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vlc-1.1
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videolan
vlc-1.1
Commits
b4160df3
Commit
b4160df3
authored
Dec 08, 2003
by
Gildas Bazin
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* modules/control/hotkeys.c: msvc compilation fix.
parent
9bdee3da
Changes
1
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modules/control/hotkeys.c
modules/control/hotkeys.c
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modules/control/hotkeys.c
View file @
b4160df3
...
...
@@ -2,7 +2,7 @@
* hotkeys.c: Hotkey handling for vlc
*****************************************************************************
* Copyright (C) 2003 VideoLAN
* $Id: hotkeys.c,v 1.
8 2003/11/04 02:23:11 fenrir
Exp $
* $Id: hotkeys.c,v 1.
9 2003/12/08 13:04:58 gbazin
Exp $
*
* Authors: Sigmund Augdal <sigmunau@idi.ntnu.no>
*
...
...
@@ -278,37 +278,37 @@ static void Run( intf_thread_t *p_intf )
else
if
(
i_action
==
ACTIONID_JUMP_BACKWARD_10SEC
)
{
vout_OSDMessage
(
VLC_OBJECT
(
p_intf
),
_
(
"Jump -10 seconds"
)
);
val
.
i_time
=
-
10000000
LL
;
val
.
i_time
=
-
10000000
;
var_Set
(
p_input
,
"time-offset"
,
val
);
}
else
if
(
i_action
==
ACTIONID_JUMP_FORWARD_10SEC
)
{
vout_OSDMessage
(
VLC_OBJECT
(
p_intf
),
_
(
"Jump +10 seconds"
)
);
val
.
i_time
=
10000000
LL
;
val
.
i_time
=
10000000
;
var_Set
(
p_input
,
"time-offset"
,
val
);
}
else
if
(
i_action
==
ACTIONID_JUMP_BACKWARD_1MIN
)
{
vout_OSDMessage
(
VLC_OBJECT
(
p_intf
),
_
(
"Jump -1 minute"
)
);
val
.
i_time
=
-
60000000
LL
;
val
.
i_time
=
-
60000000
;
var_Set
(
p_input
,
"time-offset"
,
val
);
}
else
if
(
i_action
==
ACTIONID_JUMP_FORWARD_1MIN
)
{
vout_OSDMessage
(
VLC_OBJECT
(
p_intf
),
_
(
"Jump +1 minute"
)
);
val
.
i_time
=
60000000
LL
;
val
.
i_time
=
60000000
;
var_Set
(
p_input
,
"time-offset"
,
val
);
}
else
if
(
i_action
==
ACTIONID_JUMP_BACKWARD_5MIN
)
{
vout_OSDMessage
(
VLC_OBJECT
(
p_intf
),
_
(
"Jump -5 minutes"
)
);
val
.
i_time
=
-
300000000
LL
;
val
.
i_time
=
-
300000000
;
var_Set
(
p_input
,
"time-offset"
,
val
);
}
else
if
(
i_action
==
ACTIONID_JUMP_FORWARD_5MIN
)
{
vout_OSDMessage
(
VLC_OBJECT
(
p_intf
),
_
(
"Jump +5 minutes"
)
);
val
.
i_time
=
300000000
LL
;
val
.
i_time
=
300000000
;
var_Set
(
p_input
,
"time-offset"
,
val
);
}
else
if
(
i_action
==
ACTIONID_NEXT
)
...
...
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