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videolan
vlc
Commits
ad351712
Commit
ad351712
authored
Jul 29, 2013
by
Adrien Maglo
Browse files
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New 3D OpenGL audio spectrum visualization.
parent
0117fb1d
Changes
7
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7 changed files
with
570 additions
and
1 deletion
+570
-1
NEWS
NEWS
+3
-0
configure.ac
configure.ac
+10
-0
modules/LIST
modules/LIST
+1
-0
modules/visualization/Modules.am
modules/visualization/Modules.am
+2
-0
modules/visualization/glspectrum.c
modules/visualization/glspectrum.c
+545
-0
src/audio_output/filters.c
src/audio_output/filters.c
+2
-1
src/audio_output/output.c
src/audio_output/output.c
+7
-0
No files found.
NEWS
View file @
ad351712
...
...
@@ -19,6 +19,9 @@ Video Filter:
libVLC:
* add equalizer API libvlc_audio_equalizer_* functions
Visualizations:
* Add a 3D OpenGL spectrum visualization.
Removed modules:
* ios video output: use ios2
...
...
configure.ac
View file @
ad351712
...
...
@@ -3942,6 +3942,16 @@ AS_IF([test "${enable_atmo}" != no], [
])
])
dnl
dnl glSpectrum
dnl
AC_ARG_ENABLE(glspectrum,
[ --enable-glspectrum 3D OpenGL spectrum visualization (default auto)])
if test "${enable_glspectrum}" != "no" && test "${have_gl}" = "yes"
then
VLC_ADD_PLUGIN([glspectrum])
VLC_ADD_LIBS([glspectrum],[$GL_LIBS])
fi
EXTEND_HELP_STRING([Service Discovery plugins:])
dnl
...
...
modules/LIST
View file @
ad351712
...
...
@@ -141,6 +141,7 @@ $Id$
* gles1: OpenGL ES video output using the generic OpenGL provider
* gles2: OpenGL ES2 video output using the generic OpenGL provider
* globalhotkeys: module to catch hotkeys when application doesn't have the focus
* glspectrum: 3D OpenGL spectrum visualization
* glwin32: a opengl provider using DirectX OpenGL
* glx: GLX extension for OpenGL
* gme: old console games music playback using Game Music Emu
...
...
modules/visualization/Modules.am
View file @
ad351712
...
...
@@ -13,3 +13,5 @@ endif
libvlc_LTLIBRARIES += libvisual_plugin.la
SOURCES_vsxu = vsxu.cpp cyclic_buffer.h
SOURCES_glspectrum = glspectrum.c visual/fft.c visual/fft.h
modules/visualization/glspectrum.c
0 → 100644
View file @
ad351712
/*****************************************************************************
* glspectrum.c: spectrum visualization module based on OpenGL
*****************************************************************************
* Copyright © 2009-2013 VLC authors and VideoLAN
*
* Authors: Adrien Maglo <magsoft@videolan.org>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <assert.h>
#include <vlc_common.h>
#include <vlc_plugin.h>
#include <vlc_aout.h>
#include <vlc_vout.h>
#include <vlc_vout_wrapper.h>
#include <vlc_opengl.h>
#include <vlc_filter.h>
#include <vlc_rand.h>
#include <GL/gl.h>
#include <math.h>
#include "visual/fft.h"
/*****************************************************************************
* Module descriptor
*****************************************************************************/
static
int
Open
(
vlc_object_t
*
);
static
void
Close
(
vlc_object_t
*
);
#define WIDTH_TEXT N_("Video width")
#define WIDTH_LONGTEXT N_("The width of the visualization window, in pixels.")
#define HEIGHT_TEXT N_("Video height")
#define HEIGHT_LONGTEXT N_("The height of the visualization window, in pixels.")
vlc_module_begin
()
set_shortname
(
N_
(
"glSpectrum"
))
set_description
(
N_
(
"3D OpenGL spectrum visualization"
))
set_capability
(
"visualization"
,
0
)
set_category
(
CAT_AUDIO
)
set_subcategory
(
SUBCAT_AUDIO_VISUAL
)
add_integer
(
"glspectrum-width"
,
400
,
WIDTH_TEXT
,
WIDTH_LONGTEXT
,
false
)
add_integer
(
"glspectrum-height"
,
300
,
HEIGHT_TEXT
,
HEIGHT_LONGTEXT
,
false
)
add_shortcut
(
"glspectrum"
)
set_callbacks
(
Open
,
Close
)
vlc_module_end
()
/*****************************************************************************
* Local prototypes
*****************************************************************************/
struct
filter_sys_t
{
vlc_thread_t
thread
;
vlc_sem_t
ready
;
bool
b_error
;
/* Audio data */
unsigned
i_channels
;
block_fifo_t
*
fifo
;
unsigned
i_prev_nb_samples
;
int16_t
*
p_prev_s16_buff
;
/* Opengl */
vout_thread_t
*
p_vout
;
vout_display_t
*
p_vd
;
float
f_rotationAngle
;
float
f_rotationIncrement
;
/* Window size */
int
i_width
;
int
i_height
;
};
static
block_t
*
DoWork
(
filter_t
*
,
block_t
*
);
static
void
*
Thread
(
void
*
);
#define SPECTRUM_WIDTH 4.0
#define NB_BANDS 20
#define ROTATION_INCREMENT 0.1
#define BAR_DECREMENT 0.075
#define ROTATION_MAX 20
const
GLfloat
lightZeroColor
[]
=
{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
,
1
.
0
f
};
const
GLfloat
lightZeroPosition
[]
=
{
0
.
0
f
,
3
.
0
f
,
10
.
0
f
,
0
.
0
f
};
/**
* Open the module.
* @param p_this: the filter object
* @return VLC_SUCCESS or vlc error codes
*/
static
int
Open
(
vlc_object_t
*
p_this
)
{
filter_t
*
p_filter
=
(
filter_t
*
)
p_this
;
filter_sys_t
*
p_sys
;
p_sys
=
p_filter
->
p_sys
=
(
filter_sys_t
*
)
malloc
(
sizeof
(
*
p_sys
));
if
(
p_sys
==
NULL
)
return
VLC_ENOMEM
;
/* Create the object for the thread */
vlc_sem_init
(
&
p_sys
->
ready
,
0
);
p_sys
->
b_error
=
false
;
p_sys
->
i_width
=
var_InheritInteger
(
p_filter
,
"glspectrum-width"
);
p_sys
->
i_height
=
var_InheritInteger
(
p_filter
,
"glspectrum-height"
);
p_sys
->
i_channels
=
aout_FormatNbChannels
(
&
p_filter
->
fmt_in
.
audio
);
p_sys
->
p_prev_s16_buff
=
NULL
;
p_sys
->
f_rotationAngle
=
0
;
p_sys
->
f_rotationIncrement
=
ROTATION_INCREMENT
;
/* Create the FIFO for the audio data. */
p_sys
->
fifo
=
block_FifoNew
();
if
(
p_sys
->
fifo
==
NULL
)
goto
error
;
/* Create the thread */
if
(
vlc_clone
(
&
p_sys
->
thread
,
Thread
,
p_filter
,
VLC_THREAD_PRIORITY_VIDEO
))
goto
error
;
/* Wait for the displaying thread to be ready. */
vlc_sem_wait
(
&
p_sys
->
ready
);
if
(
p_sys
->
b_error
)
{
vlc_join
(
p_sys
->
thread
,
NULL
);
goto
error
;
}
p_filter
->
fmt_in
.
audio
.
i_format
=
VLC_CODEC_FL32
;
p_filter
->
fmt_out
.
audio
=
p_filter
->
fmt_in
.
audio
;
p_filter
->
pf_audio_filter
=
DoWork
;
return
VLC_SUCCESS
;
error:
vlc_sem_destroy
(
&
p_sys
->
ready
);
free
(
p_sys
);
return
VLC_EGENERIC
;
}
/**
* Close the module.
* @param p_this: the filter object
*/
static
void
Close
(
vlc_object_t
*
p_this
)
{
filter_t
*
p_filter
=
(
filter_t
*
)
p_this
;
filter_sys_t
*
p_sys
=
p_filter
->
p_sys
;
/* Terminate the thread. */
vlc_cancel
(
p_sys
->
thread
);
vlc_join
(
p_sys
->
thread
,
NULL
);
/* Free the ressources */
vout_DeleteDisplay
(
p_sys
->
p_vd
,
NULL
);
vlc_object_release
(
p_sys
->
p_vout
);
block_FifoRelease
(
p_sys
->
fifo
);
free
(
p_sys
->
p_prev_s16_buff
);
vlc_sem_destroy
(
&
p_sys
->
ready
);
free
(
p_sys
);
}
/**
* Do the actual work with the new sample.
* @param p_filter: filter object
* @param p_in_buf: input buffer
*/
static
block_t
*
DoWork
(
filter_t
*
p_filter
,
block_t
*
p_in_buf
)
{
block_t
*
block
=
block_Duplicate
(
p_in_buf
);
if
(
likely
(
block
!=
NULL
))
block_FifoPut
(
p_filter
->
p_sys
->
fifo
,
block
);
return
p_in_buf
;
}
/**
* Init the OpenGL scene.
**/
static
void
initOpenGLScene
()
{
glEnable
(
GL_CULL_FACE
);
glEnable
(
GL_DEPTH_TEST
);
glDepthMask
(
GL_TRUE
);
glMatrixMode
(
GL_PROJECTION
);
glFrustum
(
-
1
.
0
f
,
1
.
0
f
,
-
1
.
0
f
,
1
.
0
f
,
0
.
5
f
,
10
.
0
f
);
glMatrixMode
(
GL_MODELVIEW
);
glTranslatef
(
0
.
0
,
-
2
.
0
,
-
2
.
0
);
// Init the light.
glEnable
(
GL_LIGHTING
);
glColorMaterial
(
GL_FRONT
,
GL_AMBIENT_AND_DIFFUSE
);
glEnable
(
GL_COLOR_MATERIAL
);
glEnable
(
GL_LIGHT0
);
glLightfv
(
GL_LIGHT0
,
GL_DIFFUSE
,
lightZeroColor
);
glLightfv
(
GL_LIGHT0
,
GL_POSITION
,
lightZeroPosition
);
glShadeModel
(
GL_SMOOTH
);
glEnable
(
GL_BLEND
);
glBlendFunc
(
GL_SRC_ALPHA
,
GL_ONE_MINUS_SRC_ALPHA
);
}
/**
* Draw one bar of the Spectrum.
*/
static
void
drawBar
()
{
const
float
w
=
SPECTRUM_WIDTH
/
NB_BANDS
-
0
.
05
;
const
GLfloat
vertexCoords
[]
=
{
0
.
0
,
0
.
0
,
0
.
0
,
w
,
0
.
0
,
0
.
0
,
0
.
0
,
1
.
0
,
0
.
0
,
0
.
0
,
1
.
0
,
0
.
0
,
w
,
0
.
0
,
0
.
0
,
w
,
1
.
0
,
0
.
0
,
0
.
0
,
0
.
0
,
-
w
,
0
.
0
,
0
.
0
,
0
.
0
,
0
.
0
,
1
.
0
,
-
w
,
0
.
0
,
1
.
0
,
-
w
,
0
.
0
,
0
.
0
,
0
.
0
,
0
.
0
,
1
.
0
,
0
.
0
,
w
,
0
.
0
,
0
.
0
,
w
,
0
.
0
,
-
w
,
w
,
1
.
0
,
0
.
0
,
w
,
1
.
0
,
0
.
0
,
w
,
0
.
0
,
-
w
,
w
,
1
.
0
,
-
w
,
w
,
0
.
0
,
-
w
,
0
.
0
,
0
.
0
,
-
w
,
0
.
0
,
1
.
0
,
-
w
,
0
.
0
,
1
.
0
,
-
w
,
w
,
1
.
0
,
-
w
,
w
,
0
.
0
,
-
w
,
0
.
0
,
1
.
0
,
0
.
0
,
w
,
1
.
0
,
0
.
0
,
w
,
1
.
0
,
-
w
,
0
.
0
,
1
.
0
,
0
.
0
,
w
,
1
.
0
,
-
w
,
0
.
0
,
1
.
0
,
-
w
,
};
const
GLfloat
normals
[]
=
{
0
.
0
,
0
.
0
,
1
.
0
,
0
.
0
,
0
.
0
,
1
.
0
,
0
.
0
,
0
.
0
,
1
.
0
,
0
.
0
,
0
.
0
,
1
.
0
,
0
.
0
,
0
.
0
,
1
.
0
,
0
.
0
,
0
.
0
,
1
.
0
,
-
1
.
0
,
0
.
0
,
0
.
0
,
-
1
.
0
,
0
.
0
,
0
.
0
,
-
1
.
0
,
0
.
0
,
0
.
0
,
-
1
.
0
,
0
.
0
,
0
.
0
,
-
1
.
0
,
0
.
0
,
0
.
0
,
-
1
.
0
,
0
.
0
,
0
.
0
,
1
.
0
,
0
.
0
,
0
.
0
,
1
.
0
,
0
.
0
,
0
.
0
,
1
.
0
,
0
.
0
,
0
.
0
,
1
.
0
,
0
.
0
,
0
.
0
,
1
.
0
,
0
.
0
,
0
.
0
,
1
.
0
,
0
.
0
,
0
.
0
,
0
.
0
,
0
.
0
,
-
1
.
0
,
0
.
0
,
0
.
0
,
-
1
.
0
,
0
.
0
,
0
.
0
,
-
1
.
0
,
0
.
0
,
0
.
0
,
-
1
.
0
,
0
.
0
,
0
.
0
,
-
1
.
0
,
0
.
0
,
0
.
0
,
-
1
.
0
,
0
.
0
,
1
.
0
,
0
.
0
,
0
.
0
,
1
.
0
,
0
.
0
,
0
.
0
,
1
.
0
,
0
.
0
,
0
.
0
,
1
.
0
,
0
.
0
,
0
.
0
,
1
.
0
,
0
.
0
,
0
.
0
,
1
.
0
,
0
.
0
,
};
glVertexPointer
(
3
,
GL_FLOAT
,
0
,
vertexCoords
);
glNormalPointer
(
GL_FLOAT
,
0
,
normals
);
glDrawArrays
(
GL_TRIANGLES
,
0
,
6
*
5
);
}
/**
* Set the color of one bar of the spectrum.
* @param f_height the height of the bar.
*/
static
void
setBarColor
(
float
f_height
)
{
float
r
,
b
;
#define BAR_MAX_HEIGHT 4.2
r
=
-
1
.
0
+
2
/
BAR_MAX_HEIGHT
*
f_height
;
b
=
2
.
0
-
2
/
BAR_MAX_HEIGHT
*
f_height
;
#undef BAR_MAX_HEIGHT
/* Test the ranges. */
r
=
r
>
1
.
0
?
1
.
0
:
r
;
b
=
b
>
1
.
0
?
1
.
0
:
b
;
r
=
r
<
0
.
0
?
0
.
0
:
r
;
b
=
b
<
0
.
0
?
0
.
0
:
b
;
/* Set the bar color. */
glColor4f
(
r
,
0
.
0
,
b
,
1
.
0
);
}
/**
* Draw all the bars of the spectrum.
* @param heights the heights of all the bars.
*/
static
void
drawBars
(
float
heights
[])
{
glPushMatrix
();
glTranslatef
(
-
2
.
0
,
0
.
0
,
0
.
0
);
glEnableClientState
(
GL_VERTEX_ARRAY
);
glEnableClientState
(
GL_NORMAL_ARRAY
);
float
w
=
SPECTRUM_WIDTH
/
NB_BANDS
;
for
(
unsigned
i
=
0
;
i
<
NB_BANDS
;
++
i
)
{
glPushMatrix
();
glScalef
(
1
.
0
,
heights
[
i
],
1
.
0
);
setBarColor
(
heights
[
i
]);
drawBar
();
glPopMatrix
();
glTranslatef
(
w
,
0
.
0
,
0
.
0
);
}
glDisableClientState
(
GL_VERTEX_ARRAY
);
glDisableClientState
(
GL_NORMAL_ARRAY
);
glPopMatrix
();
}
/**
* Update thread which do the rendering
* @param p_this: the p_thread object
*/
static
void
*
Thread
(
void
*
p_data
)
{
filter_t
*
p_filter
=
(
filter_t
*
)
p_data
;
filter_sys_t
*
p_sys
=
p_filter
->
p_sys
;
video_format_t
fmt
;
vlc_gl_t
*
gl
;
unsigned
int
i_last_width
=
0
;
unsigned
int
i_last_height
=
0
;
/* Create the openGL provider */
p_sys
->
p_vout
=
(
vout_thread_t
*
)
vlc_object_create
(
p_filter
,
sizeof
(
vout_thread_t
));
if
(
!
p_sys
->
p_vout
)
goto
error
;
/* Configure the video format for the opengl provider. */
video_format_Init
(
&
fmt
,
0
);
video_format_Setup
(
&
fmt
,
VLC_CODEC_RGB32
,
p_sys
->
i_width
,
p_sys
->
i_height
,
0
,
1
);
fmt
.
i_sar_num
=
1
;
fmt
.
i_sar_den
=
1
;
/* Init vout state. */
vout_display_state_t
state
;
memset
(
&
state
,
0
,
sizeof
(
state
));
state
.
cfg
.
display
.
sar
.
num
=
1
;
state
.
cfg
.
display
.
sar
.
den
=
1
;
state
.
cfg
.
is_display_filled
=
true
;
state
.
cfg
.
zoom
.
num
=
1
;
state
.
cfg
.
zoom
.
den
=
1
;
state
.
sar
.
num
=
1
;
state
.
sar
.
den
=
1
;
p_sys
->
p_vd
=
vout_NewDisplay
(
p_sys
->
p_vout
,
&
fmt
,
&
state
,
"opengl"
,
1000000
,
1000000
);
if
(
!
p_sys
->
p_vd
)
{
vlc_object_release
(
p_sys
->
p_vout
);
goto
error
;
}
gl
=
vout_GetDisplayOpengl
(
p_sys
->
p_vd
);
if
(
!
gl
)
{
vout_DeleteDisplay
(
p_sys
->
p_vd
,
NULL
);
vlc_object_release
(
p_sys
->
p_vout
);
goto
error
;
}
vlc_sem_post
(
&
p_sys
->
ready
);
initOpenGLScene
();
float
height
[
NB_BANDS
]
=
{
0
};
while
(
1
)
{
block_t
*
block
=
block_FifoGet
(
p_sys
->
fifo
);
int
canc
=
vlc_savecancel
();
/* Manage the events */
vout_ManageDisplay
(
p_sys
->
p_vd
,
true
);
if
(
p_sys
->
p_vd
->
cfg
->
display
.
width
!=
i_last_width
||
p_sys
->
p_vd
->
cfg
->
display
.
height
!=
i_last_height
)
{
/* FIXME it is not perfect as we will have black bands */
vout_display_place_t
place
;
vout_display_PlacePicture
(
&
place
,
&
p_sys
->
p_vd
->
source
,
p_sys
->
p_vd
->
cfg
,
false
);
i_last_width
=
p_sys
->
p_vd
->
cfg
->
display
.
width
;
i_last_height
=
p_sys
->
p_vd
->
cfg
->
display
.
height
;
}
/* Horizontal scale for 20-band equalizer */
const
unsigned
xscale
[]
=
{
0
,
1
,
2
,
3
,
4
,
5
,
6
,
7
,
8
,
11
,
15
,
20
,
27
,
36
,
47
,
62
,
82
,
107
,
141
,
184
,
255
};
fft_state
*
p_state
;
/* internal FFT data */
unsigned
i
,
j
;
float
p_output
[
FFT_BUFFER_SIZE
];
/* Raw FFT Result */
int16_t
p_buffer1
[
FFT_BUFFER_SIZE
];
/* Buffer on which we perform
the FFT (first channel) */
int16_t
p_dest
[
FFT_BUFFER_SIZE
];
/* Adapted FFT result */
float
*
p_buffl
=
(
float
*
)
block
->
p_buffer
;
/* Original buffer */
int16_t
*
p_buffs
;
/* int16_t converted buffer */
int16_t
*
p_s16_buff
;
/* int16_t converted buffer */
/* Allocate the buffer only if the number of samples change */
if
(
block
->
i_nb_samples
!=
p_sys
->
i_prev_nb_samples
)
{
free
(
p_sys
->
p_prev_s16_buff
);
p_sys
->
p_prev_s16_buff
=
malloc
(
block
->
i_nb_samples
*
p_sys
->
i_channels
*
sizeof
(
int16_t
));
if
(
!
p_sys
->
p_prev_s16_buff
)
goto
release
;
p_sys
->
i_prev_nb_samples
=
block
->
i_nb_samples
;
}
p_buffs
=
p_s16_buff
=
p_sys
->
p_prev_s16_buff
;
/* Convert the buffer to int16_t
Pasted from float32tos16.c */
for
(
i
=
block
->
i_nb_samples
*
p_sys
->
i_channels
;
i
--
;)
{
union
{
float
f
;
int32_t
i
;}
u
;
u
.
f
=
*
p_buffl
+
384
.
0
;
if
(
u
.
i
>
0x43c07fff
)
*
p_buffs
=
32767
;
else
if
(
u
.
i
<
0x43bf8000
)
*
p_buffs
=
-
32768
;
else
*
p_buffs
=
u
.
i
-
0x43c00000
;
p_buffl
++
;
p_buffs
++
;
}
p_state
=
visual_fft_init
();
if
(
!
p_state
)
{
msg_Err
(
p_filter
,
"unable to initialize FFT transform"
);
goto
release
;
}
p_buffs
=
p_s16_buff
;
for
(
i
=
0
;
i
<
FFT_BUFFER_SIZE
;
i
++
)
{
p_output
[
i
]
=
0
;
p_buffer1
[
i
]
=
*
p_buffs
;
p_buffs
+=
p_sys
->
i_channels
;
if
(
p_buffs
>=
&
p_s16_buff
[
block
->
i_nb_samples
*
p_sys
->
i_channels
])
p_buffs
=
p_s16_buff
;
}
fft_perform
(
p_buffer1
,
p_output
,
p_state
);
for
(
i
=
0
;
i
<
FFT_BUFFER_SIZE
;
++
i
)
p_dest
[
i
]
=
p_output
[
i
]
*
(
2
^
16
)
/
((
FFT_BUFFER_SIZE
/
2
*
32768
)
^
2
);
for
(
i
=
0
;
i
<
NB_BANDS
;
i
++
)
{
/* Decrease the previous size of the bar. */
height
[
i
]
-=
BAR_DECREMENT
;
if
(
height
[
i
]
<
0
)
height
[
i
]
=
0
;
int
y
=
0
;
/* We search the maximum on one scale
to determine the current size of the bar. */
for
(
j
=
xscale
[
i
];
j
<
xscale
[
i
+
1
];
j
++
)
{
if
(
p_dest
[
j
]
>
y
)
y
=
p_dest
[
j
];
}
/* Calculate the height of the bar */
float
new_height
=
y
!=
0
?
log
(
y
)
*
0
.
4
:
0
;
height
[
i
]
=
new_height
>
height
[
i
]
?
new_height
:
height
[
i
];
}
/* Determine the camera rotation angle. */
p_sys
->
f_rotationAngle
+=
p_sys
->
f_rotationIncrement
;
if
(
p_sys
->
f_rotationAngle
<=
-
ROTATION_MAX
)
p_sys
->
f_rotationIncrement
=
ROTATION_INCREMENT
;
else
if
(
p_sys
->
f_rotationAngle
>=
ROTATION_MAX
)
p_sys
->
f_rotationIncrement
=
-
ROTATION_INCREMENT
;
/* Render the frame. */
glClear
(
GL_COLOR_BUFFER_BIT
|
GL_DEPTH_BUFFER_BIT
);
glPushMatrix
();
glRotatef
(
p_sys
->
f_rotationAngle
,
0
,
1
,
0
);
drawBars
(
height
);
glPopMatrix
();
/* Wait to swapp the frame on time. */
mwait
(
block
->
i_pts
+
(
block
->
i_length
/
2
));
if
(
!
vlc_gl_Lock
(
gl
))
{
vlc_gl_Swap
(
gl
);
vlc_gl_Unlock
(
gl
);
}
release:
block_Release
(
block
);
vlc_restorecancel
(
canc
);
}
assert
(
0
);
error:
p_sys
->
b_error
=
true
;
vlc_sem_post
(
&
p_sys
->
ready
);
return
NULL
;
}
src/audio_output/filters.c
View file @
ad351712
...
...
@@ -296,7 +296,8 @@ static int VisualizationCallback (vlc_object_t *obj, const char *var,
* separate "visual" (external) and "audio-visual" (internal) variables...
* The visual plugin should have one submodule per effect instead. */
if
(
strcasecmp
(
mode
,
"none"
)
&&
strcasecmp
(
mode
,
"goom"
)
&&
strcasecmp
(
mode
,
"projectm"
)
&&
strcasecmp
(
mode
,
"vsxu"
))
&&
strcasecmp
(
mode
,
"projectm"
)
&&
strcasecmp
(
mode
,
"vsxu"
)
&&
strcasecmp
(
mode
,
"glspectrum"
))
{
var_Create
(
obj
,
"effect-list"
,
VLC_VAR_STRING
);
var_SetString
(
obj
,
"effect-list"
,
mode
);
...
...
src/audio_output/output.c
View file @
ad351712
...
...
@@ -252,6 +252,13 @@ audio_output_t *aout_New (vlc_object_t *parent)
text
.
psz_string
=
(
char
*
)
"Vovoid VSXu"
;
var_Change
(
aout
,
"visual"
,
VLC_VAR_ADDCHOICE
,
&
val
,
&
text
);
}
/* Look for glspectrum plugin */
if
(
module_exists
(
"glspectrum"
))
{
val
.
psz_string
=
(
char
*
)
"glspectrum"
;
text
.
psz_string
=
(
char
*
)
"3D spectrum"
;
var_Change
(
aout
,
"visual"
,
VLC_VAR_ADDCHOICE
,
&
val
,
&
text
);
}
str
=
var_GetNonEmptyString
(
aout
,
"effect-list"
);
if
(
str
!=
NULL
)
{
...
...
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