- 08 Nov, 2005 6 commits
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Cyril Deguet authored
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Cyril Deguet authored
depends on the position of the slider. The "Slider" elements now have optional attributes "background", which the Id of a bitmap, and "nbimages" which is the number of images in the bitmap (it is similar to the radialslider). At the moment there is a hack to support winamp slider bars: the different images must be separated by 3 rows of unused pixels (well, maybe they are useful; if someone knows how... ;) * theme_loader.cpp: convert the file names from zip archives to lower case, to avoid mixed case issues in some winamp skins
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Olivier Teulière authored
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Gildas Bazin authored
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Felix Paul Kühne authored
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Clément Stenac authored
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- 07 Nov, 2005 2 commits
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Olivier Teulière authored
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Christophe Mutricy authored
bootstrap: test for the presence of contrib/share/aclocal before including it because m4 react badly to missing directory
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- 06 Nov, 2005 12 commits
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Olivier Teulière authored
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Cyril Deguet authored
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Cyril Deguet authored
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Felix Paul Kühne authored
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Olivier Teulière authored
* skins2/src/theme_loader.cpp: Fixed another directory delimiter issue. The winamp skins load perfectly on windows now...
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Olivier Teulière authored
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Cyril Deguet authored
* winamp2.xml: more controls
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Cyril Deguet authored
* theme_loader.cpp: correct handling of subdirectories in winamp skins
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Cyril Deguet authored
lot of things to do but it works ! * theme_loader.cpp: when a theme contains no XML file, assume we are trying to load a winamp skin, and use winamp2.xml * vlcproc.cpp: repaired text variables ($N was broken)
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Cyril Deguet authored
several bitmaps in a skin from regions of the same image file. Usage is: <Bitmap id="body" file="main.bmp" alphacolor="#FF0000"> <SubBitmap id="sub1" x="0" y="10" width="100" height="100" /> <SubBitmap id="sub2" x="100" y="10" width="100" height="100" /> </Bitmap>
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Cyril Deguet authored
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Cyril Deguet authored
Borrowed code from Gilles Vollant for the unzip part (I guess this code should be put elsewhere in vlc, but it was the easy way for me at the moment;) I hope it compiles fine everywhere, I've tested only on linux. Now, everything's ready for winamp skins ;)
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- 05 Nov, 2005 3 commits
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Cyril Deguet authored
can be loaded
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Cyril Deguet authored
taken into account, which caused getting RGBA pictures instead of ARGB, or GBR instead of RGB). 8bpp is obviously broken too, I have not tested it. --> now BMP images (and other formats) can be used in skins, not only PNG! (of course the goal is to add a winamp skins loader ;-)
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Cyril Deguet authored
"equalizer.enable()" and "equalizer.disable()" to enable or disable the equalizer audio filter. + small fixes
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- 04 Nov, 2005 2 commits
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Rémi Denis-Courmont authored
Bug report credited to Matthew Hodgson
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Marian Durkovic authored
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- 03 Nov, 2005 9 commits
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Jean-Paul Saman authored
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Jean-Paul Saman authored
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Antoine Cellerier authored
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Antoine Cellerier authored
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Antoine Cellerier authored
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Christophe Mutricy authored
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Christophe Mutricy authored
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Gildas Bazin authored
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Marian Durkovic authored
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- 02 Nov, 2005 6 commits
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Gildas Bazin authored
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Gildas Bazin authored
* modules/codec/libmpeg2.c: use sequence->picture_width insted of display_width since display_width is used to convey the pan&scan info.
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Gildas Bazin authored
* ALL: changed VOUT_SET_ZOOM into VOUT_SET_SIZE and implemented a VOUT_GET_SIZE for some of the vouts.
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Cyril Deguet authored
It can be defined in the XML with usual sliders, using the new variables equalizer.band(0), ..., equalizer.band(9) (0% means -20dB, and 100% means +20 dB). More things to come, but it is already working as is. * all: AsyncQueue::push() now does also a remove() by default, as the two methods are always called together
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Benjamin Pracht authored
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Benjamin Pracht authored
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