Commit 2b9f6f33 authored by Gaël Hendryckx's avatar Gaël Hendryckx

  Ajout cradement d'une yuv en mmx 4:2:0 en 16 bpp dans video_yuv.c. Pour
l'activer / desactiver, d�commentez le define MMX du debut du fichier.

  Cette modif est exp�rimentale vue qu'elle empeche la correction gamma
dans le mode pr�-cit� et que c'est du boulot de salop. A voir si on laisse
ou pas d'apr�s les perfs. (impossibles � estimer de visu chez moi).

  A vot' bon plaisir,
parent f2f5c4a0
...@@ -72,6 +72,27 @@ ...@@ -72,6 +72,27 @@
#define V_RED_COEF ((int)(1.596 * (1<<SHIFT) / 1.164)) #define V_RED_COEF ((int)(1.596 * (1<<SHIFT) / 1.164))
#define V_GREEN_COEF ((int)(-0.813 * (1<<SHIFT) / 1.164)) #define V_GREEN_COEF ((int)(-0.813 * (1<<SHIFT) / 1.164))
#define MMX
#ifdef MMX
/* hope these constant values are cache line aligned */
static unsigned long long mmx_80w = 0x0080008000800080;
static unsigned long long mmx_10w = 0x1010101010101010;
static unsigned long long mmx_00ffw = 0x00ff00ff00ff00ff;
static unsigned long long mmx_Y_coeff = 0x253f253f253f253f;
/* hope these constant values are cache line aligned */
static unsigned long long mmx_U_green = 0xf37df37df37df37d;
static unsigned long long mmx_U_blue = 0x4093409340934093;
static unsigned long long mmx_V_red = 0x3312331233123312;
static unsigned long long mmx_V_green = 0xe5fce5fce5fce5fc;
/* hope these constant values are cache line aligned */
static unsigned long long mmx_redmask = 0xf8f8f8f8f8f8f8f8;
static unsigned long long mmx_grnmask = 0xfcfcfcfcfcfcfcfc;
static unsigned long long mmx_grnshift = 0x03;
static unsigned long long mmx_blueshift = 0x03;
#endif
/***************************************************************************** /*****************************************************************************
* Local prototypes * Local prototypes
*****************************************************************************/ *****************************************************************************/
...@@ -1319,6 +1340,9 @@ static void ConvertYUV420RGB16( p_vout_thread_t p_vout, u16 *p_pic, yuv_data_t * ...@@ -1319,6 +1340,9 @@ static void ConvertYUV420RGB16( p_vout_thread_t p_vout, u16 *p_pic, yuv_data_t *
p_pic_start = p_pic; p_pic_start = p_pic;
p_buffer = b_horizontal_scaling ? p_buffer_start : p_pic; p_buffer = b_horizontal_scaling ? p_buffer_start : p_pic;
#ifndef MMX
/* Do YUV conversion to buffer - YUV picture is always formed of 16 /* Do YUV conversion to buffer - YUV picture is always formed of 16
* pixels wide blocks */ * pixels wide blocks */
for( i_x = i_width / 16; i_x--; ) for( i_x = i_width / 16; i_x--; )
...@@ -1332,11 +1356,112 @@ static void ConvertYUV420RGB16( p_vout_thread_t p_vout, u16 *p_pic, yuv_data_t * ...@@ -1332,11 +1356,112 @@ static void ConvertYUV420RGB16( p_vout_thread_t p_vout, u16 *p_pic, yuv_data_t *
CONVERT_YUV_PIXEL(2); CONVERT_Y_PIXEL(2); CONVERT_YUV_PIXEL(2); CONVERT_Y_PIXEL(2);
CONVERT_YUV_PIXEL(2); CONVERT_Y_PIXEL(2); CONVERT_YUV_PIXEL(2); CONVERT_Y_PIXEL(2);
} }
/* Do horizontal and vertical scaling */
SCALE_WIDTH; SCALE_WIDTH;
SCALE_HEIGHT(420, 2); SCALE_HEIGHT(420, 2);
} }
#else
for ( i_x = i_width / 8; i_x--; )
{
__asm__ (
"movd (%1), %%mm0 # Load 4 Cb 00 00 00 00 u3 u2 u1 u0\n\t"
"movd (%2), %%mm1 # Load 4 Cr 00 00 00 00 v3 v2 v1 v0\n\t"
"pxor %%mm4, %%mm4 # zero mm4\n\t"
"movq (%0), %%mm6 # Load 8 Y Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0\n\t"
//"movl $0, (%3) # cache preload for image\n\t"
: : "r" (p_y), "r" (p_u), "r" (p_v), "r" (p_buffer));
__asm__ (
".align 8 \n\t"
/* Do the multiply part of the conversion for even and odd pixels,
* register usage:
* mm0 -> Cblue, mm1 -> Cred, mm2 -> Cgreen even pixels,
* mm3 -> Cblue, mm4 -> Cred, mm5 -> Cgreen odd pixels,
* mm6 -> Y even, mm7 -> Y odd */
/* convert the chroma part */
"punpcklbw %%mm4, %%mm0 # scatter 4 Cb 00 u3 00 u2 00 u1 00 u0\n\t"
"punpcklbw %%mm4, %%mm1 # scatter 4 Cr 00 v3 00 v2 00 v1 00 v0\n\t"
"psubsw mmx_80w, %%mm0 # Cb -= 128\n\t"
"psubsw mmx_80w, %%mm1 # Cr -= 128\n\t"
"psllw $3, %%mm0 # Promote precision\n\t"
"psllw $3, %%mm1 # Promote precision\n\t"
"movq %%mm0, %%mm2 # Copy 4 Cb 00 u3 00 u2 00 u1 00 u0\n\t"
"movq %%mm1, %%mm3 # Copy 4 Cr 00 v3 00 v2 00 v1 00 v0\n\t"
"pmulhw mmx_U_green, %%mm2# Mul Cb with green coeff -> Cb green\n\t"
"pmulhw mmx_V_green, %%mm3# Mul Cr with green coeff -> Cr green\n\t"
"pmulhw mmx_U_blue, %%mm0 # Mul Cb -> Cblue 00 b3 00 b2 00 b1 00 b0\n\t"
"pmulhw mmx_V_red, %%mm1 # Mul Cr -> Cred 00 r3 00 r2 00 r1 00 r0\n\t"
"paddsw %%mm3, %%mm2 # Cb green + Cr green -> Cgreen\n\t"
/* convert the luma part */
"psubusb mmx_10w, %%mm6 # Y -= 16\n\t"
"movq %%mm6, %%mm7 # Copy 8 Y Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0\n\t"
"pand mmx_00ffw, %%mm6 # get Y even 00 Y6 00 Y4 00 Y2 00 Y0\n\t"
"psrlw $8, %%mm7 # get Y odd 00 Y7 00 Y5 00 Y3 00 Y1\n\t"
"psllw $3, %%mm6 # Promote precision\n\t"
"psllw $3, %%mm7 # Promote precision\n\t"
"pmulhw mmx_Y_coeff, %%mm6# Mul 4 Y even 00 y6 00 y4 00 y2 00 y0\n\t"
"pmulhw mmx_Y_coeff, %%mm7# Mul 4 Y odd 00 y7 00 y5 00 y3 00 y1\n\t"
/* Do the addition part of the conversion for even and odd pixels,
* register usage:
* mm0 -> Cblue, mm1 -> Cred, mm2 -> Cgreen even pixels,
* mm3 -> Cblue, mm4 -> Cred, mm5 -> Cgreen odd pixels,
* mm6 -> Y even, mm7 -> Y odd */ /* Do horizontal and vertical scaling */
"movq %%mm0, %%mm3 # Copy Cblue\n\t"
"movq %%mm1, %%mm4 # Copy Cred\n\t"
"movq %%mm2, %%mm5 # Copy Cgreen\n\t"
"paddsw %%mm6, %%mm0 # Y even + Cblue 00 B6 00 B4 00 B2 00 B0\n\t"
"paddsw %%mm7, %%mm3 # Y odd + Cblue 00 B7 00 B5 00 B3 00 B1\n\t"
"paddsw %%mm6, %%mm1 # Y even + Cred 00 R6 00 R4 00 R2 00 R0\n\t"
"paddsw %%mm7, %%mm4 # Y odd + Cred 00 R7 00 R5 00 R3 00 R1\n\t"
"paddsw %%mm6, %%mm2 # Y even + Cgreen 00 G6 00 G4 00 G2 00 G0\n\t"
"paddsw %%mm7, %%mm5 # Y odd + Cgreen 00 G7 00 G5 00 G3 00 G1\n\t"
/* Limit RGB even to 0..255 */
"packuswb %%mm0, %%mm0 # B6 B4 B2 B0 | B6 B4 B2 B0\n\t"
"packuswb %%mm1, %%mm1 # R6 R4 R2 R0 | R6 R4 R2 R0\n\t"
"packuswb %%mm2, %%mm2 # G6 G4 G2 G0 | G6 G4 G2 G0\n\t"
/* Limit RGB odd to 0..255 */
"packuswb %%mm3, %%mm3 # B7 B5 B3 B1 | B7 B5 B3 B1\n\t"
"packuswb %%mm4, %%mm4 # R7 R5 R3 R1 | R7 R5 R3 R1\n\t"
"packuswb %%mm5, %%mm5 # G7 G5 G3 G1 | G7 G5 G3 G1\n\t"
/* Interleave RGB even and odd */
"punpcklbw %%mm3, %%mm0 # B7 B6 B5 B4 B3 B2 B1 B0\n\t"
"punpcklbw %%mm4, %%mm1 # R7 R6 R5 R4 R3 R2 R1 R0\n\t"
"punpcklbw %%mm5, %%mm2 # G7 G6 G5 G4 G3 G2 G1 G0\n\t"
/* mask unneeded bits off */
"pand mmx_redmask, %%mm0# b7b6b5b4 b3_0_0_0 b7b6b5b4 b3_0_0_0\n\t"
"pand mmx_grnmask, %%mm2# g7g6g5g4 g3g2_0_0 g7g6g5g4 g3g2_0_0\n\t"
"pand mmx_redmask, %%mm1# r7r6r5r4 r3_0_0_0 r7r6r5r4 r3_0_0_0\n\t"
"psrlw mmx_blueshift,%%mm0#0_0_0_b7 b6b5b4b3 0_0_0_b7 b6b5b4b3\n\t"
"pxor %%mm4, %%mm4 # zero mm4\n\t"
"movq %%mm0, %%mm5 # Copy B7-B0\n\t"
"movq %%mm2, %%mm7 # Copy G7-G0\n\t"
/* convert rgb24 plane to rgb16 pack for pixel 0-3 */
"punpcklbw %%mm4, %%mm2 # 0_0_0_0 0_0_0_0 g7g6g5g4 g3g2_0_0\n\t"
"punpcklbw %%mm1, %%mm0 # r7r6r5r4 r3_0_0_0 0_0_0_b7 b6b5b4b3\n\t"
"psllw mmx_blueshift,%%mm2# 0_0_0_0 0_g7g6g5 g4g3g2_0 0_0_0_0\n\t"
"por %%mm2, %%mm0 # r7r6r5r4 r3g7g6g5 g4g3g2b7 b6b5b4b3\n\t"
"movq 8(%0), %%mm6 # Load 8 Y Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0\n\t"
"movq %%mm0, (%3) # store pixel 0-3\n\t"
/* convert rgb24 plane to rgb16 pack for pixel 0-3 */
"punpckhbw %%mm4, %%mm7 # 0_0_0_0 0_0_0_0 g7g6g5g4 g3g2_0_0\n\t"
"punpckhbw %%mm1, %%mm5 # r7r6r5r4 r3_0_0_0 0_0_0_b7 b6b5b4b3\n\t"
"psllw mmx_blueshift,%%mm7# 0_0_0_0 0_g7g6g5 g4g3g2_0 0_0_0_0\n\t"
"movd 4(%1), %%mm0 # Load 4 Cb 00 00 00 00 u3 u2 u1 u0\n\t"
"por %%mm7, %%mm5 # r7r6r5r4 r3g7g6g5 g4g3g2b7 b6b5b4b3\n\t"
"movd 4(%2), %%mm1 # Load 4 Cr 00 00 00 00 v3 v2 v1 v0\n\t"
"movq %%mm5, 8(%3) # store pixel 4-7\n\t"
: : "r" (p_y), "r" (p_u), "r" (p_v), "r" (p_buffer));
p_y += 8;
p_u += 4;
p_v += 4;
p_buffer += 8;
}
SCALE_WIDTH;
SCALE_HEIGHT(420, 2);
}
__asm__ ("emms\n\t");
#endif
} }
/***************************************************************************** /*****************************************************************************
......
0;Ptyx (caribou);20;caribou.via.ecp.fr; 0;Ptyx (caribou);20;caribou.via.ecp.fr;
1;Sam (bofh);20;bofh.via.ecp.fr; 1;Sam (bofh);20;bofh.via.ecp.fr;
2;Polux (dressler);20;dressler.via.ecp.fr; 2;Polux (dressler);20;dressler.via.ecp.fr;
#3;File;10;/home/sam/videolan/flux/bandesannonce.vob; 3;Stef (kim);20;kim.via.ecp.fr;
#4;File;10;/home/sam/videolan/flux/bandesannonce.vob;
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