Commit cd05b67f authored by Eric Petit's avatar Eric Petit

macosx/vout.m : GL cleaning (probably fixes depth issues)

parent e13b6c4d
......@@ -2,7 +2,7 @@
* vout.m: MacOS X video output module
*****************************************************************************
* Copyright (C) 2001-2003 VideoLAN
* $Id: vout.m,v 1.80 2004/02/09 17:42:12 titer Exp $
* $Id: vout.m,v 1.81 2004/02/12 17:35:05 titer Exp $
*
* Authors: Colin Delacroix <colin@zoy.org>
* Florian G. Pflug <fgp@phlo.org>
......@@ -48,6 +48,7 @@
#define OPENGL_EFFECT_NONE 1
#define OPENGL_EFFECT_CUBE 2
#define OPENGL_EFFECT_TRANSPARENT_CUBE 4
struct picture_sys_t
{
......@@ -1286,6 +1287,9 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
NSOpenGLPFAAccelerated,
NSOpenGLPFANoRecovery,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAColorSize, 24,
NSOpenGLPFAAlphaSize, 8,
NSOpenGLPFADepthSize, 24,
NSOpenGLPFAWindow,
0
};
......@@ -1304,7 +1308,6 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
[[self openGLContext] makeCurrentContext];
[[self openGLContext] update];
/* Black background */
glClearColor( 0.0, 0.0, 0.0, 0.0 );
......@@ -1319,30 +1322,13 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
i_effect = OPENGL_EFFECT_CUBE;
glEnable( GL_DEPTH_TEST );
glPolygonMode( GL_FRONT, GL_FILL );
glPolygonMode( GL_BACK, GL_POINT );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glTranslatef( 0.0, 0.0, - 5.0 );
}
else if( !strcmp( psz_effect, "transparent-cube" ) )
{
i_effect = OPENGL_EFFECT_CUBE;
i_effect = OPENGL_EFFECT_TRANSPARENT_CUBE;
glEnable( GL_BLEND );
glEnable( GL_POLYGON_SMOOTH );
glDisable( GL_DEPTH_TEST );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glTranslatef( 0.0, 0.0, - 5.0 );
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE );
}
else
......@@ -1352,6 +1338,18 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
i_effect = OPENGL_EFFECT_NONE;
}
if( i_effect & ( OPENGL_EFFECT_CUBE |
OPENGL_EFFECT_TRANSPARENT_CUBE ) )
{
/* Set the perpective */
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glTranslatef( 0.0, 0.0, - 5.0 );
}
b_init_done = 0;
return self;
......@@ -1461,6 +1459,7 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
- (void) drawCube
{
glBegin( GL_QUADS );
/* Front */
glTexCoord2f( 0.0, 0.0 );
glVertex3f( - 1.0, 1.0, 1.0 );
glTexCoord2f( 0.0, (float) p_vout->output.i_height );
......@@ -1470,8 +1469,8 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
glVertex3f( 1.0, - 1.0, 1.0 );
glTexCoord2f( (float) p_vout->output.i_width, 0.0 );
glVertex3f( 1.0, 1.0, 1.0 );
glEnd();
glBegin( GL_QUADS );
/* Left */
glTexCoord2f( 0.0, 0.0 );
glVertex3f( - 1.0, 1.0, - 1.0 );
glTexCoord2f( 0.0, (float) p_vout->output.i_height );
......@@ -1481,8 +1480,8 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
glVertex3f( - 1.0, - 1.0, 1.0 );
glTexCoord2f( (float) p_vout->output.i_width, 0.0 );
glVertex3f( - 1.0, 1.0, 1.0 );
glEnd();
glBegin( GL_QUADS );
/* Back */
glTexCoord2f( 0.0, 0.0 );
glVertex3f( 1.0, 1.0, - 1.0 );
glTexCoord2f( 0.0, (float) p_vout->output.i_height );
......@@ -1492,8 +1491,8 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
glVertex3f( - 1.0, - 1.0, - 1.0 );
glTexCoord2f( (float) p_vout->output.i_width, 0.0 );
glVertex3f( - 1.0, 1.0, - 1.0 );
glEnd();
glBegin( GL_QUADS );
/* Right */
glTexCoord2f( 0.0, 0.0 );
glVertex3f( 1.0, 1.0, 1.0 );
glTexCoord2f( 0.0, (float) p_vout->output.i_height );
......@@ -1503,8 +1502,8 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
glVertex3f( 1.0, - 1.0, - 1.0 );
glTexCoord2f( (float) p_vout->output.i_width, 0.0 );
glVertex3f( 1.0, 1.0, - 1.0 );
glEnd();
glBegin( GL_QUADS );
/* Top */
glTexCoord2f( 0.0, 0.0 );
glVertex3f( - 1.0, 1.0, - 1.0 );
glTexCoord2f( 0.0, (float) p_vout->output.i_height );
......@@ -1514,8 +1513,8 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
glVertex3f( 1.0, 1.0, 1.0 );
glTexCoord2f( (float) p_vout->output.i_width, 0.0 );
glVertex3f( 1.0, 1.0, - 1.0 );
glEnd();
glBegin( GL_QUADS );
/* Bottom */
glTexCoord2f( 0.0, 0.0 );
glVertex3f( - 1.0, - 1.0, 1.0 );
glTexCoord2f( 0.0, (float) p_vout->output.i_height );
......@@ -1550,7 +1549,8 @@ static void QTFreePicture( vout_thread_t *p_vout, picture_t *p_pic )
/* Draw */
glBindTexture( GL_TEXTURE_RECTANGLE_EXT, i_texture );
if( i_effect == OPENGL_EFFECT_CUBE )
if( i_effect & ( OPENGL_EFFECT_CUBE |
OPENGL_EFFECT_TRANSPARENT_CUBE ) )
{
glRotatef( 1.0, 0.3, 0.5, 0.7 );
[self drawCube];
......
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