Commit b73506f5 authored by Damien Fouilleul's avatar Damien Fouilleul

- direct3d: backport [20420],[20412],[19993]

parent b036ef20
......@@ -402,7 +402,8 @@ static int Manage( vout_thread_t *p_vout )
SetWindowPos( p_vout->p_sys->hwnd, 0, 0, 0,
rect_parent.right - rect_parent.left,
rect_parent.bottom - rect_parent.top, 0 );
rect_parent.bottom - rect_parent.top,
SWP_NOZORDER );
}
}
else
......@@ -605,7 +606,9 @@ static void Display( vout_thread_t *p_vout, picture_t *p_pic )
LPDIRECT3DDEVICE9 p_d3ddev = p_vout->p_sys->p_d3ddev;
// Present the back buffer contents to the display
// stretching and filtering happens here
HRESULT hr = IDirect3DDevice9_Present(p_d3ddev, NULL, NULL, NULL, NULL);
HRESULT hr = IDirect3DDevice9_Present(p_d3ddev,
&(p_vout->p_sys->rect_src_clipped),
NULL, NULL, NULL);
if( FAILED(hr) )
msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
......@@ -725,7 +728,7 @@ static int Direct3DFillPresentationParameters(vout_thread_t *p_vout, D3DPRESENT_
d3dpp->hDeviceWindow = p_vout->p_sys->hvideownd;
d3dpp->BackBufferWidth = p_vout->output.i_width;
d3dpp->BackBufferHeight = p_vout->output.i_height;
d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp->SwapEffect = D3DSWAPEFFECT_COPY;
d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
d3dpp->BackBufferFormat = d3ddm.Format;
......@@ -882,11 +885,10 @@ static D3DFORMAT Direct3DVoutSelectFormat( vout_thread_t *p_vout, D3DFORMAT targ
return D3DFMT_UNKNOWN;
}
D3DFORMAT Direct3DVoutFindFormat(vout_thread_t *p_vout, int i_chroma, D3DFORMAT target)
static D3DFORMAT Direct3DVoutFindFormat(vout_thread_t *p_vout, int i_chroma, D3DFORMAT target)
{
if( p_vout->p_sys->b_hw_yuv && ! _got_vista_or_above )
if( p_vout->p_sys->b_hw_yuv )
{
/* it sounds like vista does not support YUV surfaces at all */
switch( i_chroma )
{
case VLC_FOURCC('U','Y','V','Y'):
......@@ -962,7 +964,7 @@ D3DFORMAT Direct3DVoutFindFormat(vout_thread_t *p_vout, int i_chroma, D3DFORMAT
case D3DFMT_R8G8B8:
case D3DFMT_X8R8G8B8:
case D3DFMT_A8R8G8B8:
msg_Dbg( p_vout, "defaulting to adpater pixel format");
msg_Dbg( p_vout, "defaulting to adapter pixel format");
return Direct3DVoutSelectFormat(p_vout, target, &d3ddm.Format, 1);
default:
{
......@@ -998,67 +1000,18 @@ static int Direct3DVoutSetOutputFormat(vout_thread_t *p_vout, D3DFORMAT format)
p_vout->output.i_rmask = 0x00ff0000;
p_vout->output.i_gmask = 0x0000ff00;
p_vout->output.i_bmask = 0x000000ff;
# if defined( WORDS_BIGENDIAN )
p_vout->output.i_rrshift = 0;
p_vout->output.i_lrshift = 24;
p_vout->output.i_rgshift = 0;
p_vout->output.i_lgshift = 16;
p_vout->output.i_rbshift = 0;
p_vout->output.i_lbshift = 8;
# else
p_vout->output.i_rrshift = 0;
p_vout->output.i_lrshift = 8;
p_vout->output.i_rgshift = 0;
p_vout->output.i_lgshift = 16;
p_vout->output.i_rbshift = 0;
p_vout->output.i_lbshift = 24;
# endif
break;
case D3DFMT_R5G6B5:
p_vout->output.i_chroma = VLC_FOURCC('R', 'V', '1', '6');
p_vout->output.i_rmask = (0x1fL)<<11;
p_vout->output.i_gmask = (0x3fL)<<5;
p_vout->output.i_bmask = (0x1fL)<<0;
# if defined( WORDS_BIGENDIAN )
p_vout->output.i_rrshift = 0;
p_vout->output.i_lrshift = 11;
p_vout->output.i_rgshift = 0;
p_vout->output.i_lgshift = 5;
p_vout->output.i_rbshift = 0;
p_vout->output.i_lbshift = 0;
# else
/* FIXME: since components are not byte aligned,
there is no chance that this will work */
p_vout->output.i_rrshift = 0;
p_vout->output.i_lrshift = 0;
p_vout->output.i_rgshift = 0;
p_vout->output.i_lgshift = 5;
p_vout->output.i_rbshift = 0;
p_vout->output.i_lbshift = 11;
# endif
break;
case D3DFMT_X1R5G5B5:
p_vout->output.i_chroma = VLC_FOURCC('R', 'V', '1', '5');
p_vout->output.i_rmask = (0x1fL)<<10;
p_vout->output.i_gmask = (0x1fL)<<5;
p_vout->output.i_bmask = (0x1fL)<<0;
# if defined( WORDS_BIGENDIAN )
p_vout->output.i_rrshift = 0;
p_vout->output.i_lrshift = 10;
p_vout->output.i_rgshift = 0;
p_vout->output.i_lgshift = 5;
p_vout->output.i_rbshift = 0;
p_vout->output.i_lbshift = 0;
# else
/* FIXME: since components are not byte aligned,
there is no chance that this will work */
p_vout->output.i_rrshift = 0;
p_vout->output.i_lrshift = 1;
p_vout->output.i_rgshift = 0;
p_vout->output.i_lgshift = 5;
p_vout->output.i_rbshift = 0;
p_vout->output.i_lbshift = 11;
# endif
break;
default:
return VLC_EGENERIC;
......
......@@ -629,8 +629,9 @@ void E_(DirectXUpdateRects)( vout_thread_t *p_vout, vlc_bool_t b_force )
&i_x, &i_y, &i_width, &i_height );
if( p_vout->p_sys->hvideownd )
SetWindowPos( p_vout->p_sys->hvideownd, HWND_TOP,
i_x, i_y, i_width, i_height, 0 );
SetWindowPos( p_vout->p_sys->hvideownd, 0,
i_x, i_y, i_width, i_height,
SWP_NOCOPYBITS|SWP_NOZORDER|SWP_ASYNCWINDOWPOS );
/* Destination image position and dimensions */
rect_dest.left = point.x + i_x;
......@@ -652,8 +653,6 @@ void E_(DirectXUpdateRects)( vout_thread_t *p_vout, vlc_bool_t b_force )
p_vout->p_sys->i_align_dest_size / 2 ) &
~p_vout->p_sys->i_align_dest_size) + rect_dest.left;
}
#endif
/* UpdateOverlay directdraw function doesn't automatically clip to the
* display size so we need to do it otherwise it will fail */
......@@ -672,6 +671,13 @@ void E_(DirectXUpdateRects)( vout_thread_t *p_vout, vlc_bool_t b_force )
rect_dest_clipped.right, rect_dest_clipped.bottom );
#endif
#else /* MODULE_NAME_IS_vout_directx */
/* AFAIK, there are no clipping constraints in Direct3D or OpenGL */
rect_dest_clipped = rect_dest;
#endif
/* the 2 following lines are to fix a bug when clicking on the desktop */
if( (rect_dest_clipped.right - rect_dest_clipped.left)==0 ||
(rect_dest_clipped.bottom - rect_dest_clipped.top)==0 )
......@@ -726,6 +732,7 @@ void E_(DirectXUpdateRects)( vout_thread_t *p_vout, vlc_bool_t b_force )
rect_src_clipped.right, rect_src_clipped.bottom );
#endif
#ifdef MODULE_NAME_IS_vout_directx
/* The destination coordinates need to be relative to the current
* directdraw primary surface (display) */
rect_dest_clipped.left -= p_vout->p_sys->rect_display.left;
......@@ -733,7 +740,6 @@ void E_(DirectXUpdateRects)( vout_thread_t *p_vout, vlc_bool_t b_force )
rect_dest_clipped.top -= p_vout->p_sys->rect_display.top;
rect_dest_clipped.bottom -= p_vout->p_sys->rect_display.top;
#ifdef MODULE_NAME_IS_vout_directx
if( p_vout->p_sys->b_using_overlay )
E_(DirectXUpdateOverlay)( p_vout );
#endif
......
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