Commit 93b21142 authored by Felix Paul Kühne's avatar Felix Paul Kühne

macosx: don't let the video window get larger than the screen it is on (close #5875)

parent e6f14b00
...@@ -356,6 +356,7 @@ static int Control (vout_display_t *vd, int query, va_list ap) ...@@ -356,6 +356,7 @@ static int Control (vout_display_t *vd, int query, va_list ap)
NSRect windowFrame = [o_window frame]; NSRect windowFrame = [o_window frame];
NSRect glViewFrame = [sys->glView frame]; NSRect glViewFrame = [sys->glView frame];
NSSize windowMinSize = [o_window minSize]; NSSize windowMinSize = [o_window minSize];
NSSize windowMaxSize = [o_window constrainFrameRect: windowFrame toScreen: [o_window screen]].size;
topleftbase.x = 0; topleftbase.x = 0;
topleftbase.y = windowFrame.size.height; topleftbase.y = windowFrame.size.height;
...@@ -370,6 +371,12 @@ static int Control (vout_display_t *vd, int query, va_list ap) ...@@ -370,6 +371,12 @@ static int Control (vout_display_t *vd, int query, va_list ap)
if (i_height < windowMinSize.height) if (i_height < windowMinSize.height)
i_height = windowMinSize.height; i_height = windowMinSize.height;
/* don't make the window than its screen */
if (i_width > windowMaxSize.width)
i_width = windowMaxSize.width;
if (i_height > windowMaxSize.height)
i_height = windowMaxSize.height;
if( i_height != glViewFrame.size.height || i_width != glViewFrame.size.width ) if( i_height != glViewFrame.size.height || i_width != glViewFrame.size.width )
{ {
new_frame.size.width = windowFrame.size.width - glViewFrame.size.width + i_width; new_frame.size.width = windowFrame.size.width - glViewFrame.size.width + i_width;
......
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