Commit 34ad497f authored by rtognimp's avatar rtognimp

Check pointers before writing to memory, fix possible integer overflows

Force alignement for mszh and zlib decoders


git-svn-id: file:///var/local/repositories/ffmpeg/trunk@3817 9553f0bf-9b14-0410-a0b8-cfaf0461ba5b
parent 19efce04
......@@ -61,7 +61,7 @@ static int decode_frame(AVCodecContext *avctx, void *data, int *data_size, uint8
{
EightBpsContext * const c = (EightBpsContext *)avctx->priv_data;
unsigned char *encoded = (unsigned char *)buf;
unsigned char *pixptr;
unsigned char *pixptr, *pixptr_end;
unsigned int height = avctx->height; // Real image height
unsigned int dlen, p, row;
unsigned char *lp, *dp;
......@@ -101,18 +101,23 @@ static int decode_frame(AVCodecContext *avctx, void *data, int *data_size, uint8
/* Decode a plane */
for(row = 0; row < height; row++) {
pixptr = c->pic.data[0] + row * c->pic.linesize[0] + planemap[p];
pixptr_end = pixptr + c->pic.linesize[0];
dlen = be2me_16(*(unsigned short *)(lp+row*2));
/* Decode a row of this plane */
while(dlen > 0) {
if ((count = *dp++) <= 127) {
count++;
dlen -= count + 1;
if (pixptr + count * px_inc > pixptr_end)
break;
while(count--) {
*pixptr = *dp++;
pixptr += px_inc;
}
} else {
count = 257 - count;
if (pixptr + count * px_inc > pixptr_end)
break;
while(count--) {
*pixptr = *dp;
pixptr += px_inc;
......@@ -155,6 +160,12 @@ static int decode_init(AVCodecContext *avctx)
c->pic.data[0] = NULL;
// FIXME: find a better way to prevent integer overflow
if (((unsigned int)avctx->width > 32000) || ((unsigned int)avctx->height > 32000)) {
av_log(avctx, AV_LOG_ERROR, "Bad image size (w = %d, h = %d).\n", avctx->width, avctx->height);
return 1;
}
switch (avctx->bits_per_sample) {
case 8:
avctx->pix_fmt = PIX_FMT_PAL8;
......
This diff is collapsed.
......@@ -217,6 +217,12 @@ void avcodec_align_dimensions(AVCodecContext *s, int *width, int *height){
h_align=4;
}
break;
case PIX_FMT_BGR24:
if((s->codec_id == CODEC_ID_MSZH) || (s->codec_id == CODEC_ID_ZLIB)){
w_align=4;
h_align=4;
}
break;
default:
w_align= 1;
h_align= 1;
......
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