Commit c5ffebd6 authored by David Fuhrmann's avatar David Fuhrmann

macosx: add build schemes to Xcode project for complete compilation

This adds several build targets to the project for doing all needed
steps for compilation.

Additionally, they are some schemes included which are intended
to be used for compilation:
- "Rebuild everything" builds all targets in the right order, including
  extras/tools, contribs, bootstrap, configure, make and make VLC-dev.

  This scheme should be used once to setup everything. For later
  builds, you should switch to the Make project scheme.
- "Make project" runs "make && make VLC-dev.app", to only recompile
  files if needed. Additionally, it creates a VLC-dev.app for testing.

The end result will be stored in the build folder set in Xcode. Both
VLC.app and VLC-dev.app can be accessed by using the "Build artifacts"
folder, and showing the files in finder.
parent 6de8060b
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0630"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1C07EDF61B1CD67300A0BBDB"
BuildableName = "Make VLC-dev.app"
BlueprintName = "Make VLC-dev.app"
ReferencedContainer = "container:vlc.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Development">
<Testables>
</Testables>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = ""
selectedLauncherIdentifier = "Xcode.IDEFoundation.Launcher.PosixSpawn"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Development"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<PathRunnable
runnableDebuggingMode = "0"
BundleIdentifier = "org.videolan.vlc"
FilePath = "/Users/dfuhrmann/Library/Developer/Xcode/DerivedData/vlc-dphlcfvbavaqdubydokffufcbgek/Build/Products/VLC-dev.app">
</PathRunnable>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1C07EDF61B1CD67300A0BBDB"
BuildableName = "Make VLC-dev.app"
BlueprintName = "Make VLC-dev.app"
ReferencedContainer = "container:vlc.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Deployment"
debugDocumentVersioning = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1C07EDF61B1CD67300A0BBDB"
BuildableName = "Make VLC-dev.app"
BlueprintName = "Make VLC-dev.app"
ReferencedContainer = "container:vlc.xcodeproj">
</BuildableReference>
</MacroExpansion>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Development">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Deployment"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0630"
version = "1.3">
<BuildAction
parallelizeBuildables = "NO"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1C42A6DF1B19F597007D87B2"
BuildableName = "Build deps"
BlueprintName = "Build deps"
ReferencedContainer = "container:vlc.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1C07EDFD1B1CD6B300A0BBDB"
BuildableName = "Bootstrap project"
BlueprintName = "Bootstrap project"
ReferencedContainer = "container:vlc.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1C07EE021B1CD70A00A0BBDB"
BuildableName = "Configure project"
BlueprintName = "Configure project"
ReferencedContainer = "container:vlc.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1C42A6D51B19ED53007D87B2"
BuildableName = "Make project"
BlueprintName = "Make project"
ReferencedContainer = "container:vlc.xcodeproj">
</BuildableReference>
</BuildActionEntry>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1C07EDF61B1CD67300A0BBDB"
BuildableName = "Make VLC-dev.app"
BlueprintName = "Make VLC-dev.app"
ReferencedContainer = "container:vlc.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Development">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1C42A6DF1B19F597007D87B2"
BuildableName = "Build deps"
BlueprintName = "Build deps"
ReferencedContainer = "container:vlc.xcodeproj">
</BuildableReference>
</MacroExpansion>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Development"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1C42A6DF1B19F597007D87B2"
BuildableName = "Build deps"
BlueprintName = "Build deps"
ReferencedContainer = "container:vlc.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Deployment"
debugDocumentVersioning = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1C42A6DF1B19F597007D87B2"
BuildableName = "Build deps"
BlueprintName = "Build deps"
ReferencedContainer = "container:vlc.xcodeproj">
</BuildableReference>
</MacroExpansion>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Development">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Deployment"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>
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