Support files that are called .asx and .pls but really are just .m3u files

parent 158bb3ed
......@@ -2,7 +2,7 @@
* m3u.c: a meta demux to parse pls, m3u and asx playlists
*****************************************************************************
* Copyright (C) 2001 VideoLAN
* $Id: m3u.c,v 1.17 2003/03/30 11:43:38 gbazin Exp $
* $Id: m3u.c,v 1.18 2003/04/06 20:08:11 sigmunau Exp $
*
* Authors: Sigmund Augdal <sigmunau@idi.ntnu.no>
* Gildas Bazin <gbazin@netcourrier.com>
......@@ -80,6 +80,7 @@ static int Activate( vlc_object_t * p_this )
char *psz_ext;
demux_sys_t *p_m3u;
int i_type = 0;
int i_type2 = 0;
/* Initialize access plug-in structures. */
if( p_input->i_mtu == 0 )
......@@ -119,7 +120,7 @@ static int Activate( vlc_object_t * p_this )
* at the content. This is useful for .asp, .php and similar files
* that are actually html. Also useful for som asx files that have
* another extention */
if( !i_type )
if( i_type != TYPE_M3U )
{
byte_t *p_peek;
int i_size = input_Peek( p_input, &p_peek, MAX_LINE );
......@@ -135,22 +136,34 @@ static int Activate( vlc_object_t * p_this )
}
if ( !i_size )
{
return -1;
;
}
else if ( !strncasecmp( p_peek, "[playlist]", sizeof("[playlist]") -1 ) )
{
i_type = TYPE_PLS;
i_type2 = TYPE_PLS;
}
else if ( !strncasecmp( p_peek, "<html>", sizeof("<html>") -1 ) )
{
i_type = TYPE_HTML;
i_type2 = TYPE_HTML;
}
else if ( !strncasecmp( p_peek, "<asx", sizeof("<asx") -1 ) )
{
i_type = TYPE_ASX;
i_type2 = TYPE_ASX;
}
}
}
if ( !i_type && !i_type2 )
{
return -1;
}
if ( i_type && !i_type2 )
{
i_type = TYPE_M3U;
}
else
{
i_type = i_type2;
}
/* Allocate p_m3u */
if( !( p_m3u = malloc( sizeof( demux_sys_t ) ) ) )
......@@ -236,6 +249,10 @@ static int ProcessLine ( input_thread_t *p_input , demux_sys_t *p_m3u
while( *psz_bol &&
strncasecmp( psz_bol, "mms://",
sizeof("mms://") - 1 ) &&
strncasecmp( psz_bol, "mmsu://",
sizeof("mmsu://") - 1 ) &&
strncasecmp( psz_bol, "mmst://",
sizeof("mmst://") - 1 ) &&
strncasecmp( psz_bol, "http://",
sizeof("http://") - 1 ) &&
strncasecmp( psz_bol, "file://",
......
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