Commit a5300639 authored by Eric Petit's avatar Eric Petit

macosx/vout* : fixed OpenGL fullscreen (still needs some cleaning)

parent d743958e
......@@ -2,7 +2,7 @@
* vout.h: MacOS X interface module
*****************************************************************************
* Copyright (C) 2001-2003 VideoLAN
* $Id: vout.h,v 1.23 2004/02/09 13:28:32 titer Exp $
* $Id: vout.h,v 1.24 2004/02/25 19:27:23 titer Exp $
*
* Authors: Colin Delacroix <colin@zoy.org>
* Florian G. Pflug <fgp@phlo.org>
......@@ -59,17 +59,21 @@
*****************************************************************************/
@interface VLCGLView : NSOpenGLView
{
vout_thread_t * p_vout;
int i_effect;
int b_init_done;
unsigned long i_texture;
float f_x;
float f_y;
vout_thread_t * p_vout;
int i_effect;
int b_init_done;
unsigned long i_texture;
float f_x;
float f_y;
NSOpenGLContext * fullScreenContext;
NSOpenGLContext * currentContext;
}
- (id) initWithFrame: (NSRect) frame vout: (vout_thread_t*) p_vout;
- (void) initTextures;
- (void) reloadTexture;
- (void) goFullScreen;
- (void) exitFullScreen;
@end
......
......@@ -2,7 +2,7 @@
* vout.m: MacOS X video output module
*****************************************************************************
* Copyright (C) 2001-2003 VideoLAN
* $Id: vout.m,v 1.81 2004/02/12 17:35:05 titer Exp $
* $Id: vout.m,v 1.82 2004/02/25 19:27:23 titer Exp $
*
* Authors: Colin Delacroix <colin@zoy.org>
* Florian G. Pflug <fgp@phlo.org>
......@@ -571,7 +571,15 @@ static int CoToggleFullscreen( vout_thread_t *p_vout )
{
if( p_vout->p_sys->i_opengl )
{
/* TODO */
p_vout->b_fullscreen = !p_vout->b_fullscreen;
if( p_vout->b_fullscreen )
{
[p_vout->p_sys->o_glview goFullScreen];
}
else
{
[p_vout->p_sys->o_glview exitFullScreen];
}
return 0;
}
......@@ -1299,14 +1307,15 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
if( !fmt )
{
fprintf( stderr, "Cannot create NSOpenGLPixelFormat\n" );
msg_Warn( p_vout, "Cannot create NSOpenGLPixelFormat" );
return nil;
}
self = [super initWithFrame:frame pixelFormat: fmt];
[[self openGLContext] makeCurrentContext];
[[self openGLContext] update];
currentContext = [self openGLContext];
[currentContext makeCurrentContext];
[currentContext update];
/* Black background */
glClearColor( 0.0, 0.0, 0.0, 0.0 );
......@@ -1357,7 +1366,7 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
- (void) reshape
{
[[self openGLContext] makeCurrentContext];
[currentContext makeCurrentContext];
NSRect bounds = [self bounds];
......@@ -1365,7 +1374,7 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
(GLint) bounds.size.height );
/* Quad size is set in order to preserve the aspect ratio */
if( bounds.size.height * p_vout->output.i_aspect <
if( bounds.size.height * p_vout->render.i_aspect <
bounds.size.width * VOUT_ASPECT_FACTOR )
{
f_x = bounds.size.height * p_vout->render.i_aspect /
......@@ -1382,7 +1391,7 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
- (void) initTextures
{
[[self openGLContext] makeCurrentContext];
[currentContext makeCurrentContext];
/* Create textures */
glGenTextures( 1, &i_texture );
......@@ -1424,7 +1433,7 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
- (void) reloadTexture
{
[[self openGLContext] makeCurrentContext];
[currentContext makeCurrentContext];
glBindTexture( GL_TEXTURE_RECTANGLE_EXT, i_texture );
......@@ -1437,6 +1446,78 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
PP_OUTPUTPICTURE[0]->p_data );
}
- (void) goFullScreen
{
NSOpenGLPixelFormatAttribute attribs[] =
{
NSOpenGLPFAAccelerated,
NSOpenGLPFANoRecovery,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAColorSize, 24,
NSOpenGLPFAAlphaSize, 8,
NSOpenGLPFADepthSize, 24,
NSOpenGLPFAFullScreen,
NSOpenGLPFAScreenMask,
CGDisplayIDToOpenGLDisplayMask( kCGDirectMainDisplay ),
0
};
NSOpenGLPixelFormat * fmt = [[NSOpenGLPixelFormat alloc]
initWithAttributes: attribs];
if( !fmt )
{
msg_Warn( p_vout, "Cannot create NSOpenGLPixelFormat" );
return;
}
fullScreenContext = [[NSOpenGLContext alloc]
initWithFormat: fmt shareContext: [self openGLContext]];
if( !fullScreenContext )
{
msg_Warn( p_vout, "Failed to create new NSOpenGLContext" );
return;
}
currentContext = fullScreenContext;
if( CGCaptureAllDisplays() != CGDisplayNoErr )
{
msg_Warn( p_vout, "CGCaptureAllDisplays() failed" );
return;
}
[fullScreenContext setFullScreen];
[fullScreenContext makeCurrentContext];
unsigned width = CGDisplayPixelsWide( kCGDirectMainDisplay );
unsigned height = CGDisplayPixelsHigh( kCGDirectMainDisplay );
if( height * p_vout->output.i_aspect < width * VOUT_ASPECT_FACTOR )
{
f_x = (float) height * p_vout->output.i_aspect /
width / VOUT_ASPECT_FACTOR;
f_y = 1.0;
}
else
{
f_x = 1.0;
f_y = (float) width * VOUT_ASPECT_FACTOR /
p_vout->output.i_aspect / height;
}
glViewport( 0, 0, width, height );
[self initTextures];
}
- (void) exitFullScreen
{
[NSOpenGLContext clearCurrentContext];
[fullScreenContext clearDrawable];
[fullScreenContext release];
CGReleaseAllDisplays();
currentContext = [self openGLContext];
[self reshape];
}
- (void) drawQuad
{
glBegin( GL_QUADS );
......@@ -1529,7 +1610,7 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
- (void) drawRect: (NSRect) rect
{
[[self openGLContext] makeCurrentContext];
[currentContext makeCurrentContext];
/* Swap buffers only during the vertical retrace of the monitor.
http://developer.apple.com/documentation/GraphicsImaging/
......@@ -1543,7 +1624,7 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
if( !b_init_done )
{
[[self openGLContext] flushBuffer];
[currentContext flushBuffer];
return;
}
......@@ -1561,7 +1642,7 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
}
/* Wait for the job to be done */
[[self openGLContext] flushBuffer];
[currentContext flushBuffer];
}
@end
......@@ -1609,13 +1690,7 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
}
}
if( p_vout->p_sys->i_opengl )
{
/* XXX Fix fullscreen mode */
p_vout->b_fullscreen = 0;
}
if( p_vout->b_fullscreen )
if( p_vout->b_fullscreen && !p_vout->p_sys->i_opengl )
{
NSRect screen_rect = [o_screen frame];
screen_rect.origin.x = screen_rect.origin.y = 0;
......
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