/***************************************************************************** * x11_bitmap.h: X11 implementation of the Bitmap class ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: x11_bitmap.h,v 1.2 2003/05/18 11:25:00 asmax Exp $ * * Authors: Cyril Deguet <asmax@videolan.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, * USA. *****************************************************************************/ #ifndef VLC_X11_BITMAP #define VLC_X11_BITMAP //--- X11 ------------------------------------------------------------------- #include <X11/Xlib.h> //--- GENERAL --------------------------------------------------------------- #include <string> using namespace std; //--------------------------------------------------------------------------- struct intf_thread_t; class Bitmap; class Graphics; //--------------------------------------------------------------------------- class X11Bitmap : public Bitmap { private: intf_thread_t *p_intf; Display *display; XImage *Bmp; public: // Constructors X11Bitmap( intf_thread_t *_p_intf, string FileName, int AColor ); X11Bitmap( intf_thread_t *_p_intf, Graphics *from, int x, int y, int w, int h, int AColor ); X11Bitmap( intf_thread_t *_p_intf, Bitmap *c ); // Destructor virtual ~X11Bitmap(); virtual void DrawBitmap( int x, int y, int w, int h, int xRef, int yRef, Graphics *dest ); virtual bool Hit( int x, int y ); virtual int GetBmpPixel( int x, int y ); virtual void SetBmpPixel( int x, int y, int color ); protected: char *LoadFromFile( string fileName, int depth, int &width, int &height); }; //--------------------------------------------------------------------------- #endif