Commit 96d8b5c0 authored by Felix Paul Kühne's avatar Felix Paul Kühne

new OpenGL ES2 video output module for iOS

partially derived from the Mac vout code
parent 9ccbf01e
......@@ -3210,6 +3210,18 @@ then
VLC_ADD_LIBS([vout_ios], [-Wl,-framework,OpenGLES,-framework,QuartzCore,-framework,UIKit,-framework,Foundation])
fi
dnl
dnl iOS ES2 vout module
dnl
AC_ARG_ENABLE(ios-vout2,
[ --enable-ios-vout2 iOS video output module (default disabled)])
if test "${enable_ios_vout2}" = "yes"
then
VLC_ADD_PLUGIN([vout_ios2])
VLC_ADD_LIBS([vout_ios2], [-Wl,-framework,OpenGLES,-framework,QuartzCore,-framework,UIKit])
fi
dnl
dnl Windows DirectX module
dnl
......
......@@ -266,6 +266,7 @@ ${VLCROOT}/configure \
--disable-macosx-vlc-app \
--enable-audioqueue \
--enable-ios-vout \
--enable-ios-vout2 \
--disable-shared \
--disable-macosx-quartztext \
--enable-avcodec \
......
......@@ -8,6 +8,7 @@ SOURCES_vmem = vmem.c
SOURCES_yuv = yuv.c
SOURCES_vout_macosx = macosx.m opengl.h opengl.c
SOURCES_vout_ios = ios.m opengl.h opengl.c
SOURCES_vout_ios2 = ios2.m opengl.h opengl.c
SOURCES_android_surface = androidsurface.c
if HAVE_DECKLINK
......
/*****************************************************************************
* ios2.m: iOS OpenGL ES 2 provider
*****************************************************************************
* Copyright (C) 2001-2013 VLC authors and VideoLAN
* $Id$
*
* Authors: Derk-Jan Hartman <hartman at videolan dot org>
* Eric Petit <titer@m0k.org>
* Benjamin Pracht <bigben at videolan dot org>
* Damien Fouilleul <damienf at videolan dot org>
* Pierre d'Herbemont <pdherbemont at videolan dot org>
* Felix Paul Kühne <fkuehne at videolan dot org>
* David Fuhrmann <david dot fuhrmann at googlemail dot com>
* Rémi Denis-Courmont
* Juho Vähä-Herttua <juhovh at iki dot fi>
* Laurent Aimar <fenrir _AT_ videolan _DOT_ org>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
/*****************************************************************************
* Preamble
*****************************************************************************/
#import <UIKit/UIKit.h>
#import <OpenGLES/EAGL.h>
#import <OpenGLES/ES2/gl.h>
#import <QuartzCore/QuartzCore.h>
#import <dlfcn.h>
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <vlc_common.h>
#include <vlc_plugin.h>
#include <vlc_vout_display.h>
#include <vlc_opengl.h>
#include <vlc_dialog.h>
#include "opengl.h"
/**
* Forward declarations
*/
static int Open (vlc_object_t *);
static void Close (vlc_object_t *);
static picture_pool_t* PicturePool(vout_display_t *vd, unsigned requested_count);
static void PictureRender(vout_display_t* vd, picture_t *pic, subpicture_t *subpicture);
static void PictureDisplay(vout_display_t* vd, picture_t *pic, subpicture_t *subpicture);
static int Control(vout_display_t* vd, int query, va_list ap);
static void *OurGetProcAddress(vlc_gl_t *, const char *);
static int OpenglESClean(vlc_gl_t* gl);
static void OpenglESSwap(vlc_gl_t* gl);
/**
* Module declaration
*/
vlc_module_begin ()
set_shortname ("iOS vout")
set_description (N_("iOS OpenGL video output"))
set_category (CAT_VIDEO)
set_subcategory (SUBCAT_VIDEO_VOUT)
set_capability ("vout display", 300)
set_callbacks (Open, Close)
add_shortcut ("vout_ios2")
vlc_module_end ()
@interface VLCOpenGLES2VideoView : UIView
{
vout_display_t *_voutDisplay;
EAGLContext *_eaglContext;
GLuint _renderBuffer;
GLuint _frameBuffer;
BOOL _bufferNeedReset;
}
@property (readwrite) vout_display_t* voutDisplay;
@property (readonly) EAGLContext* eaglContext;
- (void)createBuffers;
- (void)destroyBuffers;
- (void)resetBuffers;
@end
struct vout_display_sys_t
{
VLCOpenGLES2VideoView *glESView;
UIView* viewContainer;
vlc_gl_t gl;
vout_display_opengl_t *vgl;
picture_pool_t *picturePool;
picture_t *current;
bool has_first_frame;
vout_display_place_t place;
};
static void *OurGetProcAddress(vlc_gl_t *gl, const char *name)
{
VLC_UNUSED(gl);
return dlsym(RTLD_DEFAULT, name);
}
static int Open(vlc_object_t *this)
{
vout_display_t *vd = (vout_display_t *)this;
vout_display_sys_t *sys = calloc (1, sizeof(*sys));
NSAutoreleasePool *autoreleasePool = nil;
if (!sys)
return VLC_ENOMEM;
vd->sys = sys;
sys->picturePool = NULL;
sys->gl.sys = NULL;
autoreleasePool = [[NSAutoreleasePool alloc] init];
/* get the object we will draw into */
UIView* viewContainer = var_CreateGetAddress (vd, "drawable-nsobject");
if (!viewContainer || ![viewContainer isKindOfClass:[UIView class]])
goto bailout;
vout_display_DeleteWindow (vd, NULL);
/* This will be released in Close(), on
* main thread, after we are done using it. */
sys->viewContainer = [viewContainer retain];
/* setup the actual OpenGL ES view */
sys->glESView = [[VLCOpenGLES2VideoView alloc] initWithFrame:[viewContainer bounds]];
if (!sys->glESView)
goto bailout;
[sys->glESView setVoutDisplay:vd];
[sys->viewContainer performSelectorOnMainThread:@selector(addSubview:) withObject:sys->glESView waitUntilDone:YES];
/* Initialize common OpenGL video display */
sys->gl.lock = OpenglESClean;
sys->gl.unlock = nil;
sys->gl.swap = OpenglESSwap;
sys->gl.getProcAddress = OurGetProcAddress;
sys->gl.sys = sys;
const vlc_fourcc_t *subpicture_chromas;
video_format_t fmt = vd->fmt;
sys->vgl = vout_display_opengl_New (&vd->fmt, &subpicture_chromas, &sys->gl);
if (!sys->vgl) {
sys->gl.sys = NULL;
goto bailout;
}
/* */
vout_display_info_t info = vd->info;
info.has_pictures_invalid = false;
info.has_event_thread = true;
info.subpicture_chromas = subpicture_chromas;
/* Setup vout_display_t once everything is fine */
vd->info = info;
vd->pool = PicturePool;
vd->prepare = PictureRender;
vd->display = PictureDisplay;
vd->control = Control;
/* */
[sys->glESView performSelectorOnMainThread:@selector(reshape) withObject:nil waitUntilDone:YES];
[autoreleasePool release];
return VLC_SUCCESS;
bailout:
[autoreleasePool release];
Close(this);
return VLC_EGENERIC;
}
void Close (vlc_object_t *this)
{
vout_display_t *vd = (vout_display_t *)this;
vout_display_sys_t *sys = vd->sys;
[sys->glESView setVoutDisplay:nil];
var_Destroy (vd, "drawable-nsobject");
[sys->viewContainer performSelectorOnMainThread:@selector(release) withObject:nil waitUntilDone:NO];
[sys->glESView performSelectorOnMainThread:@selector(removeFromSuperview) withObject:nil waitUntilDone:NO];
if (sys->gl.sys != NULL) {
msg_Dbg(this, "deleting display");
vout_display_opengl_Delete(sys->vgl);
}
[sys->glESView release];
free(sys);
}
/*****************************************************************************
* vout display callbacks
*****************************************************************************/
static int Control(vout_display_t *vd, int query, va_list ap)
{
vout_display_sys_t *sys = vd->sys;
switch (query)
{
case VOUT_DISPLAY_CHANGE_FULLSCREEN:
case VOUT_DISPLAY_CHANGE_WINDOW_STATE:
case VOUT_DISPLAY_HIDE_MOUSE:
return VLC_SUCCESS;
case VOUT_DISPLAY_CHANGE_DISPLAY_FILLED:
case VOUT_DISPLAY_CHANGE_ZOOM:
case VOUT_DISPLAY_CHANGE_SOURCE_ASPECT:
case VOUT_DISPLAY_CHANGE_SOURCE_CROP:
case VOUT_DISPLAY_CHANGE_DISPLAY_SIZE:
{
if (!vd->sys)
return VLC_EGENERIC;
NSAutoreleasePool * autoreleasePool = [[NSAutoreleasePool alloc] init];
const vout_display_cfg_t *cfg;
const video_format_t *source;
bool is_forced = false;
if (query == VOUT_DISPLAY_CHANGE_SOURCE_ASPECT || query == VOUT_DISPLAY_CHANGE_SOURCE_CROP) {
source = (const video_format_t *)va_arg(ap, const video_format_t *);
cfg = vd->cfg;
} else {
source = &vd->source;
cfg = (const vout_display_cfg_t*)va_arg(ap, const vout_display_cfg_t *);
if (query == VOUT_DISPLAY_CHANGE_DISPLAY_SIZE)
is_forced = (bool)va_arg(ap, int);
}
if (query == VOUT_DISPLAY_CHANGE_DISPLAY_SIZE && is_forced
&& (cfg->display.width != vd->cfg->display.width
|| cfg->display.height != vd->cfg->display.height))
return VLC_EGENERIC;
/* we always use our current frame here, because we have some size constraints
in the ui vout provider */
vout_display_cfg_t cfg_tmp = *cfg;
CGRect bounds;
bounds = [sys->glESView bounds];
/* on HiDPI displays, the point bounds don't equal the actual pixel based bounds */
CGFloat scaleFactor = sys->glESView.contentScaleFactor;
cfg_tmp.display.width = bounds.size.width * scaleFactor;
cfg_tmp.display.height = bounds.size.height * scaleFactor;
vout_display_place_t place;
vout_display_PlacePicture(&place, source, &cfg_tmp, false);
@synchronized (sys->glESView) {
sys->place = place;
}
/* For resize, we call glViewport in reshape and not here.
This has the positive side effect that we avoid erratic sizing as we animate every resize. */
if (query != VOUT_DISPLAY_CHANGE_DISPLAY_SIZE)
// x / y are top left corner, but we need the lower left one
glViewport(place.x, cfg_tmp.display.height - (place.y + place.height), place.width, place.height);
[autoreleasePool release];
return VLC_SUCCESS;
}
case VOUT_DISPLAY_GET_OPENGL:
{
vlc_gl_t **gl = va_arg(ap, vlc_gl_t **);
*gl = &sys->gl;
return VLC_SUCCESS;
}
case VOUT_DISPLAY_RESET_PICTURES:
assert (0);
default:
msg_Err(vd, "Unknown request %i in iOS ES 2 vout display", query);
return VLC_EGENERIC;
}
}
static void PictureDisplay(vout_display_t *vd, picture_t *pic, subpicture_t *subpicture)
{
vout_display_sys_t *sys = vd->sys;
sys->has_first_frame = true;
vout_display_opengl_Display(sys->vgl, &vd->source);
picture_Release(pic);
if (subpicture)
subpicture_Delete(subpicture);
}
static void PictureRender(vout_display_t *vd, picture_t *pic, subpicture_t *subpicture)
{
vout_display_sys_t *sys = vd->sys;
vout_display_opengl_Prepare(sys->vgl, pic, subpicture);
}
static picture_pool_t *PicturePool(vout_display_t *vd, unsigned requested_count)
{
vout_display_sys_t *sys = vd->sys;
if (!sys->picturePool)
sys->picturePool = vout_display_opengl_GetPool(sys->vgl, requested_count);
assert(sys->picturePool);
return sys->picturePool;
}
/*****************************************************************************
* vout opengl callbacks
*****************************************************************************/
static int OpenglESClean(vlc_gl_t *gl)
{
vout_display_sys_t *sys = (vout_display_sys_t *)gl->sys;
[sys->glESView resetBuffers];
return 0;
}
static void OpenglESSwap(vlc_gl_t *gl)
{
vout_display_sys_t *sys = (vout_display_sys_t *)gl->sys;
[[sys->glESView eaglContext] presentRenderbuffer:GL_RENDERBUFFER];
}
/*****************************************************************************
* Our UIView object
*****************************************************************************/
@implementation VLCOpenGLES2VideoView
@synthesize voutDisplay = _voutDisplay, eaglContext = _eaglContext;
+ (Class)layerClass
{
return [CAEAGLLayer class];
}
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame]; // perform selector on main thread?
if (!self)
return nil;
CAEAGLLayer * layer = (CAEAGLLayer *)self.layer;
layer.drawableProperties = [NSDictionary dictionaryWithObject:kEAGLColorFormatRGBA8 forKey: kEAGLDrawablePropertyColorFormat];
layer.opaque = YES;
_eaglContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
if (!_eaglContext)
return nil;
[EAGLContext setCurrentContext:_eaglContext];
[self performSelectorOnMainThread:@selector(createBuffers) withObject:nil waitUntilDone:YES];
[self performSelectorOnMainThread:@selector(reshape) withObject:nil waitUntilDone:NO];
[self setAutoresizingMask: UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight];
return self;
}
- (void)dealloc
{
[_eaglContext release];
[super dealloc];
}
/* we don't get the correct scale factor if we don't overwrite this method */
- (void)drawRect:(CGRect) rect
{
[super drawRect:rect];
}
- (void)createBuffers
{
/* make sure the current context is us */
[EAGLContext setCurrentContext:_eaglContext];
/* create render buffer */
glGenRenderbuffers(1, &_renderBuffer);
glBindRenderbuffer(GL_RENDERBUFFER, _renderBuffer);
/* create frame buffer */
glGenFramebuffers(1, &_frameBuffer);
glBindFramebuffer(GL_FRAMEBUFFER, _frameBuffer);
/* allocate storage for the pixels we are going to to draw to */
[_eaglContext renderbufferStorage:GL_RENDERBUFFER fromDrawable:(id<EAGLDrawable>)self.layer];
/* bind render buffer to frame buffer */
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, _renderBuffer);
/* make sure that our shape is ok */
[self performSelectorOnMainThread:@selector(reshape) withObject:nil waitUntilDone:NO];
}
- (void)destroyBuffers
{
/* re-set current context */
[EAGLContext setCurrentContext:_eaglContext];
/* clear frame buffer */
glDeleteFramebuffers(1, &_frameBuffer);
_frameBuffer = 0;
/* clear render buffer */
glDeleteRenderbuffers(1, &_renderBuffer);
_renderBuffer = 0;
}
- (void)resetBuffers
{
if (_bufferNeedReset) {
NSLog(@"actually resetting buffers");
[self destroyBuffers];
[self createBuffers];
_bufferNeedReset = NO;
}
}
- (void)layoutSubviews
{
NSLog(@"layoutSubviews");
/* this method is called as soon as we are resized.
* so set a variable to re-create our buffers on the next clean event */
_bufferNeedReset = YES;
}
/**
* Method called by Cocoa when the view is resized.
*/
- (void)reshape
{
assert([[NSThread currentThread] isMainThread]);
CGRect bounds;
bounds = [self bounds];
vout_display_place_t place;
@synchronized(self) {
if (_voutDisplay) {
vout_display_cfg_t cfg_tmp = *(_voutDisplay->cfg);
CGFloat scaleFactor = self.contentScaleFactor;
cfg_tmp.display.width = bounds.size.width * scaleFactor;
cfg_tmp.display.height = bounds.size.height * scaleFactor;
vout_display_PlacePicture(&place, &_voutDisplay->source, &cfg_tmp, false);
_voutDisplay->sys->place = place;
vout_display_SendEventDisplaySize(_voutDisplay, bounds.size.width * scaleFactor, bounds.size.height * scaleFactor, _voutDisplay->cfg->is_fullscreen);
}
}
// x / y are top left corner, but we need the lower left one
glViewport(place.x, place.y, place.width, place.height);
}
- (void)updateConstraints
{
[self reshape];
[super updateConstraints];
}
- (BOOL)isOpaque
{
return YES;
}
- (BOOL)acceptsFirstResponder
{
return YES;
}
@end
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