Commit 91b1ea7c authored by Thomas Guillem's avatar Thomas Guillem

audiotrack: update 4.4.2 hack

Wait for a fixed time since the sleep duration is not constant anymore.
parent 92f33654
...@@ -1373,7 +1373,7 @@ Play( audio_output_t *p_aout, block_t *p_buffer ) ...@@ -1373,7 +1373,7 @@ Play( audio_output_t *p_aout, block_t *p_buffer )
{ {
JNIEnv *env; JNIEnv *env;
size_t i_buffer_offset = 0; size_t i_buffer_offset = 0;
int i_nb_try = 0; mtime_t i_last_time_blocked = 0;
mtime_t i_play_wait = 0; mtime_t i_play_wait = 0;
aout_sys_t *p_sys = p_aout->sys; aout_sys_t *p_sys = p_aout->sys;
...@@ -1386,23 +1386,35 @@ Play( audio_output_t *p_aout, block_t *p_buffer ) ...@@ -1386,23 +1386,35 @@ Play( audio_output_t *p_aout, block_t *p_buffer )
while( i_buffer_offset < p_buffer->i_buffer && !p_sys->b_error ) while( i_buffer_offset < p_buffer->i_buffer && !p_sys->b_error )
{ {
int i_ret; int i_ret;
bool b_forced;
if( i_play_wait != 0 ) if( i_play_wait != 0 )
msleep( i_play_wait ); msleep( i_play_wait );
/* HACK: AudioFlinger can drop frames without notifying us and there is
* no way to know it. If it happens, i_audiotrack_pos won't move and
* the current code will be stuck because it'll assume that audiotrack
* internal buffer is full when it's not. It may happen only after
* Android 4.4.2 if we send frames too quickly. To fix this issue,
* force the writting of the buffer after a certain delay. */
if( i_last_time_blocked != 0 )
{
b_forced = mdate() - i_last_time_blocked >
FRAMES_TO_US( p_sys->i_max_audiotrack_samples ) * 2;
}
else
b_forced = false;
i_ret = AudioTrack_Play( env, p_aout, p_buffer, &i_buffer_offset, i_ret = AudioTrack_Play( env, p_aout, p_buffer, &i_buffer_offset,
i_nb_try > 100 ); b_forced );
if( i_ret < 0 ) if( i_ret < 0 )
p_sys->b_error = true; p_sys->b_error = true;
else if( p_sys->i_write_type == WRITE ) else if( p_sys->i_write_type == WRITE )
{ {
/* HACK: AudioFlinger can drop frames without notifying us and if( i_ret != 0 )
* there is no way to know it. It it happens, i_audiotrack_pos i_last_time_blocked = 0;
* won't move and the current code will be stuck because it'll else if( i_last_time_blocked == 0 )
* assume that audiotrack internal buffer is full when it's not. It i_last_time_blocked = mdate();
* can happen only after Android 4.4.2 if we send frames too
* quickly. */
i_nb_try = i_ret == 0 ? i_nb_try + 1 : 0;
} }
if( p_buffer->i_buffer - i_buffer_offset > 0 ) if( p_buffer->i_buffer - i_buffer_offset > 0 )
......
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