Commit 89d6e4c6 authored by Jean-Baptiste Kempf's avatar Jean-Baptiste Kempf

Direct3D blurriness fix by Kaarlo Henrik Räihä

parent d4da0d58
...@@ -1379,8 +1379,8 @@ static void Direct3DVoutRenderScene( vout_thread_t *p_vout, picture_t *p_pic ) ...@@ -1379,8 +1379,8 @@ static void Direct3DVoutRenderScene( vout_thread_t *p_vout, picture_t *p_pic )
} }
/* Setup vertices */ /* Setup vertices */
f_width = (float)(p_vout->output.i_width); f_width = (float)(p_vout->output.i_width) + 1;
f_height = (float)(p_vout->output.i_height); f_height = (float)(p_vout->output.i_height) + 1;
p_vertices[0].x = 0.0f; // left p_vertices[0].x = 0.0f; // left
p_vertices[0].y = 0.0f; // top p_vertices[0].y = 0.0f; // top
......
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