Commit 5ea9b67e authored by Filippo Carone's avatar Filippo Carone

Ops.. i did it again

parent df1f3f10
/*****************************************************************************
* Status.java: VLC status thread
*****************************************************************************
*
* Copyright (C) 1998-2006 the VideoLAN team
*
* Author: Filippo Carone <filippo@carone.org>
*
* Created on 5-jun-2006
*
* $Id $
*
* This program is free software; you can redistribute it
* and/or modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*
*/
package org.videolan.jvlc;
/**
* In this thread we check the playlist status and the input status to see if:
* - the playlist is running
* - the input is playing
* - if the input has a vout child
*
*/
public class Status implements Runnable {
final JVLC jvlc;
public boolean inputPlaying;
public boolean inputVout;
private long resolution = 50;
public Status(JVLC jvlc) {
if (jvlc == null)
throw new RuntimeException("No jvlc instance.. I die");
if (jvlc.playlist == null)
throw new RuntimeException("No playlist instance.. I die");
this.jvlc = jvlc;
new Thread(this).start();
}
public void run() {
while (true) {
while (jvlc.playlist.isRunning()) {
if (jvlc.playlist.inputIsPlaying()) {
inputPlaying = true;
}
else {
inputPlaying = false;
}
if (jvlc.playlist.inputHasVout()) {
inputVout = true;
}
else {
inputVout = false;
}
try {
Thread.sleep(resolution);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
inputPlaying = false;
inputVout = false;
try {
Thread.sleep(resolution);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
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