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videolan
vlc
Commits
96d8b5c0
Commit
96d8b5c0
authored
Feb 18, 2013
by
Felix Paul Kühne
Browse files
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new OpenGL ES2 video output module for iOS
partially derived from the Mac vout code
parent
9ccbf01e
Changes
4
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4 changed files
with
517 additions
and
0 deletions
+517
-0
configure.ac
configure.ac
+12
-0
extras/package/ios/build.sh
extras/package/ios/build.sh
+1
-0
modules/video_output/Modules.am
modules/video_output/Modules.am
+1
-0
modules/video_output/ios2.m
modules/video_output/ios2.m
+503
-0
No files found.
configure.ac
View file @
96d8b5c0
...
@@ -3210,6 +3210,18 @@ then
...
@@ -3210,6 +3210,18 @@ then
VLC_ADD_LIBS([vout_ios], [-Wl,-framework,OpenGLES,-framework,QuartzCore,-framework,UIKit,-framework,Foundation])
VLC_ADD_LIBS([vout_ios], [-Wl,-framework,OpenGLES,-framework,QuartzCore,-framework,UIKit,-framework,Foundation])
fi
fi
dnl
dnl iOS ES2 vout module
dnl
AC_ARG_ENABLE(ios-vout2,
[ --enable-ios-vout2 iOS video output module (default disabled)])
if test "${enable_ios_vout2}" = "yes"
then
VLC_ADD_PLUGIN([vout_ios2])
VLC_ADD_LIBS([vout_ios2], [-Wl,-framework,OpenGLES,-framework,QuartzCore,-framework,UIKit])
fi
dnl
dnl
dnl Windows DirectX module
dnl Windows DirectX module
dnl
dnl
...
...
extras/package/ios/build.sh
View file @
96d8b5c0
...
@@ -266,6 +266,7 @@ ${VLCROOT}/configure \
...
@@ -266,6 +266,7 @@ ${VLCROOT}/configure \
--disable-macosx-vlc-app
\
--disable-macosx-vlc-app
\
--enable-audioqueue
\
--enable-audioqueue
\
--enable-ios-vout
\
--enable-ios-vout
\
--enable-ios-vout2
\
--disable-shared
\
--disable-shared
\
--disable-macosx-quartztext
\
--disable-macosx-quartztext
\
--enable-avcodec
\
--enable-avcodec
\
...
...
modules/video_output/Modules.am
View file @
96d8b5c0
...
@@ -8,6 +8,7 @@ SOURCES_vmem = vmem.c
...
@@ -8,6 +8,7 @@ SOURCES_vmem = vmem.c
SOURCES_yuv = yuv.c
SOURCES_yuv = yuv.c
SOURCES_vout_macosx = macosx.m opengl.h opengl.c
SOURCES_vout_macosx = macosx.m opengl.h opengl.c
SOURCES_vout_ios = ios.m opengl.h opengl.c
SOURCES_vout_ios = ios.m opengl.h opengl.c
SOURCES_vout_ios2 = ios2.m opengl.h opengl.c
SOURCES_android_surface = androidsurface.c
SOURCES_android_surface = androidsurface.c
if HAVE_DECKLINK
if HAVE_DECKLINK
...
...
modules/video_output/ios2.m
0 → 100644
View file @
96d8b5c0
/*****************************************************************************
* ios2.m: iOS OpenGL ES 2 provider
*****************************************************************************
* Copyright (C) 2001-2013 VLC authors and VideoLAN
* $Id$
*
* Authors: Derk-Jan Hartman <hartman at videolan dot org>
* Eric Petit <titer@m0k.org>
* Benjamin Pracht <bigben at videolan dot org>
* Damien Fouilleul <damienf at videolan dot org>
* Pierre d'Herbemont <pdherbemont at videolan dot org>
* Felix Paul Kühne <fkuehne at videolan dot org>
* David Fuhrmann <david dot fuhrmann at googlemail dot com>
* Rémi Denis-Courmont
* Juho Vähä-Herttua <juhovh at iki dot fi>
* Laurent Aimar <fenrir _AT_ videolan _DOT_ org>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
/*****************************************************************************
* Preamble
*****************************************************************************/
#import <UIKit/UIKit.h>
#import <OpenGLES/EAGL.h>
#import <OpenGLES/ES2/gl.h>
#import <QuartzCore/QuartzCore.h>
#import <dlfcn.h>
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <vlc_common.h>
#include <vlc_plugin.h>
#include <vlc_vout_display.h>
#include <vlc_opengl.h>
#include <vlc_dialog.h>
#include "opengl.h"
/**
* Forward declarations
*/
static
int
Open
(
vlc_object_t
*
);
static
void
Close
(
vlc_object_t
*
);
static
picture_pool_t
*
PicturePool
(
vout_display_t
*
vd
,
unsigned
requested_count
);
static
void
PictureRender
(
vout_display_t
*
vd
,
picture_t
*
pic
,
subpicture_t
*
subpicture
);
static
void
PictureDisplay
(
vout_display_t
*
vd
,
picture_t
*
pic
,
subpicture_t
*
subpicture
);
static
int
Control
(
vout_display_t
*
vd
,
int
query
,
va_list
ap
);
static
void
*
OurGetProcAddress
(
vlc_gl_t
*
,
const
char
*
);
static
int
OpenglESClean
(
vlc_gl_t
*
gl
);
static
void
OpenglESSwap
(
vlc_gl_t
*
gl
);
/**
* Module declaration
*/
vlc_module_begin
()
set_shortname
(
"iOS vout"
)
set_description
(
N_
(
"iOS OpenGL video output"
))
set_category
(
CAT_VIDEO
)
set_subcategory
(
SUBCAT_VIDEO_VOUT
)
set_capability
(
"vout display"
,
300
)
set_callbacks
(
Open
,
Close
)
add_shortcut
(
"vout_ios2"
)
vlc_module_end
()
@interface
VLCOpenGLES2VideoView
:
UIView
{
vout_display_t
*
_voutDisplay
;
EAGLContext
*
_eaglContext
;
GLuint
_renderBuffer
;
GLuint
_frameBuffer
;
BOOL
_bufferNeedReset
;
}
@property
(
readwrite
)
vout_display_t
*
voutDisplay
;
@property
(
readonly
)
EAGLContext
*
eaglContext
;
-
(
void
)
createBuffers
;
-
(
void
)
destroyBuffers
;
-
(
void
)
resetBuffers
;
@end
struct
vout_display_sys_t
{
VLCOpenGLES2VideoView
*
glESView
;
UIView
*
viewContainer
;
vlc_gl_t
gl
;
vout_display_opengl_t
*
vgl
;
picture_pool_t
*
picturePool
;
picture_t
*
current
;
bool
has_first_frame
;
vout_display_place_t
place
;
};
static
void
*
OurGetProcAddress
(
vlc_gl_t
*
gl
,
const
char
*
name
)
{
VLC_UNUSED
(
gl
);
return
dlsym
(
RTLD_DEFAULT
,
name
);
}
static
int
Open
(
vlc_object_t
*
this
)
{
vout_display_t
*
vd
=
(
vout_display_t
*
)
this
;
vout_display_sys_t
*
sys
=
calloc
(
1
,
sizeof
(
*
sys
));
NSAutoreleasePool
*
autoreleasePool
=
nil
;
if
(
!
sys
)
return
VLC_ENOMEM
;
vd
->
sys
=
sys
;
sys
->
picturePool
=
NULL
;
sys
->
gl
.
sys
=
NULL
;
autoreleasePool
=
[[
NSAutoreleasePool
alloc
]
init
];
/* get the object we will draw into */
UIView
*
viewContainer
=
var_CreateGetAddress
(
vd
,
"drawable-nsobject"
);
if
(
!
viewContainer
||
!
[
viewContainer
isKindOfClass
:[
UIView
class
]])
goto
bailout
;
vout_display_DeleteWindow
(
vd
,
NULL
);
/* This will be released in Close(), on
* main thread, after we are done using it. */
sys
->
viewContainer
=
[
viewContainer
retain
];
/* setup the actual OpenGL ES view */
sys
->
glESView
=
[[
VLCOpenGLES2VideoView
alloc
]
initWithFrame
:[
viewContainer
bounds
]];
if
(
!
sys
->
glESView
)
goto
bailout
;
[
sys
->
glESView
setVoutDisplay
:
vd
];
[
sys
->
viewContainer
performSelectorOnMainThread
:
@selector
(
addSubview
:)
withObject
:
sys
->
glESView
waitUntilDone
:
YES
];
/* Initialize common OpenGL video display */
sys
->
gl
.
lock
=
OpenglESClean
;
sys
->
gl
.
unlock
=
nil
;
sys
->
gl
.
swap
=
OpenglESSwap
;
sys
->
gl
.
getProcAddress
=
OurGetProcAddress
;
sys
->
gl
.
sys
=
sys
;
const
vlc_fourcc_t
*
subpicture_chromas
;
video_format_t
fmt
=
vd
->
fmt
;
sys
->
vgl
=
vout_display_opengl_New
(
&
vd
->
fmt
,
&
subpicture_chromas
,
&
sys
->
gl
);
if
(
!
sys
->
vgl
)
{
sys
->
gl
.
sys
=
NULL
;
goto
bailout
;
}
/* */
vout_display_info_t
info
=
vd
->
info
;
info
.
has_pictures_invalid
=
false
;
info
.
has_event_thread
=
true
;
info
.
subpicture_chromas
=
subpicture_chromas
;
/* Setup vout_display_t once everything is fine */
vd
->
info
=
info
;
vd
->
pool
=
PicturePool
;
vd
->
prepare
=
PictureRender
;
vd
->
display
=
PictureDisplay
;
vd
->
control
=
Control
;
/* */
[
sys
->
glESView
performSelectorOnMainThread
:
@selector
(
reshape
)
withObject
:
nil
waitUntilDone
:
YES
];
[
autoreleasePool
release
];
return
VLC_SUCCESS
;
bailout:
[
autoreleasePool
release
];
Close
(
this
);
return
VLC_EGENERIC
;
}
void
Close
(
vlc_object_t
*
this
)
{
vout_display_t
*
vd
=
(
vout_display_t
*
)
this
;
vout_display_sys_t
*
sys
=
vd
->
sys
;
[
sys
->
glESView
setVoutDisplay
:
nil
];
var_Destroy
(
vd
,
"drawable-nsobject"
);
[
sys
->
viewContainer
performSelectorOnMainThread
:
@selector
(
release
)
withObject
:
nil
waitUntilDone
:
NO
];
[
sys
->
glESView
performSelectorOnMainThread
:
@selector
(
removeFromSuperview
)
withObject
:
nil
waitUntilDone
:
NO
];
if
(
sys
->
gl
.
sys
!=
NULL
)
{
msg_Dbg
(
this
,
"deleting display"
);
vout_display_opengl_Delete
(
sys
->
vgl
);
}
[
sys
->
glESView
release
];
free
(
sys
);
}
/*****************************************************************************
* vout display callbacks
*****************************************************************************/
static
int
Control
(
vout_display_t
*
vd
,
int
query
,
va_list
ap
)
{
vout_display_sys_t
*
sys
=
vd
->
sys
;
switch
(
query
)
{
case
VOUT_DISPLAY_CHANGE_FULLSCREEN
:
case
VOUT_DISPLAY_CHANGE_WINDOW_STATE
:
case
VOUT_DISPLAY_HIDE_MOUSE
:
return
VLC_SUCCESS
;
case
VOUT_DISPLAY_CHANGE_DISPLAY_FILLED
:
case
VOUT_DISPLAY_CHANGE_ZOOM
:
case
VOUT_DISPLAY_CHANGE_SOURCE_ASPECT
:
case
VOUT_DISPLAY_CHANGE_SOURCE_CROP
:
case
VOUT_DISPLAY_CHANGE_DISPLAY_SIZE
:
{
if
(
!
vd
->
sys
)
return
VLC_EGENERIC
;
NSAutoreleasePool
*
autoreleasePool
=
[[
NSAutoreleasePool
alloc
]
init
];
const
vout_display_cfg_t
*
cfg
;
const
video_format_t
*
source
;
bool
is_forced
=
false
;
if
(
query
==
VOUT_DISPLAY_CHANGE_SOURCE_ASPECT
||
query
==
VOUT_DISPLAY_CHANGE_SOURCE_CROP
)
{
source
=
(
const
video_format_t
*
)
va_arg
(
ap
,
const
video_format_t
*
);
cfg
=
vd
->
cfg
;
}
else
{
source
=
&
vd
->
source
;
cfg
=
(
const
vout_display_cfg_t
*
)
va_arg
(
ap
,
const
vout_display_cfg_t
*
);
if
(
query
==
VOUT_DISPLAY_CHANGE_DISPLAY_SIZE
)
is_forced
=
(
bool
)
va_arg
(
ap
,
int
);
}
if
(
query
==
VOUT_DISPLAY_CHANGE_DISPLAY_SIZE
&&
is_forced
&&
(
cfg
->
display
.
width
!=
vd
->
cfg
->
display
.
width
||
cfg
->
display
.
height
!=
vd
->
cfg
->
display
.
height
))
return
VLC_EGENERIC
;
/* we always use our current frame here, because we have some size constraints
in the ui vout provider */
vout_display_cfg_t
cfg_tmp
=
*
cfg
;
CGRect
bounds
;
bounds
=
[
sys
->
glESView
bounds
];
/* on HiDPI displays, the point bounds don't equal the actual pixel based bounds */
CGFloat
scaleFactor
=
sys
->
glESView
.
contentScaleFactor
;
cfg_tmp
.
display
.
width
=
bounds
.
size
.
width
*
scaleFactor
;
cfg_tmp
.
display
.
height
=
bounds
.
size
.
height
*
scaleFactor
;
vout_display_place_t
place
;
vout_display_PlacePicture
(
&
place
,
source
,
&
cfg_tmp
,
false
);
@synchronized
(
sys
->
glESView
)
{
sys
->
place
=
place
;
}
/* For resize, we call glViewport in reshape and not here.
This has the positive side effect that we avoid erratic sizing as we animate every resize. */
if
(
query
!=
VOUT_DISPLAY_CHANGE_DISPLAY_SIZE
)
// x / y are top left corner, but we need the lower left one
glViewport
(
place
.
x
,
cfg_tmp
.
display
.
height
-
(
place
.
y
+
place
.
height
),
place
.
width
,
place
.
height
);
[
autoreleasePool
release
];
return
VLC_SUCCESS
;
}
case
VOUT_DISPLAY_GET_OPENGL
:
{
vlc_gl_t
**
gl
=
va_arg
(
ap
,
vlc_gl_t
**
);
*
gl
=
&
sys
->
gl
;
return
VLC_SUCCESS
;
}
case
VOUT_DISPLAY_RESET_PICTURES
:
assert
(
0
);
default:
msg_Err
(
vd
,
"Unknown request %i in iOS ES 2 vout display"
,
query
);
return
VLC_EGENERIC
;
}
}
static
void
PictureDisplay
(
vout_display_t
*
vd
,
picture_t
*
pic
,
subpicture_t
*
subpicture
)
{
vout_display_sys_t
*
sys
=
vd
->
sys
;
sys
->
has_first_frame
=
true
;
vout_display_opengl_Display
(
sys
->
vgl
,
&
vd
->
source
);
picture_Release
(
pic
);
if
(
subpicture
)
subpicture_Delete
(
subpicture
);
}
static
void
PictureRender
(
vout_display_t
*
vd
,
picture_t
*
pic
,
subpicture_t
*
subpicture
)
{
vout_display_sys_t
*
sys
=
vd
->
sys
;
vout_display_opengl_Prepare
(
sys
->
vgl
,
pic
,
subpicture
);
}
static
picture_pool_t
*
PicturePool
(
vout_display_t
*
vd
,
unsigned
requested_count
)
{
vout_display_sys_t
*
sys
=
vd
->
sys
;
if
(
!
sys
->
picturePool
)
sys
->
picturePool
=
vout_display_opengl_GetPool
(
sys
->
vgl
,
requested_count
);
assert
(
sys
->
picturePool
);
return
sys
->
picturePool
;
}
/*****************************************************************************
* vout opengl callbacks
*****************************************************************************/
static
int
OpenglESClean
(
vlc_gl_t
*
gl
)
{
vout_display_sys_t
*
sys
=
(
vout_display_sys_t
*
)
gl
->
sys
;
[
sys
->
glESView
resetBuffers
];
return
0
;
}
static
void
OpenglESSwap
(
vlc_gl_t
*
gl
)
{
vout_display_sys_t
*
sys
=
(
vout_display_sys_t
*
)
gl
->
sys
;
[[
sys
->
glESView
eaglContext
]
presentRenderbuffer
:
GL_RENDERBUFFER
];
}
/*****************************************************************************
* Our UIView object
*****************************************************************************/
@implementation
VLCOpenGLES2VideoView
@synthesize
voutDisplay
=
_voutDisplay
,
eaglContext
=
_eaglContext
;
+
(
Class
)
layerClass
{
return
[
CAEAGLLayer
class
];
}
-
(
id
)
initWithFrame
:(
CGRect
)
frame
{
self
=
[
super
initWithFrame
:
frame
];
// perform selector on main thread?
if
(
!
self
)
return
nil
;
CAEAGLLayer
*
layer
=
(
CAEAGLLayer
*
)
self
.
layer
;
layer
.
drawableProperties
=
[
NSDictionary
dictionaryWithObject
:
kEAGLColorFormatRGBA8
forKey
:
kEAGLDrawablePropertyColorFormat
];
layer
.
opaque
=
YES
;
_eaglContext
=
[[
EAGLContext
alloc
]
initWithAPI
:
kEAGLRenderingAPIOpenGLES2
];
if
(
!
_eaglContext
)
return
nil
;
[
EAGLContext
setCurrentContext
:
_eaglContext
];
[
self
performSelectorOnMainThread
:
@selector
(
createBuffers
)
withObject
:
nil
waitUntilDone
:
YES
];
[
self
performSelectorOnMainThread
:
@selector
(
reshape
)
withObject
:
nil
waitUntilDone
:
NO
];
[
self
setAutoresizingMask
:
UIViewAutoresizingFlexibleWidth
|
UIViewAutoresizingFlexibleHeight
];
return
self
;
}
-
(
void
)
dealloc
{
[
_eaglContext
release
];
[
super
dealloc
];
}
/* we don't get the correct scale factor if we don't overwrite this method */
-
(
void
)
drawRect
:(
CGRect
)
rect
{
[
super
drawRect
:
rect
];
}
-
(
void
)
createBuffers
{
/* make sure the current context is us */
[
EAGLContext
setCurrentContext
:
_eaglContext
];
/* create render buffer */
glGenRenderbuffers
(
1
,
&
_renderBuffer
);
glBindRenderbuffer
(
GL_RENDERBUFFER
,
_renderBuffer
);
/* create frame buffer */
glGenFramebuffers
(
1
,
&
_frameBuffer
);
glBindFramebuffer
(
GL_FRAMEBUFFER
,
_frameBuffer
);
/* allocate storage for the pixels we are going to to draw to */
[
_eaglContext
renderbufferStorage
:
GL_RENDERBUFFER
fromDrawable
:(
id
<
EAGLDrawable
>
)
self
.
layer
];
/* bind render buffer to frame buffer */
glFramebufferRenderbuffer
(
GL_FRAMEBUFFER
,
GL_COLOR_ATTACHMENT0
,
GL_RENDERBUFFER
,
_renderBuffer
);
/* make sure that our shape is ok */
[
self
performSelectorOnMainThread
:
@selector
(
reshape
)
withObject
:
nil
waitUntilDone
:
NO
];
}
-
(
void
)
destroyBuffers
{
/* re-set current context */
[
EAGLContext
setCurrentContext
:
_eaglContext
];
/* clear frame buffer */
glDeleteFramebuffers
(
1
,
&
_frameBuffer
);
_frameBuffer
=
0
;
/* clear render buffer */
glDeleteRenderbuffers
(
1
,
&
_renderBuffer
);
_renderBuffer
=
0
;
}
-
(
void
)
resetBuffers
{
if
(
_bufferNeedReset
)
{
NSLog
(
@"actually resetting buffers"
);
[
self
destroyBuffers
];
[
self
createBuffers
];
_bufferNeedReset
=
NO
;
}
}
-
(
void
)
layoutSubviews
{
NSLog
(
@"layoutSubviews"
);
/* this method is called as soon as we are resized.
* so set a variable to re-create our buffers on the next clean event */
_bufferNeedReset
=
YES
;
}
/**
* Method called by Cocoa when the view is resized.
*/
-
(
void
)
reshape
{
assert
([[
NSThread
currentThread
]
isMainThread
]);
CGRect
bounds
;
bounds
=
[
self
bounds
];
vout_display_place_t
place
;
@synchronized
(
self
)
{
if
(
_voutDisplay
)
{
vout_display_cfg_t
cfg_tmp
=
*
(
_voutDisplay
->
cfg
);
CGFloat
scaleFactor
=
self
.
contentScaleFactor
;
cfg_tmp
.
display
.
width
=
bounds
.
size
.
width
*
scaleFactor
;
cfg_tmp
.
display
.
height
=
bounds
.
size
.
height
*
scaleFactor
;
vout_display_PlacePicture
(
&
place
,
&
_voutDisplay
->
source
,
&
cfg_tmp
,
false
);
_voutDisplay
->
sys
->
place
=
place
;
vout_display_SendEventDisplaySize
(
_voutDisplay
,
bounds
.
size
.
width
*
scaleFactor
,
bounds
.
size
.
height
*
scaleFactor
,
_voutDisplay
->
cfg
->
is_fullscreen
);
}
}
// x / y are top left corner, but we need the lower left one
glViewport
(
place
.
x
,
place
.
y
,
place
.
width
,
place
.
height
);
}
-
(
void
)
updateConstraints
{
[
self
reshape
];
[
super
updateConstraints
];
}
-
(
BOOL
)
isOpaque
{
return
YES
;
}
-
(
BOOL
)
acceptsFirstResponder
{
return
YES
;
}
@end
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