns all resources allocated by SDLOpenDisplay and restore
* the original state of the device.
*****************************************************************************/
static void SDLCloseDisplay( vout_thread_t *p_vout )
{
SDL_FreeYUVOverlay( p_vout->p_sys->p_overlay );
SDL_UnlockSurface ( p_vout->p_sys->p_display );
SDL_FreeSurface( p_vout->p_sys->p_display );
}
/*****************************************************************************
* SDLNewPicture: allocate a picture
*****************************************************************************
* Returns 0 on success, -1 otherwise
*****************************************************************************/
static int SDLNewPicture( vout_thread_t *p_vout, picture_t *p_pic )
{
int i_width = p_vout->output.i_width;
int i_height = p_vout->output.i_height;
if( p_vout->p_sys->p_overlay == NULL )
{
/* RGB picture */
if( p_vout->p_sys->i_surfaces )
{
/* We already allocated this surface, return */
return -1;
}
p_pic->p_sys = malloc( sizeof( picture_sys_t ) );
if( p_pic->p_sys == NULL )
{
return -1;
}
p_pic->p->p_pixels = p_vout->p_sys->p_display->pixels;
p_pic->p->i_lines = p_vout->p_sys->p_display->h;
p_pic->p->i_pitch = p_vout->p_sys->p_display->pitch;
p_pic->p->i_pixel_bytes = 2;
if( p_pic->p->i_pitch == 2 * p_vout->p_sys->p_display->w )
{
p_pic->p->b_margin = 0;
}
else
{
p_pic->p->b_margin = 1;
p_pic->p->b_hidden = 1;
p_pic->p->i_visible_bytes = 2 * p_vout->p_sys->p_display->w;
}
p_vout->p_sys->i_surfaces++;
p_pic->i_planes = 1;
}
else
{
p_pic->p_sys = malloc( sizeof( picture_sys_t ) );
if( p_pic->p_sys == NULL )
{
return -1;
}
p_pic->p_sys->p_overlay =
SDL_CreateYUVOverlay( i_width, i_height,
p_vout->output.i_chroma,
p_vout->p_sys->p_display );
if( p_pic->p_sys->p_overlay == NULL )
{
free( p_pic->p_sys );
return -1;
}
SDL_LockYUVOverlay( p_pic->p_sys->p_overlay );
p_pic->Y_PIXELS = p_pic->p_sys->p_overlay->pixels[0];
p_pic->p[Y_PLANE].i_lines = p_pic->p_sys->p_overlay->h;
p_pic->p[Y_PLANE].i_pitch = p_pic->p_sys->p_overlay->pitches[0];
switch( p_vout->output.i_chroma )
{
case SDL_YV12_OVERLAY:
p_pic->p[Y_PLANE].i_pixel_bytes = 1;
p_pic->p[Y_PLANE].b_margin = 0;
p_pic->U_PIXELS = p_pic->p_sys->p_overlay->pixels[2];
p_pic->p[U_PLANE].i_lines = p_pic->p_sys->p_overlay->h / 2;
p_pic->p[U_PLANE].i_pitch = p_pic->p_sys->p_overlay->pitches[2];
p_pic->p[U_PLANE].i_pixel_bytes = 1;
p_pic->p[U_PLANE].b_margin = 0;
p_pic->V_PIXELS = p_pic->p_sys->p_overlay->pixels[1];
p_pic->p[V_PLANE].i_lines = p_pic->p_sys->p_overlay->h / 2;
p_pic->p[V_PLANE].i_pitch = p_pic->p_sys->p_overlay->pitches[1];
p_pic->p[V_PLANE].i_pixel_bytes = 1;
p_pic->p[V_PLANE].b_margin = 0;
p_pic->i_planes = 3;
break;
case SDL_IYUV_OVERLAY:
p_pic->p[Y_PLANE].i_pixel_bytes = 1;
p_pic->p[Y_PLANE].b_margin = 0;
p_pic->U_PIXELS = p_pic->p_sys->p_overlay->pixels[1];
p_pic->p[U_PLANE].i_lines = p_pic->p_sys->p_overlay->h / 2;
p_pic->p[U_PLANE].i_pitch = p_pic->p_sys->p_overlay->pitches[1];
p_pic->p[U_PLANE].i_pixel_bytes = 1;
p_pic->p[U_PLANE].b_margin = 0;
p_pic->V_PIXELS = p_pic->p_sys->p_overlay->pixels[2];
p_pic->p[V_PLANE].i_lines = p_pic->p_sys->p_overlay->h / 2;
p_pic->p[V_PLANE].i_pitch = p_pic->p_sys->p_overlay->pitches[2];
p_pic->p[V_PLANE].i_pixel_bytes = 1;
p_pic->p[V_PLANE].b_margin = 0;
p_pic->i_planes = 3;
break;
default:
p_pic->p[Y_PLANE].i_pixel_bytes = 2;
p_pic->p[Y_PLANE].b_margin = 0;
p_pic->i_planes = 1;
break;
}
}
return 0;
}