Commit f8258e32 authored by Sam Hocevar's avatar Sam Hocevar

* src/misc/modules.c, src/misc/modules_plugin.h.in:

    + As platform-dependant dynamic loader functions are no longer inline,
      moved them to modules.c which is their real place.
    + More verbose error messages on some platforms.
parent ddd4b1dd
......@@ -2,9 +2,9 @@
* modules.c : Builtin and plugin modules management functions
*****************************************************************************
* Copyright (C) 2001 VideoLAN
* $Id: modules.c,v 1.134 2003/10/04 11:17:04 sam Exp $
* $Id: modules.c,v 1.135 2003/10/05 15:35:59 sam Exp $
*
* Authors: Samuel Hocevar <sam@zoy.org>
* Authors: Sam Hocevar <sam@zoy.org>
* Ethan C. Baldridge <BaldridgeE@cadmus.com>
* Hans-Peter Jansen <hpj@urpla.net>
*
......@@ -134,9 +134,14 @@ static int AllocatePluginFile ( vlc_object_t *, MYCHAR * );
static int AllocateBuiltinModule( vlc_object_t *, int ( * ) ( module_t * ) );
static int DeleteModule ( module_t * );
#ifdef HAVE_DYNAMIC_PLUGINS
static void DupModule ( module_t * );
static void UndupModule ( module_t * );
static int CallEntry ( module_t * );
static void DupModule ( module_t * );
static void UndupModule ( module_t * );
static int CallEntry ( module_t * );
static void CloseModule ( module_handle_t );
static void * GetSymbol ( module_handle_t, const char * );
#if defined(UNDER_CE) || defined(WIN32)
static char * GetWindowsError ( void );
#endif
#endif
/*****************************************************************************
......@@ -795,37 +800,151 @@ static int AllocatePluginFile( vlc_object_t * p_this, MYCHAR * psz_file )
module_t * p_module;
module_handle_t handle;
#ifdef UNDER_CE
/*
* Try to dynamically load the module. This part is very platform-
* specific, and error messages should be as verbose as possible.
*/
#if defined(HAVE_DL_DYLD)
NSObjectFileImage image;
NSObjectFileImageReturnCode ret;
ret = NSCreateObjectFileImageFromFile( psz_file, &image );
if( ret != NSObjectFileImageSuccess )
{
msg_Warn( p_this, "cannot create image from `%s'", psz_file );
return -1;
}
/* Open the dynamic module */
handle = NSLinkModule( image, psz_file,
NSLINKMODULE_OPTION_RETURN_ON_ERROR );
if( !handle )
{
NSLinkEditErrors errors;
const char *psz_file, *psz_err;
int i_errnum;
NSLinkEditError( &errors, &i_errnum, &psz_file, &psz_err );
msg_Warn( p_this, "cannot link module `%s' (%s)", psz_file, psz_err );
NSDestroyObjectFileImage( image );
return -1;
}
/* Destroy our image, we won't need it */
NSDestroyObjectFileImage( image );
#elif defined(HAVE_IMAGE_H)
handle = load_add_on( psz_file );
if( handle < 0 )
{
msg_Warn( p_this, "cannot load module `%s'", psz_file );
return -1;
}
#elif defined(UNDER_CE)
char psz_filename[MAX_PATH];
WideCharToMultiByte( CP_ACP, WC_DEFAULTCHAR, psz_file, -1,
psz_filename, MAX_PATH, NULL, NULL );
#else
char * psz_filename = psz_file;
#endif
handle = LoadLibrary( psz_filename );
if( handle == NULL )
{
char *psz_error = GetWindowsError();
msg_Warn( p_this, "cannot load module `%s' (%s)",
psz_filename, psz_error );
free( psz_error );
}
#elif defined(WIN32)
handle = LoadLibrary( psz_file );
if( handle == NULL )
{
char *psz_error = GetWindowsError();
msg_Warn( p_this, "cannot load module `%s' (%s)",
psz_filename, psz_error );
free( psz_error );
}
#elif defined(HAVE_DL_DLOPEN) && defined(RTLD_NOW)
/* static is OK, we are called atomically */
static vlc_bool_t b_kde = VLC_FALSE;
# if defined(SYS_LINUX)
/* XXX HACK #1 - we should NOT open modules with RTLD_GLOBAL, or we
* are going to get namespace collisions when two modules have common
* public symbols, but ALSA is being a pest here. */
if( strstr( psz_file, "alsa_plugin" ) )
{
handle = dlopen( psz_file, RTLD_NOW | RTLD_GLOBAL );
if( handle == NULL )
{
msg_Warn( p_this, "cannot load module `%s' (%s)",
psz_file, dlerror() );
return -1;
}
}
# endif
/* XXX HACK #2 - the ugly KDE workaround. It seems that libkdewhatever
* causes dlopen() to segfault if libstdc++ is not loaded in the caller,
* so we just load libstdc++. Bwahahaha! ph34r! -- Sam. */
/* Update: FYI, this is Debian bug #180505, and seems to be fixed. */
if( !b_kde && !strstr( psz_file, "kde" ) )
{
dlopen( "libstdc++.so.6", RTLD_NOW )
|| dlopen( "libstdc++.so.5", RTLD_NOW )
|| dlopen( "libstdc++.so.4", RTLD_NOW )
|| dlopen( "libstdc++.so.3", RTLD_NOW );
b_kde = VLC_TRUE;
}
/* Try to dynamically load the module. */
if( module_load( psz_file, &handle ) )
handle = dlopen( psz_file, RTLD_NOW );
if( handle == NULL )
{
char psz_buffer[256];
msg_Warn( p_this, "cannot load module `%s' (%s)",
psz_file, dlerror() );
return -1;
}
/* The plugin module couldn't be opened */
msg_Warn( p_this, "cannot open `%s' (%s)",
psz_filename, module_error( psz_buffer ) );
#elif defined(HAVE_DL_DLOPEN) && defined(DL_LAZY)
handle = dlopen( psz_file, DL_LAZY );
if( handle == NULL )
{
msg_Warn( p_this, "cannot load module `%s' (%s)",
psz_file, dlerror() );
return -1;
}
#elif defined(HAVE_DL_SHL_LOAD)
handle = shl_load( psz_file, BIND_IMMEDIATE | BIND_NONFATAL, NULL );
if( handle == NULL )
{
msg_Warn( p_this, "cannot load module `%s' (%s)",
psz_file, strerror(errno) );
return -1;
}
#else
# error "Something is wrong in modules.c"
#endif
/* Now that we have successfully loaded the module, we can
* allocate a structure for it */
p_module = vlc_object_create( p_this, VLC_OBJECT_MODULE );
if( p_module == NULL )
{
msg_Err( p_this, "out of memory" );
module_unload( handle );
CloseModule( handle );
return -1;
}
/* We need to fill these since they may be needed by CallEntry() */
#ifdef UNDER_CE
p_module->psz_filename = psz_filename;
#else
p_module->psz_filename = psz_file;
#endif
p_module->handle = handle;
p_module->p_symbols = &p_this->p_libvlc->p_module_bank->symbols;
......@@ -834,7 +953,7 @@ static int AllocatePluginFile( vlc_object_t * p_this, MYCHAR * psz_file )
{
/* We couldn't call module_init() */
vlc_object_destroy( p_module );
module_unload( handle );
CloseModule( handle );
return -1;
}
......@@ -973,7 +1092,7 @@ static int DeleteModule( module_t * p_module )
{
if( p_module->b_unloadable )
{
module_unload( p_module->handle );
CloseModule( p_module->handle );
}
UndupModule( p_module );
free( p_module->psz_filename );
......@@ -1009,18 +1128,27 @@ static int CallEntry( module_t * p_module )
int (* pf_symbol) ( module_t * p_module );
/* Try to resolve the symbol */
pf_symbol = (int (*)(module_t *)) module_getsymbol( p_module->handle,
psz_name );
pf_symbol = (int (*)(module_t *)) GetSymbol( p_module->handle, psz_name );
if( pf_symbol == NULL )
{
char psz_buffer[256];
/* We couldn't load the symbol */
#if defined(HAVE_DL_DYLD) || defined(HAVE_IMAGE_H)
msg_Warn( p_module, "cannot find symbol \"%s\" in file `%s'",
psz_name, p_module->psz_filename );
#elif defined(UNDER_CE) || defined(WIN32)
char *psz_error = GetWindowsError();
msg_Warn( p_module, "cannot find symbol \"%s\" in file `%s' (%s)",
psz_name, p_module->psz_filename,
module_error( psz_buffer ) );
return -1;
psz_name, p_module->psz_filename, psz_error );
free( psz_error );
#elif defined(HAVE_DL_DLOPEN)
msg_Warn( p_module, "cannot find symbol \"%s\" in file `%s' (%s)",
psz_name, p_module->psz_filename, dlerror() );
#elif defined(HAVE_DL_SHL_LOAD)
msg_Warn( p_module, "cannot find symbol \"%s\" in file `%s' (%s)",
psz_name, p_module->psz_filename, strerror(errno) );
#else
# error "Something is wrong in modules.c"
#endif
}
/* We can now try to call the symbol */
......@@ -1036,4 +1164,147 @@ static int CallEntry( module_t * p_module )
/* Everything worked fine, we can return */
return 0;
}
/*****************************************************************************
* CloseModule: unload a dynamic library
*****************************************************************************
* This function unloads a previously opened dynamically linked library
* using a system dependant method. No return value is taken in consideration,
* since some libraries sometimes refuse to close properly.
*****************************************************************************/
static void CloseModule( module_handle_t handle )
{
#if defined(HAVE_DL_DYLD)
NSUnLinkModule( handle, FALSE );
#elif defined(HAVE_IMAGE_H)
unload_add_on( handle );
#elif defined(WIN32) || defined(UNDER_CE)
FreeLibrary( handle );
#elif defined(HAVE_DL_DLOPEN)
dlclose( handle );
#elif defined(HAVE_DL_SHL_LOAD)
shl_unload( handle );
#endif
return;
}
/*****************************************************************************
* GetSymbol: get a symbol from a dynamic library
*****************************************************************************
* This function queries a loaded library for a symbol specified in a
* string, and returns a pointer to it. We don't check for dlerror() or
* similar functions, since we want a non-NULL symbol anyway.
*****************************************************************************/
static void * _module_getsymbol( module_handle_t, const char * );
static void * GetSymbol( module_handle_t handle, const char * psz_function )
{
void * p_symbol = _module_getsymbol( handle, psz_function );
/* MacOS X dl library expects symbols to begin with "_". So do
* some other operating systems. That's really lame, but hey, what
* can we do ? */
if( p_symbol == NULL )
{
char *psz_call = malloc( strlen( psz_function ) + 2 );
strcpy( psz_call + 1, psz_function );
psz_call[ 0 ] = '_';
p_symbol = _module_getsymbol( handle, psz_call );
free( psz_call );
}
return p_symbol;
}
static void * _module_getsymbol( module_handle_t handle,
const char * psz_function )
{
#if defined(HAVE_DL_DYLD)
NSSymbol sym = NSLookupSymbolInModule( handle, psz_function );
return NSAddressOfSymbol( sym );
#elif defined(HAVE_IMAGE_H)
void * p_symbol;
if( B_OK == get_image_symbol( handle, psz_function,
B_SYMBOL_TYPE_TEXT, &p_symbol ) )
{
return p_symbol;
}
else
{
return NULL;
}
#elif defined( UNDER_CE )
wchar_t psz_real[256];
MultiByteToWideChar( CP_ACP, 0, psz_function, -1, psz_real, 256 );
return (void *)GetProcAddress( handle, psz_real );
#elif defined( WIN32 )
return (void *)GetProcAddress( handle, (MYCHAR*)psz_function );
#elif defined(HAVE_DL_DLOPEN)
return dlsym( handle, psz_function );
#elif defined(HAVE_DL_SHL_LOAD)
void *p_sym;
shl_findsym( &handle, psz_function, TYPE_UNDEFINED, &p_sym );
return p_sym;
#endif
}
#if defined(UNDER_CE) || defined(WIN32)
static char * GetWindowsError( void )
{
#if defined(UNDER_CE)
wchar_t psz_tmp[256];
char * psz_buffer = malloc( 256 );
#else
char * psz_tmp = malloc( 256 );
#endif
int i = 0, i_error = GetLastError();
FormatMessage( FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
NULL, i_error, MAKELANGID (LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) psz_tmp, 256, NULL );
/* Go to the end of the string */
#if defined(UNDER_CE)
while( psz_tmp[i] && psz_tmp[i] != L'\r' && psz_tmp[i] != L'\n' )
#else
while( psz_tmp[i] && psz_tmp[i] != '\r' && psz_tmp[i] != '\n' )
#endif
{
i++;
}
if( psz_tmp[i] )
{
#if defined(UNDER_CE)
swprintf( psz_tmp + i, L" (error %i)", i_error );
psz_tmp[ 255 ] = L'\0';
#else
snprintf( psz_tmp + i, 256 - i, " (error %i)", i_error );
psz_tmp[ 255 ] = '\0';
#endif
}
#if defined(UNDER_CE)
WideCharToMultiByte( CP_ACP, WC_DEFAULTCHAR, psz_tmp, -1,
psz_buffer, 256, NULL, NULL );
return psz_buffer;
#else
return psz_tmp;
#endif
}
#endif
#endif /* HAVE_DYNAMIC_PLUGINS */
......@@ -2,7 +2,7 @@
* modules_plugin.h : Plugin management functions used by the core application.
*****************************************************************************
* Copyright (C) 2001 VideoLAN
* $Id: modules_plugin.h.in,v 1.14 2003/10/04 15:49:13 sam Exp $
* $Id: modules_plugin.h.in,v 1.15 2003/10/05 15:35:59 sam Exp $
*
* Authors: Samuel Hocevar <sam@zoy.org>
*
......@@ -21,269 +21,6 @@
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
*****************************************************************************/
/*****************************************************************************
* Inline functions for handling dynamic modules
*****************************************************************************/
/*****************************************************************************
* module_load: load a dynamic library
*****************************************************************************
* This function loads a dynamically linked library using a system dependant
* method, and returns a non-zero value on error, zero otherwise.
*****************************************************************************/
static int module_load( const MYCHAR * psz_filename, module_handle_t * handle )
{
#if defined(HAVE_DL_DYLD)
NSObjectFileImage image;
NSObjectFileImageReturnCode ret;
ret = NSCreateObjectFileImageFromFile( psz_filename, &image );
if( ret != NSObjectFileImageSuccess )
{
return -1;
}
/* Open the dynamic module */
*handle = NSLinkModule( image, psz_filename,
NSLINKMODULE_OPTION_RETURN_ON_ERROR );
if( !*handle )
{
return -1;
}
/* Destroy our image, we won't need it */
NSDestroyObjectFileImage( image );
return 0;
#elif defined(HAVE_IMAGE_H)
*handle = load_add_on( psz_filename );
return( *handle < 0 );
#elif defined(WIN32) || defined(UNDER_CE)
*handle = LoadLibrary( psz_filename );
return( *handle == NULL );
#elif defined(HAVE_DL_DLOPEN) && defined(RTLD_NOW)
/* static is OK, we are called atomically */
static vlc_bool_t b_kde = VLC_FALSE;
# if defined(SYS_LINUX)
/* XXX HACK #1 - we should NOT open modules with RTLD_GLOBAL, or we
* are going to get namespace collisions when two modules have common
* public symbols, but ALSA is being a pest here. */
if( strstr( psz_filename, "alsa_plugin" ) )
{
*handle = dlopen( psz_filename, RTLD_NOW | RTLD_GLOBAL );
return( *handle == NULL );
}
# endif
/* XXX HACK #2 - the ugly KDE workaround. It seems that libkdewhatever
* causes dlopen() to segfault if libstdc++ is not loaded in the caller,
* so we just load libstdc++. Bwahahaha! ph34r! -- Sam. */
/* Update: FYI, this is Debian bug #180505, and seems to be fixed. */
if( !b_kde && !strstr( psz_filename, "kde" ) )
{
dlopen( "libstdc++.so.6", RTLD_NOW )
|| dlopen( "libstdc++.so.5", RTLD_NOW )
|| dlopen( "libstdc++.so.4", RTLD_NOW )
|| dlopen( "libstdc++.so.3", RTLD_NOW );
b_kde = VLC_TRUE;
}
*handle = dlopen( psz_filename, RTLD_NOW );
return( *handle == NULL );
#elif defined(HAVE_DL_DLOPEN) && defined(DL_LAZY)
*handle = dlopen( psz_filename, DL_LAZY );
return( *handle == NULL );
#elif defined(HAVE_DL_SHL_LOAD)
*handle = shl_load( psz_filename, BIND_IMMEDIATE | BIND_NONFATAL, NULL );
return( *handle == NULL );
#else
return -1;
#endif
}
/*****************************************************************************
* module_unload: unload a dynamic library
*****************************************************************************
* This function unloads a previously opened dynamically linked library
* using a system dependant method. No return value is taken in consideration,
* since some libraries sometimes refuse to close properly.
*****************************************************************************/
static void module_unload( module_handle_t handle )
{
#if defined(HAVE_DL_DYLD)
NSUnLinkModule( handle, FALSE );
#elif defined(HAVE_IMAGE_H)
unload_add_on( handle );
#elif defined(WIN32) || defined(UNDER_CE)
FreeLibrary( handle );
#elif defined(HAVE_DL_DLOPEN)
dlclose( handle );
#elif defined(HAVE_DL_SHL_LOAD)
shl_unload( handle );
#endif
return;
}
/*****************************************************************************
* module_getsymbol: get a symbol from a dynamic library
*****************************************************************************
* This function queries a loaded library for a symbol specified in a
* string, and returns a pointer to it. We don't check for dlerror() or
* similar functions, since we want a non-NULL symbol anyway.
*****************************************************************************/
static void * _module_getsymbol( module_handle_t handle,
const char * psz_function )
{
#if defined(HAVE_DL_DYLD)
NSSymbol sym = NSLookupSymbolInModule( handle, psz_function );
return NSAddressOfSymbol( sym );
#elif defined(HAVE_IMAGE_H)
void * p_symbol;
if( B_OK == get_image_symbol( handle, psz_function,
B_SYMBOL_TYPE_TEXT, &p_symbol ) )
{
return p_symbol;
}
else
{
return NULL;
}
#elif defined( UNDER_CE )
wchar_t psz_real[256];
MultiByteToWideChar( CP_ACP, 0, psz_function, -1, psz_real, 256 );
return (void *)GetProcAddress( handle, psz_real );
#elif defined( WIN32 )
return (void *)GetProcAddress( handle, (MYCHAR*)psz_function );
#elif defined(HAVE_DL_DLOPEN)
return dlsym( handle, psz_function );
#elif defined(HAVE_DL_SHL_LOAD)
void *p_sym;
shl_findsym( &handle, psz_function, TYPE_UNDEFINED, &p_sym );
return p_sym;
#endif
}
static void * module_getsymbol( module_handle_t handle,
const char * psz_function )
{
void * p_symbol = _module_getsymbol( handle, psz_function );
/* MacOS X dl library expects symbols to begin with "_". So do
* some other operating systems. That's really lame, but hey, what
* can we do ? */
if( p_symbol == NULL )
{
char *psz_call = malloc( strlen( psz_function ) + 2 );
strcpy( psz_call + 1, psz_function );
psz_call[ 0 ] = '_';
p_symbol = _module_getsymbol( handle, psz_call );
free( psz_call );
}
return p_symbol;
}
/*****************************************************************************
* module_error: wrapper for dlerror()
*****************************************************************************
* This function returns the error message of the last module operation. It
* returns the string "failed" on systems which do not have a dlerror() like
* function. psz_buffer can be used to store temporary data, it is guaranteed
* to be kept intact until the return value of module_error has been used.
*****************************************************************************/
static const char * module_error( char *psz_buffer )
{
#if defined(HAVE_DL_DYLD)
NSLinkEditErrors errors;
const char *psz_file, *psz_err;
int i_errnum;
NSLinkEditError( &errors, &i_errnum, &psz_file, &psz_err );
if( *psz_err )
{
return psz_err;
}
return "failed";
#elif defined(HAVE_IMAGE_H)
return "failed";
#elif defined(UNDER_CE)
wchar_t psz_tmp[256];
int i, i_error = GetLastError();
FormatMessage( FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
NULL, i_error, MAKELANGID (LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) psz_tmp, 256, NULL );
/* Go to the end of the string */
for( i = 0;
psz_tmp[i] && psz_tmp[i] != L'\r' && psz_tmp[i] != L'\n';
i++ ) {};
if( psz_tmp[i] )
{
swprintf( psz_tmp + i, L" (error %i)", i_error );
psz_tmp[ 255 ] = L'\0';
}
WideCharToMultiByte( CP_ACP, WC_DEFAULTCHAR, psz_tmp, -1,
psz_buffer, 256, NULL, NULL );
return psz_buffer;
#elif defined(WIN32)
int i, i_error = GetLastError();
FormatMessage( FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
NULL, i_error, MAKELANGID (LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) psz_buffer, 256, NULL );
/* Go to the end of the string */
for( i = 0;
psz_buffer[i] && psz_buffer[i] != '\r' && psz_buffer[i] != '\n';
i++ ) {};
if( psz_buffer[i] )
{
snprintf( psz_buffer + i, 256 - i, " (error %i)", i_error );
psz_buffer[ 255 ] = '\0';
}
return psz_buffer;
#elif defined(HAVE_DL_DLOPEN)
return dlerror();
#elif defined(HAVE_DL_SHL_LOAD)
return strerror( errno );
#endif
}
/*****************************************************************************
* STORE_SYMBOLS: store known symbols into p_symbols for plugin access.
*****************************************************************************/
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