Commit 95b29345 authored by diego's avatar diego

spelling cosmetics


git-svn-id: file:///var/local/repositories/ffmpeg/trunk@14114 9553f0bf-9b14-0410-a0b8-cfaf0461ba5b
parent d57b4f03
...@@ -57,7 +57,7 @@ library: ...@@ -57,7 +57,7 @@ library:
@item FLV @tab X @tab X @item FLV @tab X @tab X
@tab Macromedia Flash video files @tab Macromedia Flash video files
@item Real Audio and Video @tab X @tab X @item Real Audio and Video @tab X @tab X
@item Raw AC3 @tab X @tab X @item Raw AC-3 @tab X @tab X
@item Raw MJPEG @tab X @tab X @item Raw MJPEG @tab X @tab X
@item Raw MPEG video @tab X @tab X @item Raw MPEG video @tab X @tab X
@item Raw PCM8/16 bits, mulaw/Alaw@tab X @tab X @item Raw PCM8/16 bits, mulaw/Alaw@tab X @tab X
...@@ -100,7 +100,7 @@ library: ...@@ -100,7 +100,7 @@ library:
@item ADTS AAC audio @tab X @tab X @item ADTS AAC audio @tab X @tab X
@item Creative VOC @tab X @tab X @tab Created for the Sound Blaster Pro. @item Creative VOC @tab X @tab X @tab Created for the Sound Blaster Pro.
@item American Laser Games MM @tab @tab X @item American Laser Games MM @tab @tab X
@tab Multimedia format used in games like Mad Dog McCree @tab Multimedia format used in games like Mad Dog McCree.
@item AVS @tab @tab X @item AVS @tab @tab X
@tab Multimedia format used by the Creature Shock game. @tab Multimedia format used by the Creature Shock game.
@item Smacker @tab @tab X @item Smacker @tab @tab X
...@@ -114,7 +114,7 @@ library: ...@@ -114,7 +114,7 @@ library:
@item SEQ @tab @tab X @item SEQ @tab @tab X
@tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
@item DXA @tab @tab X @item DXA @tab @tab X
@tab This format is used in non-Windows version of Feeble Files game and @tab This format is used in the non-Windows version of the Feeble Files game and
different game cutscenes repacked for use with ScummVM. different game cutscenes repacked for use with ScummVM.
@item THP @tab @tab X @item THP @tab @tab X
@tab Used on the Nintendo GameCube. @tab Used on the Nintendo GameCube.
...@@ -126,7 +126,7 @@ different game cutscenes repacked for use with ScummVM. ...@@ -126,7 +126,7 @@ different game cutscenes repacked for use with ScummVM.
@tab Audio format used in some games by CRYO Interactive Entertainment. @tab Audio format used in some games by CRYO Interactive Entertainment.
@item Monkey's Audio @tab @tab X @item Monkey's Audio @tab @tab X
@item SIFF @tab @tab X @item SIFF @tab @tab X
@tab Audio and video format used in some games by Beam Software @tab Audio and video format used in some games by Beam Software.
@item LMLM4 @tab @tab X @item LMLM4 @tab @tab X
@tab Used by Linux Media Labs MPEG-4 PCI boards @tab Used by Linux Media Labs MPEG-4 PCI boards
@item PVA @tab @tab X @item PVA @tab @tab X
...@@ -138,9 +138,9 @@ different game cutscenes repacked for use with ScummVM. ...@@ -138,9 +138,9 @@ different game cutscenes repacked for use with ScummVM.
@item IFF @tab @tab X @item IFF @tab @tab X
@tab Interchange File Format @tab Interchange File Format
@item BFI @tab @tab X @item BFI @tab @tab X
@tab Brute Force & Ignorance, used in Flash Traffic: City of Angels @tab Brute Force & Ignorance, used in Flash Traffic: City of Angels.
@item OMA @tab @tab X @item OMA @tab @tab X
@tab Audio format used in Sony Sonic Stage and Sony Vegas @tab Audio format used in Sony Sonic Stage and Sony Vegas.
@end multitable @end multitable
@code{X} means that encoding (resp. decoding) is supported. @code{X} means that encoding (resp. decoding) is supported.
...@@ -158,8 +158,8 @@ following image formats are supported: ...@@ -158,8 +158,8 @@ following image formats are supported:
@item JPEG @tab X @tab X @tab Progressive JPEG is not supported. @item JPEG @tab X @tab X @tab Progressive JPEG is not supported.
@item .Y.U.V @tab X @tab X @tab one raw file per component @item .Y.U.V @tab X @tab X @tab one raw file per component
@item animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated. @item animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated.
@item PNG @tab X @tab X @tab 2 bit and 4 bit/pixel not supported yet. @item PNG @tab X @tab X @tab 2/4 bpp not supported yet
@item Targa @tab @tab X @tab Targa (.TGA) image format. @item Targa @tab @tab X @tab Targa (.TGA) image format
@item TIFF @tab X @tab X @tab YUV, JPEG and some extension is not supported yet. @item TIFF @tab X @tab X @tab YUV, JPEG and some extension is not supported yet.
@item SGI @tab X @tab X @tab SGI RGB image format @item SGI @tab X @tab X @tab SGI RGB image format
@item PTX @tab @tab X @tab V.Flash PTX format @item PTX @tab @tab X @tab V.Flash PTX format
...@@ -190,7 +190,7 @@ following image formats are supported: ...@@ -190,7 +190,7 @@ following image formats are supported:
@item RealVideo 2.0 @tab X @tab X @item RealVideo 2.0 @tab X @tab X
@item MJPEG @tab X @tab X @item MJPEG @tab X @tab X
@item lossless MJPEG @tab X @tab X @item lossless MJPEG @tab X @tab X
@item JPEG-LS @tab X @tab X @tab fourcc: MJLS, lossless and near-lossless is supported @item JPEG-LS @tab X @tab X @tab fourcc: MJLS, lossless and near-lossless is supported.
@item Apple MJPEG-B @tab @tab X @item Apple MJPEG-B @tab @tab X
@item Sunplus MJPEG @tab @tab X @tab fourcc: SP5X @item Sunplus MJPEG @tab @tab X @tab fourcc: SP5X
@item DV @tab X @tab X @item DV @tab X @tab X
...@@ -242,8 +242,8 @@ following image formats are supported: ...@@ -242,8 +242,8 @@ following image formats are supported:
@item Autodesk Animator Studio Codec @tab @tab X @tab fourcc: AASC @item Autodesk Animator Studio Codec @tab @tab X @tab fourcc: AASC
@item Fraps FPS1 @tab @tab X @tab @item Fraps FPS1 @tab @tab X @tab
@item CamStudio @tab @tab X @tab fourcc: CSCD @item CamStudio @tab @tab X @tab fourcc: CSCD
@item American Laser Games Video @tab @tab X @tab Used in games like Mad Dog McCree @item American Laser Games Video @tab @tab X @tab Used in games like Mad Dog McCree.
@item ZMBV @tab X @tab X @tab Encoder works only on PAL8 @item ZMBV @tab X @tab X @tab Encoder works only in PAL8.
@item AVS Video @tab @tab X @tab Video encoding used by the Creature Shock game. @item AVS Video @tab @tab X @tab Video encoding used by the Creature Shock game.
@item Smacker Video @tab @tab X @tab Video encoding used in Smacker. @item Smacker Video @tab @tab X @tab Video encoding used in Smacker.
@item RTjpeg @tab @tab X @tab Video encoding used in NuppelVideo files. @item RTjpeg @tab @tab X @tab Video encoding used in NuppelVideo files.
...@@ -271,7 +271,7 @@ following image formats are supported: ...@@ -271,7 +271,7 @@ following image formats are supported:
@item MPEG audio layer 2 @tab IX @tab IX @item MPEG audio layer 2 @tab IX @tab IX
@item MPEG audio layer 1/3 @tab X @tab IX @item MPEG audio layer 1/3 @tab X @tab IX
@tab MP3 encoding is supported through the external library LAME. @tab MP3 encoding is supported through the external library LAME.
@item AC3 @tab IX @tab IX @item AC-3 @tab IX @tab IX
@tab liba52 is used internally for decoding. @tab liba52 is used internally for decoding.
@item Vorbis @tab X @tab X @item Vorbis @tab X @tab X
@item WMA V1/V2 @tab X @tab X @item WMA V1/V2 @tab X @tab X
...@@ -308,7 +308,7 @@ following image formats are supported: ...@@ -308,7 +308,7 @@ following image formats are supported:
@item RA288 @tab @tab X @item RA288 @tab @tab X
@tab Real 28800 bit/s codec @tab Real 28800 bit/s codec
@item RADnet @tab X @tab IX @item RADnet @tab X @tab IX
@tab Real low bitrate AC3 codec, liba52 is used for decoding. @tab Real low bitrate AC-3 codec, liba52 is used for decoding.
@item AMR-NB @tab X @tab X @item AMR-NB @tab X @tab X
@tab Supported through an external library. @tab Supported through an external library.
@item AMR-WB @tab X @tab X @item AMR-WB @tab X @tab X
...@@ -331,9 +331,9 @@ following image formats are supported: ...@@ -331,9 +331,9 @@ following image formats are supported:
@item FFmpeg Sonic @tab X @tab X @item FFmpeg Sonic @tab X @tab X
@tab experimental lossy/lossless codec @tab experimental lossy/lossless codec
@item Qdesign QDM2 @tab @tab X @item Qdesign QDM2 @tab @tab X
@tab there are still some distortions @tab There are still some distortions.
@item Real COOK @tab @tab X @item Real COOK @tab @tab X
@tab All versions except 5.1 are supported @tab All versions except 5.1 are supported.
@item DSP Group TrueSpeech @tab @tab X @item DSP Group TrueSpeech @tab @tab X
@item True Audio (TTA) @tab @tab X @item True Audio (TTA) @tab @tab X
@item Smacker Audio @tab @tab X @item Smacker Audio @tab @tab X
...@@ -342,10 +342,10 @@ following image formats are supported: ...@@ -342,10 +342,10 @@ following image formats are supported:
@tab Codec used in Delphine Software games. @tab Codec used in Delphine Software games.
@item Intel Music Coder @tab @tab X @item Intel Music Coder @tab @tab X
@item Musepack @tab @tab X @item Musepack @tab @tab X
@tab SV7 and SV8 are supported @tab SV7 and SV8 are supported.
@item DTS Coherent Audio @tab @tab X @item DTS Coherent Audio @tab @tab X
@item ATRAC 3 @tab @tab X @item ATRAC 3 @tab @tab X
@item Monkey's Audio @tab @tab X @tab Only versions 3.97-3.99 are supported @item Monkey's Audio @tab @tab X @tab Only versions 3.97-3.99 are supported.
@item Nellymoser ASAO @tab @tab X @item Nellymoser ASAO @tab @tab X
@item 8SVX Audio @tab @tab X @item 8SVX Audio @tab @tab X
@item MLP/TrueHD @tab @tab X @tab Used in DVD-Audio and Blu-Ray discs. @item MLP/TrueHD @tab @tab X @tab Used in DVD-Audio and Blu-Ray discs.
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment