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linux-davinci-2.6.23
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linux
linux-davinci-2.6.23
Commits
a3bb2e4f
Commit
a3bb2e4f
authored
Sep 02, 2008
by
Jorge Zapata
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Clear the framebuffer memory when the mode is changed
parent
2e9294aa
Changes
1
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Showing
1 changed file
with
22 additions
and
15 deletions
+22
-15
drivers/video/dm/dm_main.c
drivers/video/dm/dm_main.c
+22
-15
No files found.
drivers/video/dm/dm_main.c
View file @
a3bb2e4f
...
...
@@ -812,6 +812,26 @@ static inline void dm_win_position_get(const struct dm_win_info *w,
*
yl
=
v
->
yres
;
}
static
void
dm_win_clear
(
struct
dm_win_info
*
w
)
{
struct
fb_var_screeninfo
*
v
=
&
(
w
->
info
.
var
);
int
bg_color
=
0x00
;
switch
(
v
->
bits_per_pixel
)
{
case
16
:
/* yuv422 */
if
(
is_win
(
w
,
DAVINCIFB_WIN_VID0
)
||
is_win
(
w
,
DAVINCIFB_WIN_VID1
))
bg_color
=
0x88
;
break
;
/* attribute */
case
4
:
if
(
is_win
(
w
,
DAVINCIFB_WIN_OSD1
))
bg_color
=
0x77
;
break
;
}
memset
((
void
*
)
w
->
fb_base
,
bg_color
,
w
->
fb_size
);
}
/**
* Checks if the rectangle formed by the first four coordinates is inside the
* rectangle formed by the second four coordinates
...
...
@@ -1153,7 +1173,6 @@ static int dm_wins_remove(struct dm_info *info)
static
int
dm_win_probe
(
struct
dm_win_info
*
w
)
{
int
ret
;
int
bg_color
=
0x00
;
struct
fb_info
*
info
=
&
w
->
info
;
struct
device
*
dev
=
w
->
dm
->
dev
;
struct
fb_var_screeninfo
*
vinfo
=
&
info
->
var
;
...
...
@@ -1177,20 +1196,7 @@ static int dm_win_probe(struct dm_win_info *w)
return
-
EINVAL
;
}
/* clear the memory */
switch
(
info
->
var
.
bits_per_pixel
)
{
case
16
:
/* yuv422 */
if
(
is_win
(
w
,
DAVINCIFB_WIN_VID0
)
||
is_win
(
w
,
DAVINCIFB_WIN_VID1
))
bg_color
=
0x88
;
break
;
/* attribute */
case
4
:
if
(
is_win
(
w
,
DAVINCIFB_WIN_OSD1
))
bg_color
=
0x77
;
break
;
}
memset
((
void
*
)
w
->
fb_base
,
bg_color
,
w
->
fb_size
);
dm_win_clear
(
w
);
/* create the fb device */
if
(
register_framebuffer
(
info
)
<
0
)
{
dev_err
(
dev
,
"Unable to register %s framebuffer
\n
"
,
...
...
@@ -1510,6 +1516,7 @@ static int davincifb_set_par(struct fb_info *info)
interlaced
=
v
->
vmode
==
FB_VMODE_INTERLACED
?
1
:
0
;
set_win_position
(
w
,
w
->
x
,
w
->
y
,
v
->
xres
,
v
->
yres
/
(
interlaced
+
1
));
set_win_mode
(
w
);
dm_win_clear
(
w
);
if
(
!
is_win
(
w
,
DAVINCIFB_WIN_VID0
))
return
0
;
...
...
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