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videolan
vlc-1.1
Commits
7bca0d7b
Commit
7bca0d7b
authored
Jan 02, 2004
by
Rocky Bernstein
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Attempt to make easier to understand and easier to complete.
parent
78e3a1d6
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1 changed file
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81 deletions
+85
-81
modules/codec/ogt/render.c
modules/codec/ogt/render.c
+85
-81
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modules/codec/ogt/render.c
View file @
7bca0d7b
...
@@ -2,7 +2,7 @@
...
@@ -2,7 +2,7 @@
* render.c : Philips OGT (SVCD Subtitle) renderer
* render.c : Philips OGT (SVCD Subtitle) renderer
*****************************************************************************
*****************************************************************************
* Copyright (C) 2003 VideoLAN
* Copyright (C) 2003 VideoLAN
* $Id: render.c,v 1.
7 2004/01/01 15:56:56
rocky Exp $
* $Id: render.c,v 1.
8 2004/01/02 04:44:34
rocky Exp $
*
*
* Author: Rocky Bernstein
* Author: Rocky Bernstein
* based on code from:
* based on code from:
...
@@ -123,34 +123,31 @@ static void RenderI420( vout_thread_t *p_vout, picture_t *p_pic,
...
@@ -123,34 +123,31 @@ static void RenderI420( vout_thread_t *p_vout, picture_t *p_pic,
struct
subpicture_sys_t
*
p_sys
=
p_spu
->
p_sys
;
struct
subpicture_sys_t
*
p_sys
=
p_spu
->
p_sys
;
dbg_print
(
(
DECODE_DBG_CALL
|
DECODE_DBG_RENDER
),
dbg_print
(
(
DECODE_DBG_CALL
|
DECODE_DBG_RENDER
),
"spu width
: %d, height %d, pitch (%d, %d,
%d)"
,
"spu width
x height: (%dx%d), x-y (%d,%d), yuv pitch (%d,%d,
%d)"
,
p_spu
->
i_width
,
p_spu
->
i_height
,
p_spu
->
i_width
,
p_spu
->
i_height
,
p_spu
->
i_x
,
p_spu
->
i_y
,
p_pic
->
Y_PITCH
,
p_pic
->
U_PITCH
,
p_pic
->
V_PITCH
);
p_pic
->
Y_PITCH
,
p_pic
->
U_PITCH
,
p_pic
->
V_PITCH
);
p_pixel_base
=
p_pic
->
p
[
Y_PLANE
].
p_pixels
+
p_spu
->
i_x
+
p_spu
->
i_width
p_pixel_base
=
p_pic
->
p
[
Y_PLANE
].
p_pixels
+
p_spu
->
i_x
+
p_pic
->
p
[
Y_PLANE
].
i_pitch
*
(
p_spu
->
i_y
+
p_spu
->
i_height
)
;
+
p_pic
->
p
[
Y_PLANE
].
i_pitch
*
p_spu
->
i_y
;
i_x_start
=
p_spu
->
i_width
-
p_sys
->
i_x_end
;
i_x_start
=
p_sys
->
i_x_start
;
i_y_start
=
p_pic
->
p
[
Y_PLANE
].
i_pitch
i_y_start
=
p_pic
->
p
[
Y_PLANE
].
i_pitch
*
p_sys
->
i_y_start
;
*
(
p_spu
->
i_height
-
p_sys
->
i_y_end
);
i_x_end
=
p_spu
->
i_width
-
p_sys
->
i_x_start
;
i_x_end
=
p_sys
->
i_x_end
;
i_y_end
=
p_pic
->
p
[
Y_PLANE
].
i_pitch
i_y_end
=
p_pic
->
p
[
Y_PLANE
].
i_pitch
*
p_sys
->
i_y_end
;
*
(
p_spu
->
i_height
-
p_sys
->
i_y_start
);
p_source
=
(
ogt_yuvt_t
*
)
p_sys
->
p_data
;
p_source
=
(
ogt_yuvt_t
*
)
p_sys
->
p_data
;
/* Draw until we reach the bottom of the subtitle */
/* Draw until we reach the bottom of the subtitle */
for
(
i_y
=
p_spu
->
i_height
*
p_pic
->
p
[
Y_PLANE
].
i_pitch
;
for
(
i_y
=
0
;
i_y
;
i_y
<
p_spu
->
i_height
*
p_pic
->
p
[
Y_PLANE
].
i_pitch
;
i_y
-
=
p_pic
->
p
[
Y_PLANE
].
i_pitch
)
i_y
+
=
p_pic
->
p
[
Y_PLANE
].
i_pitch
)
{
{
/* printf("+++begin line: %d,\n", i++); */
/* printf("+++begin line: %d,\n", i++); */
/* Draw until we reach the end of the line */
/* Draw until we reach the end of the line */
for
(
i_x
=
p_spu
->
i_width
;
i_x
;
i_x
--
,
p_source
++
)
for
(
i_x
=
0
;
i_x
<
p_spu
->
i_width
;
i_x
++
,
p_source
++
)
{
{
if
(
b_crop
if
(
b_crop
&&
(
i_x
<
i_x_start
||
i_x
>
i_x_end
&&
(
i_x
<
i_x_start
||
i_x
>
i_x_end
||
i_y
<
i_y_start
||
i_y
>
i_y_end
)
)
||
i_y
<
i_y_start
||
i_y
>
i_y_end
)
)
...
@@ -172,10 +169,10 @@ static void RenderI420( vout_thread_t *p_vout, picture_t *p_pic,
...
@@ -172,10 +169,10 @@ static void RenderI420( vout_thread_t *p_vout, picture_t *p_pic,
/* Completely opaque. Completely overwrite underlying
/* Completely opaque. Completely overwrite underlying
pixel with subtitle pixel. */
pixel with subtitle pixel. */
uint8_t
*
p_pixel
=
p_pixel_base
-
i_x
-
i_y
;
/* This is the location that's going to get changed.*/
uint
16_t
i_colprecomp
=
uint
8_t
*
p_pixel
=
p_pixel_base
+
i_x
+
i_y
;
(
uint16_t
)
(
p_source
->
plane
[
Y_PLANE
]
*
MAX_ALPHA
);
*
p_pixel
=
i_colprecomp
>>
ALPHA_SCALEDOWN
;
*
p_pixel
=
p_source
->
plane
[
Y_PLANE
]
;
break
;
break
;
}
}
...
@@ -184,20 +181,36 @@ static void RenderI420( vout_thread_t *p_vout, picture_t *p_pic,
...
@@ -184,20 +181,36 @@ static void RenderI420( vout_thread_t *p_vout, picture_t *p_pic,
{
{
/* Blend in underlying pixel subtitle pixel. */
/* Blend in underlying pixel subtitle pixel. */
/* To be able to scale correctly for full opaqueness, we
/* This is the location that's going to get changed.*/
add 1 to the alpha. This means alpha value 0 won't
uint8_t
*
p_pixel
=
p_pixel_base
+
i_x
+
i_y
;
be completely transparent and is not correct, but
that's handled in a special case above anyway. */
/* This is the weighted part of the subtitle. The
color plane is 8 bits and transparancy is 4 bits so
uint8_t
*
p_pixel
=
p_pixel_base
-
i_x
-
i_y
;
when multiplied we get up to 12 bits.
uint16_t
i_colprecomp
=
*/
(
uint16_t
)
(
p_source
->
plane
[
Y_PLANE
]
uint16_t
i_sub_color
=
*
(
uint16_t
)
(
p_source
->
s
.
t
+
1
)
);
(
uint16_t
)
(
p_source
->
plane
[
Y_PLANE
]
*
uint16_t
i_destalpha
=
MAX_ALPHA
-
p_source
->
s
.
t
;
(
uint16_t
)
(
p_source
->
s
.
t
)
);
/* This is the weighted part of the underlying pixel.
For the same reasons above, the result is up to 12
bits. However since the transparancies are
inverses, the sum of i_sub_color and i_pixel_color
will not exceed 12 bits.
*/
uint16_t
i_pixel_color
=
(
uint16_t
)
(
*
p_pixel
*
(
uint16_t
)
(
MAX_ALPHA
-
p_source
->
s
.
t
)
)
;
*
p_pixel
=
(
i_colprecomp
+
/* Scale the 12-bit result back down to 8 bits. A
(
uint16_t
)
(
*
p_pixel
)
*
i_destalpha
)
precise scaling after adding the two components,
>>
ALPHA_SCALEDOWN
;
would divide by one less than a power of 2. However
to simplify and speed things we use a power of
2. This means the boundaries (either all
transparent and all opaque) aren't handled properly.
But we deal with them in special cases above. */
*
p_pixel
=
(
i_sub_color
+
i_pixel_color
)
>>
4
;
break
;
break
;
}
}
...
@@ -206,38 +219,31 @@ static void RenderI420( vout_thread_t *p_vout, picture_t *p_pic,
...
@@ -206,38 +219,31 @@ static void RenderI420( vout_thread_t *p_vout, picture_t *p_pic,
}
}
#if
FIXED
#if
0
for
(
i_plane
=
U_PLANE
;
i_plane
<=
U
_PLANE
;
i_plane
++
)
for ( i_plane = U_PLANE; i_plane <=
V
_PLANE ; i_plane++ )
{
{
p_pixel_base
=
p_pic
->
p
[
i_plane
].
p_pixels
p_pixel_base = p_pic->p[i_plane].p_pixels + p_spu->i_x / 2
+
(
p_spu
->
i_x
+
p_spu
->
i_width
+ p_pic->p[i_plane].i_pitch * p_spu->i_y / 2;
+
p_pic
->
p
[
i_plane
].
i_pitch
*
(
p_spu
->
i_y
+
p_spu
->
i_height
)
)
/
2
;
i_x_start
=
(
p_spu
->
i_width
-
p_sys
->
i_x_end
)
>>
1
;
i_x_start = p_sys->i_x_start / 2;
i_y_start
=
p_pic
->
p
[
i_plane
].
i_pitch
i_y_start = p_pic->p[Y_PLANE].i_pitch * p_sys->i_y_start;
*
(
p_spu
->
i_height
-
p_sys
->
i_y_end
);
i_x_end = p_sys->i_x_end / 2;
i_x_end
=
(
p_spu
->
i_width
-
p_sys
->
i_x_start
)
>>
1
;
i_y_end = p_pic->p[Y_PLANE].i_pitch * p_sys->i_y_end;
i_y_end
=
p_pic
->
p
[
i_plane
].
i_pitch
*
(
p_spu
->
i_height
-
p_sys
->
i_y_start
);
p_source = (ogt_yuvt_t *)p_sys->p_data;
p_source = (ogt_yuvt_t *)p_sys->p_data;
/* Draw until we reach the bottom of the subtitle */
/* Draw until we reach the bottom of the subtitle */
for
(
i_y
=
p_spu
->
i_height
*
p_pic
->
p
[
i_plane
].
i_pitch
;
for( i_y =
0
;
i_y
>
0
;
i_y
< p_spu->i_height * p_pic->p[i_plane].i_pitch
;
i_y
-
=
p_pic
->
p
[
i_plane
].
i_pitch
)
i_y
+
= p_pic->p[i_plane].i_pitch )
{
{
vlc_bool_t
high_nibble
=
VLC_TRUE
;
/* printf("+++begin line: %d,\n", i++); */
/* printf("+++begin line: %d,\n", i++); */
/* Draw until we reach the end of the line */
/* Draw until we reach the end of the line */
for
(
i_x
=
p_spu
->
i_width
/
2
;
i_x
>
0
;
i_x
--
,
p_source
++
)
for( i_x =
0; i_x < p_spu->i_width; i_x += 2, p_source += 2
)
{
{
high_nibble
=
!
high_nibble
;
if( b_crop
if( b_crop
&& ( i_x < i_x_start || i_x > i_x_end
&& ( i_x < i_x_start || i_x > i_x_end
|| i_y < i_y_start || i_y > i_y_end ) )
|| i_y < i_y_start || i_y > i_y_end ) )
...
@@ -253,26 +259,23 @@ static void RenderI420( vout_thread_t *p_vout, picture_t *p_pic,
...
@@ -253,26 +259,23 @@ static void RenderI420( vout_thread_t *p_vout, picture_t *p_pic,
case 0x00:
case 0x00:
/* Completely transparent. Don't change pixel. */
/* Completely transparent. Don't change pixel. */
break;
break;
default:
case MAX_ALPHA:
case MAX_ALPHA:
{
{
/* Completely opaque. Completely overwrite underlying
/* Completely opaque. Completely overwrite underlying
pixel with subtitle pixel. */
pixel with subtitle pixel. */
uint8_t
*
p_pixel
=
p_pixel_base
-
(
i_x
-
i_y
)
/
2
;
/* This is the location that's going to get changed.*/
uint16_t
i_colprecomp
=
uint8_t *p_pixel = p_pixel_base + i_y/2 + i_x/2;
(
uint16_t
)
(
p_source
->
plane
[
i_plane
]
>>
4
);
uint8_t alpha = p_source->plane[i_plane];
*p_pixel = ( ( *p_pixel * ( 0xFF - alpha ) ) >> 8 ) +
if
(
high_nibble
)
( 0x80 * alpha >> 8 );
*
p_pixel
=
(
i_colprecomp
<<
4
)
|
((
*
p_pixel
)
&
0x0f
);
else
*
p_pixel
=
(
i_colprecomp
)
|
((
*
p_pixel
)
&
0xf0
);
break;
break;
}
}
default:
#if 0
{
{
/* Blend in underlying pixel subtitle pixel. */
/* Blend in underlying pixel subtitle pixel. */
...
@@ -281,25 +284,26 @@ static void RenderI420( vout_thread_t *p_vout, picture_t *p_pic,
...
@@ -281,25 +284,26 @@ static void RenderI420( vout_thread_t *p_vout, picture_t *p_pic,
alpha value 0 won't be completely transparent and
alpha value 0 won't be completely transparent and
is not correct, but that's handled in a special
is not correct, but that's handled in a special
case above anyway. */
case above anyway. */
uint8_t
*
p_pixel
=
p_pixel_base
-
(
i_x
-
i_y
)
/
2
;
uint8_t *p_pixel = p_pixel_base + i_y/2 + i_x/2;
uint16_t
i_colprecomp
=
(
uint16_t
)
uint8_t low_val = *p_pixel & 0x0f;
(
p_source
->
plane
[
i_plane
]
uint8_t high_val = *p_pixel & 0xf0 >> 4;
*
(
uint16_t
)
(
p_source
->
s
.
t
+
1
))
>>
(
4
+
4
);
uint16_t i_colprecomp = (p_source->plane[i_plane]
uint16_t
i_destalpha
=
(
MAX_ALPHA
-
p_source
->
s
.
t
)
>>
4
;
* (uint16_t) (p_source->s.t+1)) >> 4;
uint8_t i_destalpha = MAX_ALPHA - p_source->s.t;
if
(
high_nibble
)
uint16_t new_low = ( i_colprecomp + low_val*i_destalpha )
*
p_pixel
=
/ 2;
((
(
i_colprecomp
)
+
uint16_t new_high;
(((
uint16_t
)
*
p_pixel
*
i_destalpha
)
&
0x0f
)
)
<<
4
)
|
((
*
p_pixel
)
&
0x0f
);
else
p_source++;
*
p_pixel
=
i_colprecomp = (p_source->plane[i_plane]
(
(
i_colprecomp
)
+
* (uint16_t) (p_source->s.t+1)) >> 4;
(((
uint16_t
)
*
p_pixel
*
i_destalpha
)
&
0x0f
)
)
i_destalpha = MAX_ALPHA - p_source->s.t;
|
((
*
p_pixel
)
&
0xf0
);
new_high = ( i_colprecomp + high_val*i_destalpha ) / 2;
*p_pixel = (new_high << 4) | new_low;
break;
break;
}
}
#endif
}
}
}
}
}
}
...
...
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