Commit 30f4e20a authored by Trond Myklebust's avatar Trond Myklebust Committed by Linus Torvalds

[PATCH] NLM: Ensure we do not Oops in the case of an unlock

In theory, NLM specs assure us that the server will only reply LCK_GRANTED or
LCK_DENIED_GRACE_PERIOD to our NLM_UNLOCK request.

In practice, we should not assume this to be the case, and the code will
currently Oops if we do.
Signed-off-by: default avatarTrond Myklebust <Trond.Myklebust@netapp.com>
Signed-off-by: default avatarAndrew Morton <akpm@osdl.org>
Signed-off-by: default avatarLinus Torvalds <torvalds@osdl.org>
parent e6d83d55
...@@ -662,12 +662,18 @@ nlmclnt_unlock(struct nlm_rqst *req, struct file_lock *fl) ...@@ -662,12 +662,18 @@ nlmclnt_unlock(struct nlm_rqst *req, struct file_lock *fl)
* reclaimed while we're stuck in the unlock call. */ * reclaimed while we're stuck in the unlock call. */
fl->fl_u.nfs_fl.flags &= ~NFS_LCK_GRANTED; fl->fl_u.nfs_fl.flags &= ~NFS_LCK_GRANTED;
/*
* Note: the server is supposed to either grant us the unlock
* request, or to deny it with NLM_LCK_DENIED_GRACE_PERIOD. In either
* case, we want to unlock.
*/
do_vfs_lock(fl);
if (req->a_flags & RPC_TASK_ASYNC) { if (req->a_flags & RPC_TASK_ASYNC) {
status = nlmclnt_async_call(req, NLMPROC_UNLOCK, status = nlmclnt_async_call(req, NLMPROC_UNLOCK,
&nlmclnt_unlock_ops); &nlmclnt_unlock_ops);
/* Hrmf... Do the unlock early since locks_remove_posix() /* Hrmf... Do the unlock early since locks_remove_posix()
* really expects us to free the lock synchronously */ * really expects us to free the lock synchronously */
do_vfs_lock(fl);
if (status < 0) { if (status < 0) {
nlmclnt_release_lockargs(req); nlmclnt_release_lockargs(req);
kfree(req); kfree(req);
...@@ -680,7 +686,6 @@ nlmclnt_unlock(struct nlm_rqst *req, struct file_lock *fl) ...@@ -680,7 +686,6 @@ nlmclnt_unlock(struct nlm_rqst *req, struct file_lock *fl)
if (status < 0) if (status < 0)
return status; return status;
do_vfs_lock(fl);
if (resp->status == NLM_LCK_GRANTED) if (resp->status == NLM_LCK_GRANTED)
return 0; return 0;
......
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