Commit a9f9f773 authored by diego's avatar diego

whitespace cosmetics


git-svn-id: file:///var/local/repositories/mplayer/trunk/libswscale@27188 b3059339-0415-0410-9bf9-f77b7e298cf2
parent 908aade1
......@@ -24,74 +24,73 @@
/*
YUV420 to RGB565 conversion. This routine takes a YUV 420 planar macroblock
and converts it to RGB565. R:5 bits, G:6 bits, B:5 bits.. packed into shorts
YUV420 to RGB565 conversion. This routine takes a YUV 420 planar macroblock
and converts it to RGB565. R:5 bits, G:6 bits, B:5 bits.. packed into shorts
The following calculation is used for the conversion:
The following calculation is used for the conversion:
r = clipz((y-oy)*cy + crv*(v-128))
g = clipz((y-oy)*cy + cgv*(v-128) + cgu*(u-128))
b = clipz((y-oy)*cy + cbu*(u-128))
r = clipz((y-oy)*cy + crv*(v-128))
g = clipz((y-oy)*cy + cgv*(v-128) + cgu*(u-128))
b = clipz((y-oy)*cy + cbu*(u-128))
y,u,v are pre scaled by a factor of 4 i.e. left shifted to gain precision.
y,u,v are pre scaled by a factor of 4 i.e. left shifted to gain precision.
New factorization to eliminate the truncation error which was
occuring due to the byteop3p.
New factorization to eliminate the truncation error which was
occuring due to the byteop3p.
1) use the bytop16m to subtract quad bytes we use this in U8 this
then so the offsets need to be renormalized to 8bits.
1) use the bytop16m to subtract quad bytes we use this in U8 this
then so the offsets need to be renormalized to 8bits.
2) scale operands up by a factor of 4 not 8 because Blackfin
multiplies include a shift.
2) scale operands up by a factor of 4 not 8 because Blackfin
multiplies include a shift.
3) compute into the accumulators cy*yx0, cy*yx1
3) compute into the accumulators cy*yx0, cy*yx1
4) compute each of the linear equations
r = clipz((y-oy)*cy + crv*(v-128))
4) compute each of the linear equations
r = clipz((y - oy) * cy + crv * (v - 128))
g = clipz((y-oy)*cy + cgv*(v-128) + cgu*(u-128))
g = clipz((y - oy) * cy + cgv * (v - 128) + cgu * (u - 128))
b = clipz((y-oy)*cy + cbu*(u-128))
b = clipz((y - oy) * cy + cbu * (u - 128))
reuse of the accumulators requires that we actually multiply
twice once with addition and the second time with a subtaction.
reuse of the accumulators requires that we actually multiply
twice once with addition and the second time with a subtaction.
because of this we need to compute the equations in the order R B
then G saving the writes for B in the case of 24/32 bit color
formats.
because of this we need to compute the equations in the order R B
then G saving the writes for B in the case of 24/32 bit color
formats.
api: yuv2rgb_kind (uint8_t *Y, uint8_t *U, uint8_t *V, int *out,
int dW, uint32_t *coeffs);
api: yuv2rgb_kind (uint8_t *Y, uint8_t *U, uint8_t *V, int *out,
int dW, uint32_t *coeffs);
A B
--- ---
i2 = cb i3 = cr
i1 = coeff i0 = y
A B
--- ---
i2 = cb i3 = cr
i1 = coeff i0 = y
Where coeffs have the following layout in memory.
Where coeffs have the following layout in memory.
uint32_t oy,oc,zero,cy,crv,rmask,cbu,bmask,cgu,cgv;
uint32_t oy,oc,zero,cy,crv,rmask,cbu,bmask,cgu,cgv;
coeffs is a pointer to oy.
coeffs is a pointer to oy.
the {rgb} masks are only utilized by the 565 packing algorithm. Note the data
replication is used to simplify the internal algorithms for the dual mac architecture
of BlackFin.
the {rgb} masks are only utilized by the 565 packing algorithm. Note the data
replication is used to simplify the internal algorithms for the dual mac architecture
of BlackFin.
All routines are exported with _ff_bfin_ as a symbol prefix
All routines are exported with _ff_bfin_ as a symbol prefix
rough performance gain compared against -O3:
rough performance gain compared against -O3:
2779809/1484290 187.28%
which translates to ~33c/pel to ~57c/pel for the reference vs 17.5
c/pel for the optimized implementations. Not sure why there is such a
huge variation on the reference codes on Blackfin I guess it must have
to do with the memory system.
2779809/1484290 187.28%
which translates to ~33c/pel to ~57c/pel for the reference vs 17.5
c/pel for the optimized implementations. Not sure why there is such a
huge variation on the reference codes on Blackfin I guess it must have
to do with the memory system.
*/
#define mL3 .text
......
......@@ -21,63 +21,63 @@
*/
/*
convert I420 YV12 to RGB in various formats,
it rejects images that are not in 420 formats
it rejects images that don't have widths of multiples of 16
it rejects images that don't have heights of multiples of 2
reject defers to C simulation codes.
convert I420 YV12 to RGB in various formats,
it rejects images that are not in 420 formats
it rejects images that don't have widths of multiples of 16
it rejects images that don't have heights of multiples of 2
reject defers to C simulation codes.
lots of optimizations to be done here
lots of optimizations to be done here
1. need to fix saturation code, I just couldn't get it to fly with packs and adds.
so we currently use max min to clip
1. need to fix saturation code, I just couldn't get it to fly with packs and adds.
so we currently use max min to clip
2. the inefficient use of chroma loading needs a bit of brushing up
2. the inefficient use of chroma loading needs a bit of brushing up
3. analysis of pipeline stalls needs to be done, use shark to identify pipeline stalls
3. analysis of pipeline stalls needs to be done, use shark to identify pipeline stalls
MODIFIED to calculate coeffs from currently selected color space.
MODIFIED core to be a macro which you spec the output format.
ADDED UYVY conversion which is never called due to some thing in SWSCALE.
CORRECTED algorithim selection to be strict on input formats.
ADDED runtime detection of altivec.
MODIFIED to calculate coeffs from currently selected color space.
MODIFIED core to be a macro which you spec the output format.
ADDED UYVY conversion which is never called due to some thing in SWSCALE.
CORRECTED algorithim selection to be strict on input formats.
ADDED runtime detection of altivec.
ADDED altivec_yuv2packedX vertical scl + RGB converter
ADDED altivec_yuv2packedX vertical scl + RGB converter
March 27,2004
PERFORMANCE ANALYSIS
March 27,2004
PERFORMANCE ANALYSIS
The C version use 25% of the processor or ~250Mips for D1 video rawvideo used as test
The ALTIVEC version uses 10% of the processor or ~100Mips for D1 video same sequence
The C version use 25% of the processor or ~250Mips for D1 video rawvideo used as test
The ALTIVEC version uses 10% of the processor or ~100Mips for D1 video same sequence
720*480*30 ~10MPS
720*480*30 ~10MPS
so we have roughly 10clocks per pixel this is too high something has to be wrong.
so we have roughly 10clocks per pixel this is too high something has to be wrong.
OPTIMIZED clip codes to utilize vec_max and vec_packs removing the need for vec_min.
OPTIMIZED clip codes to utilize vec_max and vec_packs removing the need for vec_min.
OPTIMIZED DST OUTPUT cache/dma controls. we are pretty much
guaranteed to have the input video frame it was just decompressed so
it probably resides in L1 caches. However we are creating the
output video stream this needs to use the DSTST instruction to
optimize for the cache. We couple this with the fact that we are
not going to be visiting the input buffer again so we mark it Least
Recently Used. This shaves 25% of the processor cycles off.
OPTIMIZED DST OUTPUT cache/dma controls. we are pretty much
guaranteed to have the input video frame it was just decompressed so
it probably resides in L1 caches. However we are creating the
output video stream this needs to use the DSTST instruction to
optimize for the cache. We couple this with the fact that we are
not going to be visiting the input buffer again so we mark it Least
Recently Used. This shaves 25% of the processor cycles off.
Now MEMCPY is the largest mips consumer in the system, probably due
to the inefficient X11 stuff.
Now MEMCPY is the largest mips consumer in the system, probably due
to the inefficient X11 stuff.
GL libraries seem to be very slow on this machine 1.33Ghz PB running
Jaguar, this is not the case for my 1Ghz PB. I thought it might be
a versioning issues, however I have libGL.1.2.dylib for both
machines. ((We need to figure this out now))
GL libraries seem to be very slow on this machine 1.33Ghz PB running
Jaguar, this is not the case for my 1Ghz PB. I thought it might be
a versioning issues, however I have libGL.1.2.dylib for both
machines. ((We need to figure this out now))
GL2 libraries work now with patch for RGB32
GL2 libraries work now with patch for RGB32
NOTE quartz vo driver ARGB32_to_RGB24 consumes 30% of the processor
NOTE quartz vo driver ARGB32_to_RGB24 consumes 30% of the processor
Integrated luma prescaling adjustment for saturation/contrast/brightness adjustment.
Integrated luma prescaling adjustment for saturation/contrast/brightness adjustment.
*/
#include <stdio.h>
......
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