- 23 Apr, 2009 1 commit
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Austin Yuan authored
Signed-off-by: Austin Yuan <shengquan.yuan@intel.com>
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- 22 Apr, 2009 6 commits
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Austin Yuan authored
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Austin Yuan authored
Signed-off-by: Austin Yuan <shengquan.yuan@intel.com>
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Austin Yuan authored
Signed-off-by: Austin Yuan <shengquan.yuan@intel.com>
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root authored
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Austin Yuan authored
Signed-off-by: Austin Yuan <shengquan.yuan@intel.com>
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- 03 Apr, 2009 2 commits
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Austin Yuan authored
Signed-off-by: Austin Yuan <shengquan.yuan@intel.com>
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Austin Yuan authored
Signed-off-by: Austin Yuan <shengquan.yuan@intel.com>
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- 26 Mar, 2009 2 commits
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Austin Yuan authored
This reverts commit adac1a51.
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Ren, Zhaohan authored
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- 25 Mar, 2009 12 commits
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Ren, Zhaohan authored
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Ren, Zhaohan authored
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Ren, Zhaohan authored
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Ren, Zhaohan authored
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Ren, Zhaohan authored
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Ren, Zhaohan authored
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Ren, Zhaohan authored
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Ren, Zhaohan authored
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Ren, Zhaohan authored
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Ren, Zhaohan authored
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Ren, Zhaohan authored
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- 03 Mar, 2009 2 commits
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Austin Yuan authored
Signed-off-by: Austin Yuan <shengquan.yuan@intel.com>
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Austin Yuan authored
1. Updated copyright notices, change history, acknowledge, and overview sections 2. Added two new flags to vaPutSurface to convey whether the source is BT601 or BT709 3. Incorporated the ISO C conformance fixes from Gwenole. 4. Updates about encode API/data structures Signed-off-by: Austin Yuan <shengquan.yuan@intel.com>
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- 02 Mar, 2009 1 commit
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Austin Yuan authored
Signed-off-by: Austin Yuan <shengquan.yuan@intel.com>
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- 16 Feb, 2009 2 commits
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Austin Yuan authored
Signed-off-by: Austin Yuan <shengquan.yuan@intel.com>
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- 11 Feb, 2009 1 commit
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Austin Yuan authored
Signed-off-by: Austin Yuan <shengquan.yuan@intel.com>
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- 06 Feb, 2009 3 commits
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Austin Yuan authored
Signed-off-by: Austin Yuan <shengquan.yuan@intel.com>
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Austin Yuan authored
Signed-off-by: Austin Yuan <shengquan.yuan@intel.com>
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- 04 Feb, 2009 2 commits
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Austin Yuan authored
Signed-off-by: Austin Yuan <shengquan.yuan@intel.com>
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Austin Yuan authored
Signed-off-by: Austin Yuan <shengquan.yuan@intel.com>
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- 01 Feb, 2009 1 commit
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Austin Yuan authored
Signed-off-by: Austin Yuan <shengquan.yuan@intel.com>
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- 21 Jan, 2009 1 commit
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Austin Yuan authored
Signed-off-by: Austin Yuan <shengquan.yuan@intel.com>
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- 19 Jan, 2009 1 commit
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Austin Yuan authored
Signed-off-by: Austin Yuan <shengquan.yuan@intel.com>
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- 20 Jan, 2009 1 commit
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chenbinglin authored
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- 12 Jan, 2009 2 commits
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Austin Yuan authored
Signed-off-by: Austin Yuan <shengquan.yuan@intel.com>
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Austin Yuan authored
Apply the patch to split va and display/x11 from Gwenole Beauchesne [mailto:gbeauchesne@splitted-desktop.com] Bellow is his explanation: > Finally, looking further at <va_x11.h>, I think it should be enough to have > vaInitialize() in display-dependent headers/libs. The va_x11_getDriverName() > suggestion was to factor out the thing at the implementation (source > code/files) level. > > Or we could keep vaInitialize() in common lib and rather have vaGetDisplay() > in the display-specific part? And, while being at it, also rename the > function to vaCreateDisplay(), to be meaningful about the API change? > > Besides, for a different windowing system, we probably would need more than > just the Display (as we have in X11 land) anyway. e.g. what about OpenGL, > OpenGL E|S? I don't know, it's just an idea. > > I read that Canmore/Sodaville are using the same engines as the Poulsbo > (SGX535 and VXD370). However, the former platforms only support OpenGL E|S. > So, how does video acceleration work here? I know it works, I saw it but > since we still haven't received the machines, I just don't know about the > actual API. You'd probably want libVA there too. > > Splitting libVA between a Core API and a Display API would make it possible > to reduce code duplication from a player point of view. i.e. I don't think > it's necessary to have client applications implement > vaBeginPicture()..vaEndPicture() sequences themselves. I think it should be > the role of the codec library (ffmpeg, in my case), and it should be able to > do so without an explicit dependency on X11. > > On the other hand, the Core API won't be useful/functional alone. So, that > could be confusing too. > > In practise, I would like to have it working as follows. It's my ideal > vision, not necessarily the right/correct one. ;-) > > Roles of a codec implementation library: > - Create buffers > - Render the pictures, in the vaBeginPicture()..vaEndPicture(), > vaRenderPicture() sense > > Roles of a player application: > - Create display, surfaces, and decode pipeline for the codec library > - Render the picture, visually, i.e. in the vaPutSurface() sense > > Example use: > VApplication|initialize display > CodecLibrary|characterise bitstream (codec and other useful info) > VApplication|create decode pipeline > VApplication|create surfaces > CodecLibrary|create buffers (1) > CodecLibrary|render picture (2) > VApplication|display picture (3) > repeat (1) -> (3) while the end of stream is not reached > VApplication|destroy everything > > Have CodecLibrary linked against libva-core-VERSION.so.MAJOR, without any > dependency on windowing system library. > > Have VApplication linked against libva-x11-VERSION.so.MAJOR, itself linked > against libva-core-VERSION.so.MAJOR and other windowing system libraries. > > Regards, > Gwenole. > Signed-off-by: Austin Yuan <shengquan.yuan@intel.com>
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