Commit f4b85dc0 authored by Mariusz Kozlowski's avatar Mariusz Kozlowski Committed by Linus Torvalds

[PATCH] video: pm3fb macros fix

Signed-off-by: default avatarMariusz Kozlowski <m.kozlowski@tuxland.pl>
Signed-off-by: default avatarAndrew Morton <akpm@osdl.org>
Signed-off-by: default avatarLinus Torvalds <torvalds@osdl.org>
parent 4971bb70
...@@ -607,16 +607,16 @@ ...@@ -607,16 +607,16 @@
#define PM3FBDestReadModeOr 0xac98 #define PM3FBDestReadModeOr 0xac98
#define PM3FBDestReadMode_ReadDisable 0<<0 #define PM3FBDestReadMode_ReadDisable 0<<0
#define PM3FBDestReadMode_ReadEnable 1<<0 #define PM3FBDestReadMode_ReadEnable 1<<0
#define PM3FBDestReadMode_StripePitch(sp) (((sp)&0x7)<<2 #define PM3FBDestReadMode_StripePitch(sp) (((sp)&0x7)<<2)
#define PM3FBDestReadMode_StripeHeight(sh) (((sh)&0x7)<<7 #define PM3FBDestReadMode_StripeHeight(sh) (((sh)&0x7)<<7)
#define PM3FBDestReadMode_Enable0 1<<8 #define PM3FBDestReadMode_Enable0 1<<8
#define PM3FBDestReadMode_Enable1 1<<9 #define PM3FBDestReadMode_Enable1 1<<9
#define PM3FBDestReadMode_Enable2 1<<10 #define PM3FBDestReadMode_Enable2 1<<10
#define PM3FBDestReadMode_Enable3 1<<11 #define PM3FBDestReadMode_Enable3 1<<11
#define PM3FBDestReadMode_Layout0(l) (((l)&0x3)<<12 #define PM3FBDestReadMode_Layout0(l) (((l)&0x3)<<12)
#define PM3FBDestReadMode_Layout1(l) (((l)&0x3)<<14 #define PM3FBDestReadMode_Layout1(l) (((l)&0x3)<<14)
#define PM3FBDestReadMode_Layout2(l) (((l)&0x3)<<16 #define PM3FBDestReadMode_Layout2(l) (((l)&0x3)<<16)
#define PM3FBDestReadMode_Layout3(l) (((l)&0x3)<<18 #define PM3FBDestReadMode_Layout3(l) (((l)&0x3)<<18)
#define PM3FBDestReadMode_Origin0 1<<20 #define PM3FBDestReadMode_Origin0 1<<20
#define PM3FBDestReadMode_Origin1 1<<21 #define PM3FBDestReadMode_Origin1 1<<21
#define PM3FBDestReadMode_Origin2 1<<22 #define PM3FBDestReadMode_Origin2 1<<22
...@@ -640,16 +640,16 @@ ...@@ -640,16 +640,16 @@
#define PM3FBSourceReadModeOr 0xaca8 #define PM3FBSourceReadModeOr 0xaca8
#define PM3FBSourceReadMode_ReadDisable (0<<0) #define PM3FBSourceReadMode_ReadDisable (0<<0)
#define PM3FBSourceReadMode_ReadEnable (1<<0) #define PM3FBSourceReadMode_ReadEnable (1<<0)
#define PM3FBSourceReadMode_StripePitch(sp) (((sp)&0x7)<<2 #define PM3FBSourceReadMode_StripePitch(sp) (((sp)&0x7)<<2)
#define PM3FBSourceReadMode_StripeHeight(sh) (((sh)&0x7)<<7 #define PM3FBSourceReadMode_StripeHeight(sh) (((sh)&0x7)<<7)
#define PM3FBSourceReadMode_Layout(l) (((l)&0x3)<<8 #define PM3FBSourceReadMode_Layout(l) (((l)&0x3)<<8)
#define PM3FBSourceReadMode_Origin 1<<10 #define PM3FBSourceReadMode_Origin 1<<10
#define PM3FBSourceReadMode_Blocking 1<<11 #define PM3FBSourceReadMode_Blocking 1<<11
#define PM3FBSourceReadMode_UserTexelCoord 1<<13 #define PM3FBSourceReadMode_UserTexelCoord 1<<13
#define PM3FBSourceReadMode_WrapXEnable 1<<14 #define PM3FBSourceReadMode_WrapXEnable 1<<14
#define PM3FBSourceReadMode_WrapYEnable 1<<15 #define PM3FBSourceReadMode_WrapYEnable 1<<15
#define PM3FBSourceReadMode_WrapX(w) (((w)&0xf)<<16 #define PM3FBSourceReadMode_WrapX(w) (((w)&0xf)<<16)
#define PM3FBSourceReadMode_WrapY(w) (((w)&0xf)<<20 #define PM3FBSourceReadMode_WrapY(w) (((w)&0xf)<<20)
#define PM3FBSourceReadMode_ExternalSourceData 1<<24 #define PM3FBSourceReadMode_ExternalSourceData 1<<24
#define PM3FBWriteBufferAddr0 0xb000 #define PM3FBWriteBufferAddr0 0xb000
#define PM3FBWriteBufferAddr1 0xb008 #define PM3FBWriteBufferAddr1 0xb008
...@@ -942,7 +942,7 @@ ...@@ -942,7 +942,7 @@
#define PM3Window 0x8980 #define PM3Window 0x8980
#define PM3Window_ForceLBUpdate 1<<3 #define PM3Window_ForceLBUpdate 1<<3
#define PM3Window_LBUpdateSource 1<<4 #define PM3Window_LBUpdateSource 1<<4
#define PM3Window_FrameCount(c) (((c)&0xff)<<9 #define PM3Window_FrameCount(c) (((c)&0xff)<<9)
#define PM3Window_StencilFCP 1<<17 #define PM3Window_StencilFCP 1<<17
#define PM3Window_DepthFCP 1<<18 #define PM3Window_DepthFCP 1<<18
#define PM3Window_OverrideWriteFiltering 1<<19 #define PM3Window_OverrideWriteFiltering 1<<19
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment