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videolan
vlc-1.1
Commits
0aff8fbf
Commit
0aff8fbf
authored
Aug 17, 2002
by
Tony Castley
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Plain Diff
At least it compiles now. :-)
parent
fa202417
Changes
1
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Showing
1 changed file
with
73 additions
and
86 deletions
+73
-86
modules/gui/beos/AudioOutput.cpp
modules/gui/beos/AudioOutput.cpp
+73
-86
No files found.
modules/gui/beos/AudioOutput.cpp
View file @
0aff8fbf
...
...
@@ -2,7 +2,7 @@
* aout.cpp: BeOS audio output
*****************************************************************************
* Copyright (C) 1999, 2000, 2001 VideoLAN
* $Id: AudioOutput.cpp,v 1.
1 2002/08/04 17:23:43 sam
Exp $
* $Id: AudioOutput.cpp,v 1.
2 2002/08/17 08:46:46 tcastley
Exp $
*
* Authors: Jean-Marc Dressler <polux@via.ecp.fr>
* Samuel Hocevar <sam@zoy.org>
...
...
@@ -39,6 +39,7 @@
#include <vlc/vlc.h>
#include <vlc/aout.h>
#include "aout_internal.h"
/*****************************************************************************
* aout_sys_t: BeOS audio output method descriptor
...
...
@@ -48,140 +49,120 @@
*****************************************************************************/
struct
aout_sys_t
{
BPushGameSound
*
p_sound
;
gs_audio_format
*
p_format
;
void
*
p_buffer
;
int
i_buffer_size
;
int
i_buffer_pos
;
BPushGameSound
*
p_sound
;
gs_audio_format
*
p_format
;
void
*
p_buffer
;
int
i_buffer_size
;
int
i_buffer_pos
;
mtime_t
clock_diff
;
};
/*****************************************************************************
* Local prototypes.
*****************************************************************************/
static
int
SetFormat
(
aout_
thread
_t
*
);
static
int
GetBufInfo
(
aout_thread
_t
*
,
int
);
static
void
Play
(
aout_
thread_t
*
,
byte_t
*
,
int
);
static
int
SetFormat
(
aout_
instance
_t
*
);
//static int GetBufInfo ( aout_instance
_t *, int );
static
void
Play
(
aout_
instance_t
*
,
aout_buffer_t
*
);
/*****************************************************************************
* OpenAudio: opens a BPushGameSound
*****************************************************************************/
int
E_
(
OpenAudio
)
(
vlc_object_t
*
p_this
)
int
E_
(
OpenAudio
)
(
vlc_object_t
*
p_this
)
{
aout_thread_t
*
p_aout
=
(
aout_thread_t
*
)
p_this
;
/* Allocate structure */
p_aout
->
p_sys
=
(
aout_sys_t
*
)
malloc
(
sizeof
(
aout_sys_t
)
);
if
(
p_aout
->
p_sys
==
NULL
)
{
msg_Err
(
p_aout
,
"out of memory"
);
return
(
1
);
}
aout_instance_t
*
p_aout
=
(
aout_instance_t
*
)
p_this
;
struct
aout_sys_t
*
p_sys
;
/* Allocate gs_audio_format */
p_aout
->
p_sys
->
p_format
=
(
gs_audio_format
*
)
malloc
(
sizeof
(
gs_audio_format
)
);
if
(
p_aout
->
p_sys
->
p_format
==
NULL
)
/* Allocate instance */
p_sys
=
p_aout
->
output
.
p_sys
=
(
aout_sys_t
*
)
malloc
(
sizeof
(
struct
aout_sys_t
)
);
memset
(
p_sys
,
0
,
sizeof
(
struct
aout_sys_t
)
);
if
(
p_aout
->
output
.
p_sys
==
NULL
)
{
free
(
p_aout
->
p_sys
);
msg_Err
(
p_aout
,
"out of memory"
);
return
(
1
);
}
/* Initialize some variables */
p_aout
->
p_sys
->
p_format
->
frame_rate
=
44100.0
;
p_aout
->
p_sys
->
p_format
->
channel_count
=
p_aout
->
i_channels
;
p_aout
->
p_sys
->
p_format
->
format
=
gs_audio_format
::
B_GS_S16
;
p_aout
->
p_sys
->
p_format
->
byte_order
=
B_MEDIA_LITTLE_ENDIAN
;
p_aout
->
p_sys
->
p_format
->
buffer_size
=
4
*
8192
;
p_aout
->
p_sys
->
i_buffer_pos
=
0
;
p_aout
->
pf_setformat
=
SetFormat
;
p_aout
->
pf_getbufinfo
=
GetBufInfo
;
p_aout
->
pf_play
=
Play
;
/* Allocate BPushGameSound */
p_
aout
->
p_
sys
->
p_sound
=
new
BPushGameSound
(
8192
,
p_aout
->
p_sys
->
p_format
,
2
,
NULL
);
if
(
p_
aout
->
p_
sys
->
p_sound
==
NULL
)
p_sys
->
p_sound
=
new
BPushGameSound
(
8192
,
p_sys
->
p_format
,
2
,
NULL
);
if
(
p_sys
->
p_sound
==
NULL
)
{
free
(
p_
aout
->
p_
sys
->
p_format
);
free
(
p_
aout
->
p_
sys
);
free
(
p_sys
->
p_format
);
free
(
p_sys
);
msg_Err
(
p_aout
,
"cannot allocate BPushGameSound"
);
return
(
1
);
}
if
(
p_
aout
->
p_
sys
->
p_sound
->
InitCheck
()
!=
B_OK
)
if
(
p_sys
->
p_sound
->
InitCheck
()
!=
B_OK
)
{
free
(
p_
aout
->
p_
sys
->
p_format
);
free
(
p_
aout
->
p_
sys
);
free
(
p_sys
->
p_format
);
free
(
p_sys
);
msg_Err
(
p_aout
,
"cannot initialize BPushGameSound"
);
return
(
1
);
}
p_
aout
->
p_
sys
->
p_sound
->
StartPlaying
(
);
p_sys
->
p_sound
->
StartPlaying
(
);
p_
aout
->
p_sys
->
p_sound
->
LockForCyclic
(
&
p_aout
->
p_sys
->
p_buffer
,
(
size_t
*
)
&
p_aout
->
p_sys
->
i_buffer_size
);
p_
sys
->
p_sound
->
LockForCyclic
(
&
p_sys
->
p_buffer
,
(
size_t
*
)
&
p_sys
->
i_buffer_size
);
p_aout
->
output
.
pf_setformat
=
SetFormat
;
p_aout
->
output
.
pf_play
=
Play
;
return
(
0
);
}
/*****************************************************************************
* SetFormat: sets the dsp output format
*****************************************************************************/
static
int
SetFormat
(
aout_
thread
_t
*
p_aout
)
static
int
SetFormat
(
aout_
instance
_t
*
p_aout
)
{
/* Initialize some variables */
p_aout
->
output
.
p_sys
->
p_format
->
frame_rate
=
p_aout
->
output
.
output
.
i_rate
;
p_aout
->
output
.
p_sys
->
p_format
->
channel_count
=
p_aout
->
output
.
output
.
i_channels
;
p_aout
->
output
.
p_sys
->
p_format
->
format
=
gs_audio_format
::
B_GS_S16
;
p_aout
->
output
.
p_sys
->
p_format
->
byte_order
=
B_MEDIA_LITTLE_ENDIAN
;
p_aout
->
output
.
p_sys
->
p_format
->
buffer_size
=
4
*
8192
;
p_aout
->
output
.
p_sys
->
i_buffer_pos
=
0
;
msg_Err
(
p_aout
,
"Rate: %d, Channels: %d"
,
p_aout
->
output
.
output
.
i_rate
,
p_aout
->
output
.
output
.
i_channels
);
// p_aout->output.pf_getbufinfo = GetBufInfo;
return
(
0
);
}
/*****************************************************************************
* GetBufInfo: buffer status query
*****************************************************************************/
static
int
GetBufInfo
(
aout_thread_t
*
p_aout
,
int
i_buffer_limit
)
{
/* Each value is 4 bytes long (stereo signed 16 bits) */
int
i_hard_pos
=
4
*
p_aout
->
p_sys
->
p_sound
->
CurrentPosition
();
i_hard_pos
=
p_aout
->
p_sys
->
i_buffer_pos
-
i_hard_pos
;
if
(
i_hard_pos
<
0
)
{
i_hard_pos
+=
p_aout
->
p_sys
->
i_buffer_size
;
}
return
(
i_hard_pos
);
}
/*****************************************************************************
* Play: plays a sound samples buffer
*****************************************************************************
* This function writes a buffer of i_length bytes in the dsp
*****************************************************************************/
static
void
Play
(
aout_thread_t
*
p_aout
,
byte_t
*
buffer
,
int
i_size
)
static
void
Play
(
aout_instance_t
*
p_aout
,
aout_buffer_t
*
p_buffer
)
{
int
i_newbuf_pos
;
if
(
(
i_newbuf_pos
=
p_aout
->
p_sys
->
i_buffer_pos
+
i_size
)
>
p_aout
->
p_sys
->
i_buffer_size
)
if
(
(
i_newbuf_pos
=
p_aout
->
output
.
p_sys
->
i_buffer_pos
+
p_buffer
->
i_size
)
>
p_aout
->
output
.
p_sys
->
i_buffer_size
)
{
memcpy
(
(
void
*
)((
int
)
p_aout
->
p_sys
->
p_buffer
+
p_aout
->
p_sys
->
i_buffer_pos
),
buffer
,
p_aout
->
p_sys
->
i_buffer_size
-
p_aout
->
p_sys
->
i_buffer_pos
);
memcpy
(
(
void
*
)((
int
)
p_aout
->
p_sys
->
p_buffer
),
buffer
+
p_aout
->
p_sys
->
i_buffer_size
-
p_aout
->
p_sys
->
i_buffer_pos
,
i_size
-
(
p_aout
->
p_sys
->
i_buffer_size
-
p_aout
->
p_sys
->
i_buffer_pos
)
);
p_aout
->
p_vlc
->
pf_memcpy
(
(
void
*
)((
int
)
p_aout
->
output
.
p_sys
->
p_buffer
+
p_aout
->
output
.
p_sys
->
i_buffer_pos
),
p_buffer
->
p_
buffer
,
p_aout
->
output
.
p_sys
->
i_buffer_size
-
p_aout
->
output
.
p_sys
->
i_buffer_pos
);
p_aout
->
p_vlc
->
pf_memcpy
(
(
void
*
)((
int
)
p_aout
->
output
.
p_sys
->
p_buffer
),
p_buffer
->
p_buffer
+
p_aout
->
output
.
p_sys
->
i_buffer_size
-
p_aout
->
output
.
p_sys
->
i_buffer_pos
,
p_buffer
->
i_size
-
(
p_aout
->
output
.
p_sys
->
i_buffer_size
-
p_aout
->
output
.
p_sys
->
i_buffer_pos
)
);
p_aout
->
p_sys
->
i_buffer_pos
=
i_newbuf_pos
-
p_aout
->
p_sys
->
i_buffer_size
;
p_aout
->
output
.
p_sys
->
i_buffer_pos
=
i_newbuf_pos
-
p_aout
->
output
.
p_sys
->
i_buffer_size
;
}
else
{
memcpy
(
(
void
*
)((
int
)
p_aout
->
p_sys
->
p_buffer
+
p_aout
->
p_sys
->
i_buffer_pos
),
buffer
,
i_size
);
p_aout
->
p_vlc
->
pf_memcpy
(
(
void
*
)((
int
)
p_aout
->
output
.
p_sys
->
p_buffer
+
p_aout
->
output
.
p_sys
->
i_buffer_pos
),
p_buffer
->
p_buffer
,
p_buffer
->
i_size
);
p_aout
->
p_sys
->
i_buffer_pos
=
i_newbuf_pos
;
p_aout
->
output
.
p_sys
->
i_buffer_pos
=
i_newbuf_pos
;
}
}
...
...
@@ -190,12 +171,18 @@ static void Play( aout_thread_t *p_aout, byte_t *buffer, int i_size )
*****************************************************************************/
void
E_
(
CloseAudio
)
(
vlc_object_t
*
p_this
)
{
aout_
thread_t
*
p_aout
=
(
aout_thread
_t
*
)
p_this
;
aout_
instance_t
*
p_aout
=
(
aout_instance
_t
*
)
p_this
;
p_aout
->
p_sys
->
p_sound
->
UnlockCyclic
();
p_aout
->
p_sys
->
p_sound
->
StopPlaying
(
);
delete
p_aout
->
p_sys
->
p_sound
;
free
(
p_aout
->
p_sys
->
p_format
);
free
(
p_aout
->
p_sys
);
p_aout
->
output
.
p_sys
->
p_sound
->
UnlockCyclic
();
p_aout
->
output
.
p_sys
->
p_sound
->
StopPlaying
(
);
delete
p_aout
->
output
.
p_sys
->
p_sound
;
free
(
p_aout
->
output
.
p_sys
->
p_format
);
free
(
p_aout
->
output
.
p_sys
);
}
/*****************************************************************************
* SDLCallback: what to do once SDL has played sound samples
*****************************************************************************/
static
void
BeOSCallback
(
void
*
_p_aout
,
byte_t
*
p_stream
,
int
i_len
)
{
}
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