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videolan
vlc-1.1
Commits
bfcea9fa
Commit
bfcea9fa
authored
Dec 08, 2009
by
Pierre d'Herbemont
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Plain Diff
opengl: Link the gl texture to the picture.
This fixes the opengl "vout display" on Mac OS X.
parent
fe638e37
Changes
1
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1 changed file
with
13 additions
and
5 deletions
+13
-5
modules/video_output/opengl.h
modules/video_output/opengl.h
+13
-5
No files found.
modules/video_output/opengl.h
View file @
bfcea9fa
...
...
@@ -263,8 +263,15 @@ static int vout_display_opengl_ResetTextures(vout_display_opengl_t *vgl)
/* XXX See comment vout_display_opengl_Prepare */
struct
picture_sys_t
{
vout_display_opengl_t
*
vgl
;
GLuint
texture
;
GLuint
*
texture
;
};
/* Small helper */
static
inline
GLuint
get_texture
(
picture_t
*
picture
)
{
return
*
picture
->
p_sys
->
texture
;
}
static
int
PictureLock
(
picture_t
*
picture
)
{
if
(
!
picture
->
p_sys
)
...
...
@@ -273,7 +280,7 @@ static int PictureLock(picture_t *picture)
vout_display_opengl_t
*
vgl
=
picture
->
p_sys
->
vgl
;
if
(
!
vout_opengl_Lock
(
vgl
->
gl
))
{
glBindTexture
(
VLCGL_TARGET
,
picture
->
p_sys
->
texture
);
glBindTexture
(
VLCGL_TARGET
,
get_texture
(
picture
)
);
glTexSubImage2D
(
VLCGL_TARGET
,
0
,
0
,
0
,
vgl
->
fmt
.
i_width
,
vgl
->
fmt
.
i_height
,
VLCGL_FORMAT
,
VLCGL_TYPE
,
picture
->
p
[
0
].
p_pixels
);
...
...
@@ -304,9 +311,10 @@ static picture_pool_t *vout_display_opengl_GetPool(vout_display_opengl_t *vgl)
memset
(
&
rsc
,
0
,
sizeof
(
rsc
));
#ifdef __APPLE__
rsc
.
p_sys
=
malloc
(
sizeof
(
*
rsc
.
p_sys
));
if
(
rsc
.
p_sys
)
{
if
(
rsc
.
p_sys
)
{
rsc
.
p_sys
->
vgl
=
vgl
;
rsc
.
p_sys
->
texture
=
vgl
->
texture
[
i
];
rsc
.
p_sys
->
texture
=
&
vgl
->
texture
[
i
];
}
#endif
rsc
.
p
[
0
].
p_pixels
=
vgl
->
buffer
[
i
];
...
...
@@ -372,7 +380,7 @@ static int vout_display_opengl_Prepare(vout_display_opengl_t *vgl,
#ifdef __APPLE__
/* Bind to the texture for drawing */
glBindTexture
(
VLCGL_TARGET
,
picture
->
p_sys
->
texture
);
glBindTexture
(
VLCGL_TARGET
,
get_texture
(
picture
)
);
#else
/* Update the texture */
glTexSubImage2D
(
GL_TEXTURE_2D
,
0
,
0
,
0
,
...
...
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